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+// Filename: glShaderContext_src.h
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+// Created by: jyelon (01Sep05)
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+//
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+////////////////////////////////////////////////////////////////////
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+//
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+// PANDA 3D SOFTWARE
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+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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+//
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+// All use of this software is subject to the terms of the Panda 3d
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+// Software license. You should have received a copy of this license
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+// along with this source code; you will also find a current copy of
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+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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+//
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+// To contact the maintainers of this program write to
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+// [email protected] .
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+//
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+////////////////////////////////////////////////////////////////////
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: GLShaderContext::Constructor
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+// Access: Public
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+// Description: xyz
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+////////////////////////////////////////////////////////////////////
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+INLINE CLP(ShaderContext)::
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+CLP(ShaderContext)(Shader *s) : ShaderContext(s) {
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: GLShaderContext::Destructor
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+// Access: Public
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+// Description: xyz
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+////////////////////////////////////////////////////////////////////
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+INLINE CLP(ShaderContext)::
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+~CLP(ShaderContext)(void) {
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: GLShaderContext::bind
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+// Access: Public
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+// Description: xyz
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+////////////////////////////////////////////////////////////////////
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+INLINE void CLP(ShaderContext)::
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+bind(ShaderMode *m) {
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: GLShaderContext::unbind
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+// Access: Public
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+// Description: xyz
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+////////////////////////////////////////////////////////////////////
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+INLINE void CLP(ShaderContext)::
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+unbind(void) {
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: GLShaderContext::rebind
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+// Access: Public
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+// Description: xyz
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+////////////////////////////////////////////////////////////////////
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+INLINE void CLP(ShaderContext)::
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+rebind(ShaderMode *oldmode, ShaderMode *newmode) {
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+}
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