@@ -1727,6 +1727,11 @@ bool MayaEggLoader::ConvertEggData(EggData *data, bool merge, bool model, bool a
}
+ // Check the "Display Colors" box by default, so that vertex
+ // colors (if any) will be visible.
+ MPlug displayColors = mfn.findPlug("displayColors");
+ displayColors.setBool(true);
+
mesh->_shapeNode = mfn.object();
mfn.getPath(mesh->_shape_dag_path);
mesh->ConnectTextures();