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@@ -33,6 +33,40 @@ renametype LQuaterniond LQuaterniond
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renametype LRotationd LRotationd
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renametype LOrientationd LOrientationd
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+defconstruct LPoint2f new LPoint2f(0.0f)
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+defconstruct LPoint3f new LPoint3f(0.0f)
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+defconstruct LPoint4f new LPoint4f(0.0f)
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+defconstruct LPoint2d new LPoint2d(0.0f)
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+defconstruct LPoint3d new LPoint3d(0.0f)
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+defconstruct LPoint4d new LPoint4d(0.0f)
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+
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+defconstruct LVecBase2f new LVecBase2f(0.0f)
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+defconstruct LVecBase3f new LVecBase3f(0.0f)
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+defconstruct LVecBase4f new LVecBase4f(0.0f)
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+defconstruct LVecBase2d new LVecBase2d(0.0f)
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+defconstruct LVecBase3d new LVecBase3d(0.0f)
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+defconstruct LVecBase4d new LVecBase4d(0.0f)
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+
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+defconstruct LVector2f new LVector2f(0.0f)
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+defconstruct LVector3f new LVector3f(0.0f)
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+defconstruct LVector4f new LVector4f(0.0f)
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+defconstruct LVector2d new LVector2d(0.0f)
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+defconstruct LVector3d new LVector3d(0.0f)
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+defconstruct LVector4d new LVector4d(0.0f)
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+
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+defconstruct LMatrix3f new LMatrix3f(LMatrix3f::ident_mat())
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+defconstruct LMatrix4f new LMatrix4f(LMatrix4f::ident_mat())
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+defconstruct LMatrix3d new LMatrix3d(LMatrix3d::ident_mat())
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+defconstruct LMatrix4d new LMatrix4d(LMatrix4d::ident_mat())
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+
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+defconstruct LQuaternionf new LQuaternionf(LQuaternionf::ident_quat())
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+defconstruct LRotationf new LRotationf(LQuaternionf::ident_quat())
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+defconstruct LOrientationf new LOrientationf(LQuaternionf::ident_quat())
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+
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+defconstruct LQuaterniond new LQuaterniond(LQuaterniond::ident_quat())
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+defconstruct LRotationd new LRotationd(LQuaterniond::ident_quat())
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+defconstruct LOrientationd new LOrientationd(LQuaterniond::ident_quat())
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+
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# We don't want to accidentally include any of the _src files in the
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# generated output, since these files aren't intended to be included by
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# anything but their associated .h file.
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