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@@ -2197,6 +2197,11 @@ fill_d3d_volume_texture_pixels(DXScreenData &scrn) {
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image_compression = Texture::CM_off;
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}
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+ if (image.is_null() && tex->has_clear_color()) {
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+ // Make an image, filled with the texture's clear color.
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+ image = get_texture()->make_ram_image();
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+ }
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+
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if (image.is_null()) {
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// The texture doesn't have an image to load. That's ok; it might be a
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// texture we've rendered to by frame buffer operations or something.
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