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@@ -17,7 +17,6 @@
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#include "alphaTestAttrib.h"
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#include "alphaTestAttrib.h"
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#include "audioVolumeAttrib.h"
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#include "audioVolumeAttrib.h"
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#include "auxBitplaneAttrib.h"
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#include "auxBitplaneAttrib.h"
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-#include "ambientLight.h"
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#include "antialiasAttrib.h"
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#include "antialiasAttrib.h"
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#include "auxSceneData.h"
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#include "auxSceneData.h"
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#include "billboardEffect.h"
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#include "billboardEffect.h"
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@@ -37,12 +36,11 @@
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#include "depthOffsetAttrib.h"
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#include "depthOffsetAttrib.h"
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#include "depthTestAttrib.h"
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#include "depthTestAttrib.h"
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#include "depthWriteAttrib.h"
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#include "depthWriteAttrib.h"
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-#include "directionalLight.h"
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#include "drawMaskAttrib.h"
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#include "drawMaskAttrib.h"
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#include "eventStorePandaNode.h"
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#include "eventStorePandaNode.h"
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+#include "findApproxLevelEntry.h"
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#include "fadeLodNode.h"
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#include "fadeLodNode.h"
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#include "fadeLodNodeData.h"
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#include "fadeLodNodeData.h"
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-#include "findApproxLevelEntry.h"
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#include "fog.h"
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#include "fog.h"
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#include "fogAttrib.h"
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#include "fogAttrib.h"
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#include "geomNode.h"
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#include "geomNode.h"
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@@ -51,8 +49,6 @@
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#include "light.h"
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#include "light.h"
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#include "lightAttrib.h"
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#include "lightAttrib.h"
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#include "lightRampAttrib.h"
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#include "lightRampAttrib.h"
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-#include "lightLensNode.h"
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-#include "lightNode.h"
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#include "loader.h"
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#include "loader.h"
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#include "loaderFileType.h"
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#include "loaderFileType.h"
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#include "loaderFileTypeBam.h"
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#include "loaderFileTypeBam.h"
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@@ -67,9 +63,8 @@
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#include "nodePathComponent.h"
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#include "nodePathComponent.h"
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#include "pandaNode.h"
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#include "pandaNode.h"
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#include "planeNode.h"
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#include "planeNode.h"
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-#include "pointLight.h"
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-#include "polylightNode.h"
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#include "polylightEffect.h"
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#include "polylightEffect.h"
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+#include "polylightNode.h"
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#include "portalNode.h"
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#include "portalNode.h"
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#include "portalClipper.h"
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#include "portalClipper.h"
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#include "renderAttrib.h"
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#include "renderAttrib.h"
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@@ -78,8 +73,6 @@
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#include "renderModeAttrib.h"
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#include "renderModeAttrib.h"
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#include "renderState.h"
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#include "renderState.h"
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#include "rescaleNormalAttrib.h"
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#include "rescaleNormalAttrib.h"
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-#include "selectiveChildNode.h"
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-#include "sequenceNode.h"
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#include "scissorAttrib.h"
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#include "scissorAttrib.h"
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#include "scissorEffect.h"
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#include "scissorEffect.h"
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#include "shadeModelAttrib.h"
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#include "shadeModelAttrib.h"
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@@ -88,9 +81,7 @@
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#include "shader.h"
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#include "shader.h"
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#include "showBoundsEffect.h"
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#include "showBoundsEffect.h"
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#include "stencilAttrib.h"
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#include "stencilAttrib.h"
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-#include "spotlight.h"
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#include "stateMunger.h"
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#include "stateMunger.h"
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-#include "switchNode.h"
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#include "texMatrixAttrib.h"
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#include "texMatrixAttrib.h"
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#include "texProjectorEffect.h"
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#include "texProjectorEffect.h"
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#include "textureAttrib.h"
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#include "textureAttrib.h"
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@@ -98,7 +89,7 @@
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#include "transformState.h"
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#include "transformState.h"
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#include "transparencyAttrib.h"
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#include "transparencyAttrib.h"
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#include "nodePathLerps.h"
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#include "nodePathLerps.h"
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-#include "shaderGenerator.h"
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+#include "shaderGeneratorBase.h"
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#include "dconfig.h"
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#include "dconfig.h"
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@@ -379,7 +370,6 @@ init_libpgraph() {
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initialized = true;
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initialized = true;
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AlphaTestAttrib::init_type();
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AlphaTestAttrib::init_type();
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- AmbientLight::init_type();
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AntialiasAttrib::init_type();
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AntialiasAttrib::init_type();
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AudioVolumeAttrib::init_type();
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AudioVolumeAttrib::init_type();
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AuxBitplaneAttrib::init_type();
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AuxBitplaneAttrib::init_type();
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@@ -401,7 +391,6 @@ init_libpgraph() {
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DepthOffsetAttrib::init_type();
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DepthOffsetAttrib::init_type();
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DepthTestAttrib::init_type();
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DepthTestAttrib::init_type();
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DepthWriteAttrib::init_type();
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DepthWriteAttrib::init_type();
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- DirectionalLight::init_type();
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DrawMaskAttrib::init_type();
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DrawMaskAttrib::init_type();
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EventStorePandaNode::init_type();
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EventStorePandaNode::init_type();
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FadeLODNode::init_type();
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FadeLODNode::init_type();
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@@ -415,8 +404,6 @@ init_libpgraph() {
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Light::init_type();
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Light::init_type();
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LightAttrib::init_type();
