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@@ -177,16 +177,23 @@ bool TexturePool::
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ns_has_texture(const Filename &orig_filename) {
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MutexHolder holder(_lock);
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- Filename filename;
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- resolve_filename(filename, orig_filename, false, LoaderOptions());
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+ LookupKey key;
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+ resolve_filename(key._fullpath, orig_filename, false, LoaderOptions());
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Textures::const_iterator ti;
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- ti = _textures.find(filename);
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+ ti = _textures.find(key);
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if (ti != _textures.end()) {
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// This texture was previously loaded.
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return true;
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}
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+ // It might still have been loaded with non-standard settings.
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+ for (ti = _textures.begin(); ti != _textures.end(); ++ti) {
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+ if (ti->first._fullpath == key._fullpath) {
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+ return true;
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+ }
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+ }
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+
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return false;
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}
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@@ -196,13 +203,14 @@ ns_has_texture(const Filename &orig_filename) {
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Texture *TexturePool::
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ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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bool read_mipmaps, const LoaderOptions &options) {
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- Filename filename;
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-
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+ LookupKey key;
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+ key._primary_file_num_channels = primary_file_num_channels;
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{
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MutexHolder holder(_lock);
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- resolve_filename(filename, orig_filename, read_mipmaps, options);
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+ resolve_filename(key._fullpath, orig_filename, read_mipmaps, options);
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+
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Textures::const_iterator ti;
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- ti = _textures.find(filename);
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+ ti = _textures.find(key);
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if (ti != _textures.end()) {
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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@@ -222,54 +230,54 @@ ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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BamCache *cache = BamCache::get_global_ptr();
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bool compressed_cache_record = false;
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- try_load_cache(tex, cache, filename, record, compressed_cache_record,
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+ try_load_cache(tex, cache, key._fullpath, record, compressed_cache_record,
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options);
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if (tex == nullptr) {
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// The texture was neither in the pool, nor found in the on-disk cache; it
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// needs to be loaded from its source image(s).
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gobj_cat.info()
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- << "Loading texture " << filename << "\n";
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+ << "Loading texture " << key._fullpath << "\n";
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- string ext = downcase(filename.get_extension());
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+ string ext = downcase(key._fullpath.get_extension());
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if (ext == "txo" || ext == "bam") {
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// Assume this is a txo file, which might conceivably contain a movie
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// file or some other subclass of Texture. In that case, use
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// make_from_txo() to load it instead of read().
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VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
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- filename.set_binary();
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- PT(VirtualFile) file = vfs->get_file(filename);
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+ key._fullpath.set_binary();
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+ PT(VirtualFile) file = vfs->get_file(key._fullpath);
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if (file == nullptr) {
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// No such file.
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gobj_cat.error()
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- << "Could not find " << filename << "\n";
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+ << "Could not find " << key._fullpath << "\n";
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return nullptr;
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}
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if (gobj_cat.is_debug()) {
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gobj_cat.debug()
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- << "Reading texture object " << filename << "\n";
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+ << "Reading texture object " << key._fullpath << "\n";
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}
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istream *in = file->open_read_file(true);
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- tex = Texture::make_from_txo(*in, filename);
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+ tex = Texture::make_from_txo(*in, key._fullpath);
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vfs->close_read_file(in);
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if (tex == nullptr) {
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return nullptr;
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}
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- tex->set_fullpath(filename);
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+ tex->set_fullpath(key._fullpath);
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tex->clear_alpha_fullpath();
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tex->set_keep_ram_image(false);
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} else {
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// Read it the conventional way.
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tex = ns_make_texture(ext);
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- if (!tex->read(filename, Filename(), primary_file_num_channels, 0,
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+ if (!tex->read(key._fullpath, Filename(), primary_file_num_channels, 0,
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0, 0, false, read_mipmaps, record, options)) {
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// This texture was not found or could not be read.
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- report_texture_unreadable(filename);
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+ report_texture_unreadable(key._fullpath);
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return nullptr;
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}
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}
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@@ -304,8 +312,8 @@ ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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// Set the original filename, before we searched along the path.
