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@@ -20,10 +20,6 @@ bool dx_show_transforms = config_dxgsg.GetBool("dx-show-transforms", false);
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// If false, it will just blit into a window.
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bool dx_full_screen = config_dxgsg.GetBool("dx-full-screen", false);
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-// Configure this true to glHint the textures into the cheapest
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-// possible mode. (this does nothing in dx currently)
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-bool dx_cheap_textures = config_dxgsg.GetBool("dx-cheap-textures", false);
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-
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// Configure this true to perform a cull traversal over the geometry
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// by default, false otherwise. The cull traversal provides support
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// for state-sorting, z-sorting, and binning.
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