This fixes an issue where states loaded from .bam file containing more than one "off" texture stage would not compose properly. Fixes #179
@@ -825,6 +825,7 @@ complete_pointers(TypedWritable **p_list, BamReader *manager) {
}
_on_stages.sort();
+ _off_stages.sort();
_sort_seq = UpdateSeq::old();
_filtered_seq = UpdateSeq::old();