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@@ -14,7 +14,6 @@ void vshader(float4 vtx_position : POSITION,
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}
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void fshader(float4 l_pos: TEXCOORD0,
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- float4 l_scale: TEXCOORD1,
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uniform sampler2D k_texnormal : TEXUNIT0,
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uniform sampler2D k_texalbedo : TEXUNIT1,
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uniform sampler2D k_texdepth : TEXUNIT2,
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