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nassertr(tex != nullptr, nullptr);
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tex->set_filename(orig_filename);
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- tex->set_fullpath(filename);
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- tex->_texture_pool_key = filename;
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+ tex->set_fullpath(key._fullpath);
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+ tex->_texture_pool_key = key._fullpath;
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{
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MutexHolder holder(_lock);
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@@ -313,7 +321,7 @@ ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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// Now look again--someone may have just loaded this texture in another
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// thread.
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Textures::const_iterator ti;
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- ti = _textures.find(filename);
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+ ti = _textures.find(key);
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if (ti != _textures.end()) {
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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@@ -321,7 +329,7 @@ ns_load_texture(const Filename &orig_filename, int primary_file_num_channels,
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return tex;
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}
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- _textures[filename] = tex;
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+ _textures[std::move(key)] = tex;
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}
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if (store_record && tex->is_cacheable()) {
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@@ -357,16 +365,16 @@ ns_load_texture(const Filename &orig_filename,
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read_mipmaps, options);
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}
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- Filename filename;
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- Filename alpha_filename;
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-
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+ LookupKey key;
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+ key._primary_file_num_channels = primary_file_num_channels;
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+ key._alpha_file_channel = alpha_file_channel;
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{
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MutexHolder holder(_lock);
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- resolve_filename(filename, orig_filename, read_mipmaps, options);
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- resolve_filename(alpha_filename, orig_alpha_filename, read_mipmaps, options);
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+ resolve_filename(key._fullpath, orig_filename, read_mipmaps, options);
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+ resolve_filename(key._alpha_fullpath, orig_alpha_filename, read_mipmaps, options);
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Textures::const_iterator ti;
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- ti = _textures.find(filename);
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+ ti = _textures.find(key);
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if (ti != _textures.end()) {
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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@@ -380,26 +388,26 @@ ns_load_texture(const Filename &orig_filename,
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bool store_record = false;
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// Can one of our texture filters supply the texture?
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- tex = pre_load(orig_filename, alpha_filename, primary_file_num_channels,
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+ tex = pre_load(orig_filename, orig_alpha_filename, primary_file_num_channels,
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alpha_file_channel, read_mipmaps, options);
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BamCache *cache = BamCache::get_global_ptr();
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bool compressed_cache_record = false;
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- try_load_cache(tex, cache, filename, record, compressed_cache_record,
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+ try_load_cache(tex, cache, key._fullpath, record, compressed_cache_record,
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options);
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if (tex == nullptr) {
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// The texture was neither in the pool, nor found in the on-disk cache; it
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// needs to be loaded from its source image(s).
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gobj_cat.info()
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- << "Loading texture " << filename << " and alpha component "
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- << alpha_filename << std::endl;
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- tex = ns_make_texture(filename.get_extension());
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- if (!tex->read(filename, alpha_filename, primary_file_num_channels,
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+ << "Loading texture " << key._fullpath << " and alpha component "
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+ << key._alpha_fullpath << std::endl;
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+ tex = ns_make_texture(key._fullpath.get_extension());
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+ if (!tex->read(key._fullpath, key._alpha_fullpath, primary_file_num_channels,
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alpha_file_channel, 0, 0, false, read_mipmaps, nullptr,
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options)) {
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// This texture was not found or could not be read.
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- report_texture_unreadable(filename);
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+ report_texture_unreadable(key._fullpath);
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return nullptr;
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}
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@@ -433,17 +441,17 @@ ns_load_texture(const Filename &orig_filename,
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// Set the original filenames, before we searched along the path.
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nassertr(tex != nullptr, nullptr);
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tex->set_filename(orig_filename);
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- tex->set_fullpath(filename);
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+ tex->set_fullpath(key._fullpath);
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tex->set_alpha_filename(orig_alpha_filename);
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- tex->set_alpha_fullpath(alpha_filename);
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- tex->_texture_pool_key = filename;
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+ tex->set_alpha_fullpath(key._alpha_fullpath);
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+ tex->_texture_pool_key = key._fullpath;
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{
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MutexHolder holder(_lock);
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// Now look again.
