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@@ -239,20 +239,22 @@ copy_maya_file(const Filename &source, const Filename &dest,
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status = MGlobal::executeCommand(MString(_exec_string.c_str()));
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}
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- // Get all the shaders so we can determine the set of textures.
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- _shaders.clear();
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- collect_shaders();
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- int num_shaders = _shaders.get_num_shaders();
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- for (int i = 0; i < num_shaders; i++) {
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- MayaShader *shader = _shaders.get_shader(i);
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- for (size_t j = 0; j < shader->_color.size(); j++) {
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- if (!extract_texture(*shader->get_color_def(j), dir)) {
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+ if (!_omit_tex) {
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+ // Get all the shaders so we can determine the set of textures.
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+ _shaders.clear();
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+ collect_shaders();
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+ int num_shaders = _shaders.get_num_shaders();
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+ for (int i = 0; i < num_shaders; i++) {
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+ MayaShader *shader = _shaders.get_shader(i);
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+ for (size_t j = 0; j < shader->_color.size(); j++) {
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+ if (!extract_texture(*shader->get_color_def(j), dir)) {
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+ return false;
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+ }
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+ }
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+ if (!extract_texture(shader->_transparency, dir)) {
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return false;
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}
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}
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- if (!extract_texture(shader->_transparency, dir)) {
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- return false;
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- }
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}
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// Now write out the Maya file.
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