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LightAttrib::init_type();
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LightRampAttrib::init_type();
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LightRampAttrib::init_type();
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- LightLensNode::init_type();
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- LightNode::init_type();
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Loader::init_type();
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Loader::init_type();
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LODNode::init_type();
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LODNode::init_type();
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LoaderFileType::init_type();
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LoaderFileType::init_type();
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@@ -431,7 +418,6 @@ init_libpgraph() {
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PandaNode::init_type();
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PandaNode::init_type();
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PandaNodePipelineReader::init_type();
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PandaNodePipelineReader::init_type();
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PlaneNode::init_type();
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PlaneNode::init_type();
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- PointLight::init_type();
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PolylightNode::init_type();
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PolylightNode::init_type();
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PolylightEffect::init_type();
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PolylightEffect::init_type();
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PortalNode::init_type();
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PortalNode::init_type();
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@@ -442,19 +428,15 @@ init_libpgraph() {
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RenderModeAttrib::init_type();
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RenderModeAttrib::init_type();
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RenderState::init_type();
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RenderState::init_type();
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RescaleNormalAttrib::init_type();
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RescaleNormalAttrib::init_type();
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- SelectiveChildNode::init_type();
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- SequenceNode::init_type();
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ScissorAttrib::init_type();
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ScissorAttrib::init_type();
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ScissorEffect::init_type();
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ScissorEffect::init_type();
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ShadeModelAttrib::init_type();
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ShadeModelAttrib::init_type();
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ShaderInput::init_type();
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ShaderInput::init_type();
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ShaderAttrib::init_type();
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ShaderAttrib::init_type();
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- ShaderGenerator::init_type();
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+ ShaderGeneratorBase::init_type();
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ShowBoundsEffect::init_type();
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ShowBoundsEffect::init_type();
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- Spotlight::init_type();
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StateMunger::init_type();
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StateMunger::init_type();
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StencilAttrib::init_type();
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StencilAttrib::init_type();
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- SwitchNode::init_type();
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TexMatrixAttrib::init_type();
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TexMatrixAttrib::init_type();
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TexProjectorEffect::init_type();
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TexProjectorEffect::init_type();
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TextureAttrib::init_type();
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TextureAttrib::init_type();
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@@ -471,7 +453,6 @@ init_libpgraph() {
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ColorScaleLerpFunctor::init_type();
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ColorScaleLerpFunctor::init_type();
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AlphaTestAttrib::register_with_read_factory();
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AlphaTestAttrib::register_with_read_factory();
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- AmbientLight::register_with_read_factory();
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AntialiasAttrib::register_with_read_factory();
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AntialiasAttrib::register_with_read_factory();
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AudioVolumeAttrib::register_with_read_factory();
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AudioVolumeAttrib::register_with_read_factory();
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AuxBitplaneAttrib::register_with_read_factory();
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AuxBitplaneAttrib::register_with_read_factory();
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@@ -489,7 +470,6 @@ init_libpgraph() {
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DepthOffsetAttrib::register_with_read_factory();
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DepthOffsetAttrib::register_with_read_factory();
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DepthTestAttrib::register_with_read_factory();
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DepthTestAttrib::register_with_read_factory();
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DepthWriteAttrib::register_with_read_factory();
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DepthWriteAttrib::register_with_read_factory();
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- DirectionalLight::register_with_read_factory();
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DrawMaskAttrib::register_with_read_factory();
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DrawMaskAttrib::register_with_read_factory();
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FadeLODNode::register_with_read_factory();
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FadeLODNode::register_with_read_factory();
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Fog::register_with_read_factory();
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Fog::register_with_read_factory();
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@@ -504,14 +484,12 @@ init_libpgraph() {
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ModelRoot::register_with_read_factory();
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ModelRoot::register_with_read_factory();
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PandaNode::register_with_read_factory();
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PandaNode::register_with_read_factory();
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PlaneNode::register_with_read_factory();
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PlaneNode::register_with_read_factory();
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- PointLight::register_with_read_factory();
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PolylightNode::register_with_read_factory();
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PolylightNode::register_with_read_factory();
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PortalNode::register_with_read_factory();
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PortalNode::register_with_read_factory();
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RenderEffects::register_with_read_factory();
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RenderEffects::register_with_read_factory();
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RenderModeAttrib::register_with_read_factory();
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RenderModeAttrib::register_with_read_factory();
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RenderState::register_with_read_factory();
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RenderState::register_with_read_factory();
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RescaleNormalAttrib::register_with_read_factory();
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RescaleNormalAttrib::register_with_read_factory();
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- SequenceNode::register_with_read_factory();
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ScissorAttrib::register_with_read_factory();
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ScissorAttrib::register_with_read_factory();
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ScissorEffect::register_with_read_factory();
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ScissorEffect::register_with_read_factory();
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ShadeModelAttrib::register_with_read_factory();
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ShadeModelAttrib::register_with_read_factory();
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@@ -519,8 +497,6 @@ init_libpgraph() {
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ShaderAttrib::register_with_read_factory();
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ShaderAttrib::register_with_read_factory();
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Shader::register_with_read_factory();
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Shader::register_with_read_factory();
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ShowBoundsEffect::register_with_read_factory();
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ShowBoundsEffect::register_with_read_factory();
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- Spotlight::register_with_read_factory();
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- SwitchNode::register_with_read_factory();
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TexMatrixAttrib::register_with_read_factory();
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TexMatrixAttrib::register_with_read_factory();
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TexProjectorEffect::register_with_read_factory();
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TexProjectorEffect::register_with_read_factory();
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TextureAttrib::register_with_read_factory();
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TextureAttrib::register_with_read_factory();
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