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Textures::const_iterator ti;
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- ti = _textures.find(filename);
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+ ti = _textures.find(key);
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if (ti != _textures.end()) {
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// This texture was previously loaded.
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Texture *tex = (*ti).second;
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@@ -451,7 +459,7 @@ ns_load_texture(const Filename &orig_filename,
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return tex;
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}
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- _textures[filename] = tex;
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+ _textures[std::move(key)] = tex;
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}
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if (store_record && tex->is_cacheable()) {
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@@ -482,18 +490,19 @@ ns_load_3d_texture(const Filename &filename_pattern,
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Filename orig_filename(filename_pattern);
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orig_filename.set_pattern(true);
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- Filename filename;
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+ LookupKey key;
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+ key._texture_type = Texture::TT_3d_texture;
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{
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MutexHolder holder(_lock);
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- resolve_filename(filename, orig_filename, read_mipmaps, options);
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+ resolve_filename(key._fullpath, orig_filename, read_mipmaps, options);
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Textures::const_iterator ti;
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- ti = _textures.find(filename);
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+ ti = _textures.find(key);
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if (ti != _textures.end()) {
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- if ((*ti).second->get_texture_type() == Texture::TT_3d_texture) {
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- // This texture was previously loaded, as a 3d texture
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- return (*ti).second;
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- }
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+ // This texture was previously loaded.
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+ Texture *tex = (*ti).second;
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+ nassertr(!tex->get_fullpath().empty(), tex);
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+ return tex;
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}
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}
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@@ -503,7 +512,7 @@ ns_load_3d_texture(const Filename &filename_pattern,
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BamCache *cache = BamCache::get_global_ptr();
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bool compressed_cache_record = false;
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- try_load_cache(tex, cache, filename, record, compressed_cache_record,
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+ try_load_cache(tex, cache, key._fullpath, record, compressed_cache_record,
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options);
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if (tex == nullptr ||
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@@ -511,12 +520,12 @@ ns_load_3d_texture(const Filename &filename_pattern,
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// The texture was neither in the pool, nor found in the on-disk cache; it
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// needs to be loaded from its source image(s).
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gobj_cat.info()
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- << "Loading 3-d texture " << filename << "\n";
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- tex = ns_make_texture(filename.get_extension());
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+ << "Loading 3-d texture " << key._fullpath << "\n";
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+ tex = ns_make_texture(key._fullpath.get_extension());
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tex->setup_3d_texture();
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- if (!tex->read(filename, 0, 0, true, read_mipmaps, options)) {
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+ if (!tex->read(key._fullpath, 0, 0, true, read_mipmaps, options)) {
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// This texture was not found or could not be read.
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- report_texture_unreadable(filename);
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+ report_texture_unreadable(key._fullpath);
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return nullptr;
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}
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store_record = (record != nullptr);
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@@ -545,23 +554,23 @@ ns_load_3d_texture(const Filename &filename_pattern,
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// Set the original filename, before we searched along the path.
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nassertr(tex != nullptr, nullptr);
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tex->set_filename(filename_pattern);
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- tex->set_fullpath(filename);
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- tex->_texture_pool_key = filename;
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+ tex->set_fullpath(key._fullpath);
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+ tex->_texture_pool_key = key._fullpath;
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{
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MutexHolder holder(_lock);
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// Now look again.
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Textures::const_iterator ti;
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- ti = _textures.find(filename);
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+ ti = _textures.find(key);
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if (ti != _textures.end()) {
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- if ((*ti).second->get_texture_type() == Texture::TT_3d_texture) {
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- // This texture was previously loaded, as a 3d texture
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- return (*ti).second;
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- }
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+ // This texture was previously loaded.
