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@@ -7,10 +7,6 @@ static void FNAME(white_untextured) (ZBuffer *zb,
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{ \
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}
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-#define EARLY_OUT_FZ() \
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- { \
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- }
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-
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#define DRAW_INIT() \
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{ \
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}
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@@ -40,10 +36,6 @@ static void FNAME(flat_untextured) (ZBuffer *zb,
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{ \
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}
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-#define EARLY_OUT_FZ() \
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- { \
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- }
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-
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#define DRAW_INIT() \
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{ \
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if (!ACMP(zb, p2->a)) { \
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@@ -92,10 +84,6 @@ static void FNAME(smooth_untextured) (ZBuffer *zb,
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return; \
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} \
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}
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-
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-#define EARLY_OUT_FZ() \
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- { \
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- }
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#define DRAW_INIT() \
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{ \
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@@ -132,10 +120,6 @@ static void FNAME(white_textured) (ZBuffer *zb,
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{ \
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}
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-#define EARLY_OUT_FZ() \
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- { \
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- }
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-
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#define DRAW_INIT() \
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{ \
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texture_levels = zb->current_texture; \
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@@ -172,10 +156,6 @@ static void FNAME(flat_textured) (ZBuffer *zb,
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{ \
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}
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-#define EARLY_OUT_FZ() \
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- { \
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- }
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-
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#define DRAW_INIT() \
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{ \
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if (p2->a == 0 && !ACMP(zb, p2->a)) { \
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@@ -243,10 +223,6 @@ static void FNAME(smooth_textured) (ZBuffer *zb,
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} \
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}
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-#define EARLY_OUT_FZ() \
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- { \
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- }
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-
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#define DRAW_INIT() \
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{ \
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texture_levels = zb->current_texture; \
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@@ -303,16 +279,6 @@ static void FNAME(white_perspective) (ZBuffer *zb,
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{ \
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}
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-#define EARLY_OUT_FZ() \
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- { \
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- if (fz > 0.001 || fz < -.001) { \
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- /* This triangle is small enough not to worry about perspective \
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- correction. */ \
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- FNAME(white_textured)(zb, p0, p1, p2); \
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- return; \
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- } \
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- }
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-
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#define DRAW_INIT() \
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{ \
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texture_levels = zb->current_texture; \
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@@ -421,16 +387,6 @@ static void FNAME(flat_perspective) (ZBuffer *zb,
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{ \
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}
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-#define EARLY_OUT_FZ() \
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- { \
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- if (fz > 0.001 || fz < -.001) { \
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- /* This triangle is small enough not to worry about perspective \
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- correction. */ \
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- FNAME(flat_textured)(zb, p0, p1, p2); \
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- return; \
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- } \
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- }
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-
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#define DRAW_INIT() \
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{ \
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if (p2->a == 0 && !ACMP(zb, p2->a)) { \
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@@ -572,16 +528,6 @@ static void FNAME(smooth_perspective) (ZBuffer *zb,
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} \
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}
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-#define EARLY_OUT_FZ() \
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- { \
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- if (fz > 0.001 || fz < -.001) { \
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- /* This triangle is small enough not to worry about perspective \
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- correction. */ \
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- FNAME(smooth_textured)(zb, p0, p1, p2); \
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- return; \
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- } \
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- }
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-
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#define DRAW_INIT() \
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{ \
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texture_levels = zb->current_texture; \
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