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@@ -484,6 +484,8 @@ appear before they are referenced.
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BLEND_NO_OCCLUDE
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MS
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MS_MASK
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+ BINARY
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+ DUAL
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If alpha-type is OFF, it means not to enable transparency, even if
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the image contains an alpha channel or the format is RGBA. If
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@@ -499,13 +501,21 @@ appear before they are referenced.
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polygon itself. See the description for bin under polygon
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attributes.
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- <Scalar> draw_order { number }
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+ <Scalar> draw-order { number }
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This specifies the fixed drawing order of all polygons with this
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texture applied, in the absence of a drawing order specified on
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- the polygon itself. See the description for draw_order under
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+ the polygon itself. See the description for draw-order under
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polygon attributes.
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+ <Scalar> depth-offset { number }
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+ <Scalar> depth-write { mode }
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+ <Scalar> depth-test { mode }
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+
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+ Specifies special depth buffer properties of all polygons with this
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+ texture applied. See the descriptions for the individual
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+ attributes under polygon attributes.
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+
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<Scalar> quality-level { quality }
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Sets a hint to the renderer about the desired performance /
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@@ -841,7 +851,7 @@ GEOMETRY ENTRIES
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It is sometimes important to control the order in which objects
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are rendered, particularly when transparency is in use. In Panda,
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this is achieved via the use of named bins and, within certain
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- kinds of bins, sometimes an explicit draw_order is also used (see
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+ kinds of bins, sometimes an explicit draw-order is also used (see
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below).
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In the normal (state-sorting) mode, Panda renders its geometry by
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@@ -855,22 +865,43 @@ GEOMETRY ENTRIES
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to the default bin, which renders all opaque geometry sorted by
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state, followed by all transparent geometry sorted back-to-front.
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- See also draw_order, below.
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+ See also draw-order, below.
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- <Scalar> draw_order { number }
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+ <Scalar> draw-order { number }
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This works in conjunction with bin, above, to further refine the
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order in which this polygon is drawn, relative to other geometry
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in the same bin. If (and only if) the bin type named in the bin
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- scalar is a CullBinFixed, this draw_order is used to define the
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+ scalar is a CullBinFixed, this draw-order is used to define the
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fixed order that all geometry in the same will be rendered, from
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smaller numbers to larger numbers.
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- If the draw_order scalar is specified but no bin scalar is
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+ If the draw-order scalar is specified but no bin scalar is
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specified, the default is a bin named "fixed", which is a
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CullBinFixed object that always exists by default.
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+ <Scalar> depth-offset { number }
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+
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+ Specifies a special depth offset to be applied to the polygon.
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+ This must be an integer value between 0 and 16 or so. The default
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+ value is 0; values larger than 0 will cause the polygon to appear
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+ closer to the camera for purposes of evaluating the depth buffer.
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+ This can be a simple way to resolve Z-fighting between coplanar
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+ polygons: with two or more coplanar polygons, the polygon with the
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+ highest depth-offset value will appear to be visible on top. Note
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+ that this effect doesn't necessarily work well when the polygons
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+ are viewed from a steep angle.
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+
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+ <Scalar> depth-write { mode }
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+
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+ Specifies the mode for writing to the depth buffer. This may be
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+ ON or OFF. The default is ON.
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+
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+ <Scalar> depth-test { mode }
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+
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+ Specifies the mode for testing against the depth buffer. This may
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+ be ON or OFF. The default is ON.
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<Scalar> visibility { hidden | normal }
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@@ -880,7 +911,7 @@ GEOMETRY ENTRIES
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primitive is not converted at all; otherwise, it is converted as a
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"stashed" node.
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- This, like the other rendering flags alpha, draw_order, and bin,
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+ This, like the other rendering flags alpha, draw-order, and bin,
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may be specified at the group level, within the primitive level,
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or even within a texture.
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@@ -895,7 +926,7 @@ GEOMETRY ENTRIES
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A PointLight is a set of single points. One point is drawn for each
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vertex listed in the <VertexRef>. Normals, textures, and colors may
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- be specified for PointLights, as well as draw_order, plus one
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+ be specified for PointLights, as well as draw-order, plus one
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additional attribute valid only for PointLights and Lines:
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<Scalar> thick { number }
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@@ -928,7 +959,7 @@ GEOMETRY ENTRIES
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vertex 1, vertex 1 and vertex 2, etc. The line is not implicitly
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closed; if you wish to represent a loop, you must repeat vertex 0 at
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the end. As with a PointLight, normals, textures, colors,
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- draw_order, and the "thick" attribute are all valid (but not
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+ draw-order, and the "thick" attribute are all valid (but not
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"perspective"). Also, since a Line (with more than two vertices) is
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made up of multiple line segments, it may contain a number of
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<Component> entries, to set a different color and/or normal for each
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@@ -1072,7 +1103,7 @@ surfaces. External tools like egg-qtess, however, may respect them.
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A NURBS surface is an extension of a NURBS curve into two parametric
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dimensions, u and v. NURBS surfaces may be given the same set of
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attributes assigned to polygons, except for normals: <TRef>,
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- <Texture>, <MRef>, <RGBA>, and draw_order are all valid attributes
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+ <Texture>, <MRef>, <RGBA>, and draw-order are all valid attributes
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for NURBS. NURBS vertices, similarly, may be colored or morphed,
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but <Normal> and <UV> entries do not apply to NURBS vertices. The
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attributes may also include <NURBSCurve> and <Trim> entries; see
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@@ -1286,11 +1317,19 @@ GROUPING ENTRIES
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that do not explicitly set their own bin. See the description of
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bin for geometry attributes, above.
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- <Scalar> draw_order { number }
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+ <Scalar> draw-order { number }
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This specifies the drawing order for all polygons at or below this
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node that do not explicitly set their own drawing order. See the
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- description of draw_order for geometry attributes, above.
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+ description of draw-order for geometry attributes, above.
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+
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+ <Scalar> depth-offset { number }
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+ <Scalar> depth-write { mode }
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+ <Scalar> depth-test { mode }
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+
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+ Specifies special depth buffer properties of all polygons at or
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+ below this node that do not override this. See the descriptions
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+ for the individual attributes under polygon attributes.
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<Scalar> visibility { hidden | normal }
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