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+ Texture *tex = (*ti).second;
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+ nassertr(!tex->get_fullpath().empty(), tex);
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+ return tex;
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}
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- _textures[filename] = tex;
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+ _textures[std::move(key)] = tex;
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}
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if (store_record && tex->is_cacheable()) {
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@@ -583,21 +592,19 @@ ns_load_2d_texture_array(const Filename &filename_pattern,
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Filename orig_filename(filename_pattern);
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orig_filename.set_pattern(true);
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- Filename filename;
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- Filename unique_filename; //differentiate 3d-textures from 2d-texture arrays
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+ LookupKey key;
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+ key._texture_type = Texture::TT_2d_texture_array;
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{
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MutexHolder holder(_lock);
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- resolve_filename(filename, orig_filename, read_mipmaps, options);
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- // Differentiate from preloaded 3d textures
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- unique_filename = filename + ".2DARRAY";
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+ resolve_filename(key._fullpath, orig_filename, read_mipmaps, options);
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Textures::const_iterator ti;
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- ti = _textures.find(unique_filename);
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+ ti = _textures.find(key);
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if (ti != _textures.end()) {
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- if ((*ti).second->get_texture_type() == Texture::TT_2d_texture_array) {
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- // This texture was previously loaded, as a 2d texture array
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- return (*ti).second;
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- }
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+ // This texture was previously loaded.
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+ Texture *tex = (*ti).second;
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+ nassertr(!tex->get_fullpath().empty(), tex);
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+ return tex;
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}
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}
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@@ -607,7 +614,7 @@ ns_load_2d_texture_array(const Filename &filename_pattern,
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BamCache *cache = BamCache::get_global_ptr();
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bool compressed_cache_record = false;
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- try_load_cache(tex, cache, filename, record, compressed_cache_record,
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+ try_load_cache(tex, cache, key._fullpath, record, compressed_cache_record,
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options);
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if (tex == nullptr ||
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@@ -615,12 +622,12 @@ ns_load_2d_texture_array(const Filename &filename_pattern,
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// The texture was neither in the pool, nor found in the on-disk cache; it
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// needs to be loaded from its source image(s).
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gobj_cat.info()
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- << "Loading 2-d texture array " << filename << "\n";
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- tex = ns_make_texture(filename.get_extension());
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+ << "Loading 2-d texture array " << key._fullpath << "\n";
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+ tex = ns_make_texture(key._fullpath.get_extension());
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tex->setup_2d_texture_array();
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- if (!tex->read(filename, 0, 0, true, read_mipmaps, options)) {
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+ if (!tex->read(key._fullpath, 0, 0, true, read_mipmaps, options)) {
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// This texture was not found or could not be read.
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- report_texture_unreadable(filename);
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+ report_texture_unreadable(key._fullpath);
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return nullptr;
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}
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store_record = (record != nullptr);
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@@ -649,23 +656,23 @@ ns_load_2d_texture_array(const Filename &filename_pattern,
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// Set the original filename, before we searched along the path.
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nassertr(tex != nullptr, nullptr);
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tex->set_filename(filename_pattern);
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- tex->set_fullpath(filename);
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- tex->_texture_pool_key = unique_filename;
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+ tex->set_fullpath(key._fullpath);
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+ tex->_texture_pool_key = key._fullpath;
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{
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MutexHolder holder(_lock);
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// Now look again.
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Textures::const_iterator ti;
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- ti = _textures.find(unique_filename);
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+ ti = _textures.find(key);
|
|
|
if (ti != _textures.end()) {
|
|
|
- if ((*ti).second->get_texture_type() == Texture::TT_2d_texture_array) {
|
|
|
- // This texture was previously loaded, as a 2d texture array
|
|
|
- return (*ti).second;
|
|
|
- }
|
|
|
+ // This texture was previously loaded.
