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@@ -94,7 +94,9 @@ class Transitions:
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"""
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#self.noTransitions() masad: this creates a one frame pop, is it necessary?
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self.loadFade()
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- transitionIval = Sequence(Func(self.fade.reparentTo, aspect2d, DGG.FADE_SORT_INDEX),
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+
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+ parent = aspect2d if self.fadeModel else render2d
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+ transitionIval = Sequence(Func(self.fade.reparentTo, parent, DGG.FADE_SORT_INDEX),
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Func(self.fade.showThrough), # in case aspect2d is hidden for some reason
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self.lerpFunc(self.fade, t,
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self.alphaOff,
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@@ -115,7 +117,8 @@ class Transitions:
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self.noTransitions()
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self.loadFade()
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- transitionIval = Sequence(Func(self.fade.reparentTo,aspect2d,DGG.FADE_SORT_INDEX),
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+ parent = aspect2d if self.fadeModel else render2d
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+ transitionIval = Sequence(Func(self.fade.reparentTo, parent, DGG.FADE_SORT_INDEX),
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Func(self.fade.showThrough), # in case aspect2d is hidden for some reason
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self.lerpFunc(self.fade, t,
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self.alphaOn,
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@@ -167,7 +170,9 @@ class Transitions:
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# Fade out immediately with no lerp
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self.noTransitions()
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self.loadFade()
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- self.fade.reparentTo(aspect2d, DGG.FADE_SORT_INDEX)
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+
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+ parent = aspect2d if self.fadeModel else render2d
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+ self.fade.reparentTo(parent, DGG.FADE_SORT_INDEX)
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self.fade.setColor(self.alphaOn)
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elif ConfigVariableBool('no-loading-screen', False):
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if finishIval:
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@@ -191,7 +196,9 @@ class Transitions:
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#print "transitiosn: fadeScreen"
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self.noTransitions()
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self.loadFade()
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- self.fade.reparentTo(aspect2d, DGG.FADE_SORT_INDEX)
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+
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+ parent = aspect2d if self.fadeModel else render2d
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+ self.fade.reparentTo(parent, DGG.FADE_SORT_INDEX)
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self.fade.setColor(self.alphaOn[0],
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self.alphaOn[1],
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self.alphaOn[2],
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@@ -206,7 +213,9 @@ class Transitions:
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#print "transitiosn: fadeScreenColor"
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self.noTransitions()
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self.loadFade()
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- self.fade.reparentTo(aspect2d, DGG.FADE_SORT_INDEX)
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+
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+ parent = aspect2d if self.fadeModel else render2d
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+ self.fade.reparentTo(parent, DGG.FADE_SORT_INDEX)
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self.fade.setColor(color)
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def noFade(self):
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@@ -250,8 +259,9 @@ class Transitions:
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else:
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self.iris.reparentTo(aspect2d, DGG.FADE_SORT_INDEX)
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+ scale = 0.18 * max(base.a2dRight, base.a2dTop)
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self.transitionIval = Sequence(LerpScaleInterval(self.iris, t,
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- scale = 0.18,
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+ scale = scale,
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startScale = 0.01),
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Func(self.iris.detachNode),
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name = self.irisTaskName,
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@@ -277,9 +287,10 @@ class Transitions:
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else:
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self.iris.reparentTo(aspect2d, DGG.FADE_SORT_INDEX)
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+ scale = 0.18 * max(base.a2dRight, base.a2dTop)
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self.transitionIval = Sequence(LerpScaleInterval(self.iris, t,
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scale = 0.01,
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- startScale = 0.18),
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+ startScale = scale),
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Func(self.iris.detachNode),
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# Use the fade to cover up the hole that the iris would leave
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Func(self.fadeOut, 0),
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