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@@ -615,8 +615,7 @@ update_dynamic_uniforms(VulkanGraphicsStateGuardian *gsg, int altered) {
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}
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}
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VkBuffer ubo;
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VkBuffer ubo;
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- uint32_t ubo_offset;
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- void *ptr = gsg->alloc_dynamic_uniform_buffer(_other_state_block._size, ubo, ubo_offset);
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+ void *ptr = gsg->alloc_dynamic_uniform_buffer(_other_state_block._size, ubo, _dynamic_uniform_offset);
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ShaderInputBinding::State state;
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ShaderInputBinding::State state;
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state.gsg = gsg;
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state.gsg = gsg;
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