|
|
|
+ Texture *tex = (*ti).second;
|
|
|
+ nassertr(!tex->get_fullpath().empty(), tex);
|
|
|
+ return tex;
|
|
|
}
|
|
|
|
|
|
- _textures[unique_filename] = tex;
|
|
|
+ _textures[std::move(key)] = tex;
|
|
|
}
|
|
|
|
|
|
if (store_record && tex->is_cacheable()) {
|
|
|
@@ -687,16 +694,19 @@ ns_load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
|
|
|
Filename orig_filename(filename_pattern);
|
|
|
orig_filename.set_pattern(true);
|
|
|
|
|
|
- Filename filename;
|
|
|
+ LookupKey key;
|
|
|
+ key._texture_type = Texture::TT_cube_map;
|
|
|
{
|
|
|
MutexHolder holder(_lock);
|
|
|
- resolve_filename(filename, orig_filename, read_mipmaps, options);
|
|
|
+ resolve_filename(key._fullpath, orig_filename, read_mipmaps, options);
|
|
|
|
|
|
Textures::const_iterator ti;
|
|
|
- ti = _textures.find(filename);
|
|
|
+ ti = _textures.find(key);
|
|
|
if (ti != _textures.end()) {
|
|
|
// This texture was previously loaded.
|
|
|
- return (*ti).second;
|
|
|
+ Texture *tex = (*ti).second;
|
|
|
+ nassertr(!tex->get_fullpath().empty(), tex);
|
|
|
+ return tex;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
@@ -706,7 +716,7 @@ ns_load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
|
|
|
|
|
|
BamCache *cache = BamCache::get_global_ptr();
|
|
|
bool compressed_cache_record = false;
|
|
|
- try_load_cache(tex, cache, filename, record, compressed_cache_record,
|
|
|
+ try_load_cache(tex, cache, key._fullpath, record, compressed_cache_record,
|
|
|
options);
|
|
|
|
|
|
if (tex == nullptr ||
|
|
|
@@ -714,12 +724,12 @@ ns_load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
|
|
|
// The texture was neither in the pool, nor found in the on-disk cache; it
|
|
|
// needs to be loaded from its source image(s).
|
|
|
gobj_cat.info()
|
|
|
- << "Loading cube map texture " << filename << "\n";
|
|
|
- tex = ns_make_texture(filename.get_extension());
|
|
|
+ << "Loading cube map texture " << key._fullpath << "\n";
|
|
|
+ tex = ns_make_texture(key._fullpath.get_extension());
|
|
|
tex->setup_cube_map();
|
|
|
- if (!tex->read(filename, 0, 0, true, read_mipmaps, options)) {
|
|
|
+ if (!tex->read(key._fullpath, 0, 0, true, read_mipmaps, options)) {
|
|
|
// This texture was not found or could not be read.
|
|
|
- report_texture_unreadable(filename);
|
|
|
+ report_texture_unreadable(key._fullpath);
|
|
|
return nullptr;
|
|
|
}
|
|
|
store_record = (record != nullptr);
|
|
|
@@ -748,21 +758,23 @@ ns_load_cube_map(const Filename &filename_pattern, bool read_mipmaps,
|
|
|
// Set the original filename, before we searched along the path.
|
|
|
nassertr(tex != nullptr, nullptr);
|
|
|
tex->set_filename(filename_pattern);
|
|
|
- tex->set_fullpath(filename);
|
|
|
- tex->_texture_pool_key = filename;
|
|
|
+ tex->set_fullpath(key._fullpath);
|
|
|
+ tex->_texture_pool_key = key._fullpath;
|
|
|
|
|
|
{
|
|
|
MutexHolder holder(_lock);
|
|
|
|
|
|
// Now look again.
|
|
|
Textures::const_iterator ti;
|
|
|
- ti = _textures.find(filename);
|
|
|
+ ti = _textures.find(key);
|
|
|
if (ti != _textures.end()) {
|
|
|
// This texture was previously loaded.
|
|
|
- return (*ti).second;
|
|
|
+ Texture *tex = (*ti).second;
|
|
|
+ nassertr(!tex->get_fullpath().empty(), tex);
|
|
|
+ return tex;
|
|
|
}
|
|
|
|
|
|
- _textures[filename] = tex;
|
|
|
+ _textures[std::move(key)] = tex;
|
|
|
}
|
|
|
|
|
|
if (store_record && tex->is_cacheable()) {
|
|
|
@@ -819,15 +831,22 @@ ns_add_texture(Texture *tex) {
|
|
|
if (!tex->_texture_pool_key.empty()) {
|
|
|
ns_release_texture(tex);
|
|
|
}
|
|
|
- string filename = tex->get_fullpath();
|
|
|
- if (filename.empty()) {
|
|
|
+
|
|
|
+ Texture::CDReader tex_cdata(tex->_cycler);
|
|
|
+ if (tex_cdata->_fullpath.empty()) {
|
|
|
gobj_cat.error() << "Attempt to call add_texture() on an unnamed texture.\n";
|
|
|
+ return;
|
|
|
}
|
|
|
|
|
|
+ LookupKey key;
|
|
|
+ key._fullpath = tex_cdata->_fullpath;
|
|
|
+ key._alpha_fullpath = tex_cdata->_alpha_fullpath;
|
|
|
+ key._alpha_file_channel = tex_cdata->_alpha_file_channel;
|
|
|
+ key._texture_type = tex_cdata->_texture_type;
|
|
|
+
|
|
|
// We blow away whatever texture was there previously, if any.
|
|
|
- tex->_texture_pool_key = filename;
|
|
|
- _textures[filename] = tex;
|
|
|
- nassertv(!tex->get_fullpath().empty());
|
|
|
+ tex->_texture_pool_key = key._fullpath;
|
|
|
+ _textures[key] = tex;
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
@@ -837,13 +856,13 @@ void TexturePool::
|
|
|
ns_release_texture(Texture *tex) {
|
|
|
MutexHolder holder(_lock);
|
|
|
|
|
|
- if (!tex->_texture_pool_key.empty()) {
|
|
|
- Textures::iterator ti;
|
|
|
- ti = _textures.find(tex->_texture_pool_key);
|
|
|
- if (ti != _textures.end() && (*ti).second == tex) {
|
|
|
+ Textures::iterator ti;
|
|
|
+ for (ti = _textures.begin(); ti != _textures.end(); ++ti) {
|
|
|
+ if (tex == (*ti).second) {
|
|
|
_textures.erase(ti);
|
|
|
+ tex->_texture_pool_key = string();
|
|
|
+ break;
|
|
|
}
|
|
|
- tex->_texture_pool_key = string();
|
|
|
}
|
|
|
|
|
|
// Blow away the cache of resolved relative filenames.
|
|
|
@@ -886,7 +905,7 @@ ns_garbage_collect() {
|
|
|
if (tex->get_ref_count() == 1) {
|
|
|
if (gobj_cat.is_debug()) {
|
|
|
gobj_cat.debug()
|
|
|
- << "Releasing " << (*ti).first << "\n";
|
|
|
+ << "Releasing " << (*ti).first._fullpath << "\n";
|
|
|
}
|
|
|
++num_released;
|
|
|
tex->_texture_pool_key = string();
|
|
|
@@ -927,14 +946,14 @@ ns_list_contents(ostream &out) const {
|
|
|
total_ram_size = 0;
|
|
|
for (ti = _textures.begin(); ti != _textures.end(); ++ti) {
|
|
|
Texture *tex = (*ti).second;
|
|
|
- out << (*ti).first << "\n";
|
|
|
+ out << (*ti).first._fullpath << "\n";
|
|
|
out << " (count = " << tex->get_ref_count()
|
|
|
<< ", ram = " << tex->get_ram_image_size()
|
|
|
<< ", size = " << tex->get_ram_page_size()
|
|
|
<< ", w = " << tex->get_x_size()
|
|
|
<< ", h = " << tex->get_y_size()
|
|
|
<< ")\n";
|
|
|
- nassertv(tex->_texture_pool_key == (*ti).first);
|
|
|
+ nassertv(tex->_texture_pool_key == (*ti).first._fullpath);
|
|
|
total_ram_size += tex->get_ram_image_size();
|
|
|
total_size += tex->get_ram_page_size();
|
|
|
}
|