Browse Source

*** empty log message ***

Mike Goslin 25 years ago
parent
commit
1749336099

+ 2 - 2
panda/src/gobj/imageBuffer.h

@@ -29,14 +29,14 @@ class DisplayRegion;
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 class EXPCL_PANDA ImageBuffer : public dDrawable, public Namable
 class EXPCL_PANDA ImageBuffer : public dDrawable, public Namable
 {
 {
-public:
-  
+PUBLISHED:  
   ImageBuffer( void ) : dDrawable() { }
   ImageBuffer( void ) : dDrawable() { }
   virtual ~ImageBuffer( void ) { }
   virtual ~ImageBuffer( void ) { }
   
   
   virtual bool read( const string& name ) = 0;
   virtual bool read( const string& name ) = 0;
   virtual bool write( const string& name = "" ) const = 0;
   virtual bool write( const string& name = "" ) const = 0;
   
   
+public:
   virtual void config( void ) { WriteableConfigurable::config(); }
   virtual void config( void ) { WriteableConfigurable::config(); }
   
   
   virtual void copy(GraphicsStateGuardianBase *, const DisplayRegion *)=0;
   virtual void copy(GraphicsStateGuardianBase *, const DisplayRegion *)=0;

+ 2 - 0
panda/src/gobj/texture.h

@@ -58,6 +58,7 @@ public:
     WM_repeat,
     WM_repeat,
   };
   };
 	
 	
+PUBLISHED:
   Texture();
   Texture();
   ~Texture();
   ~Texture();
 
 
@@ -65,6 +66,7 @@ public:
   virtual bool read(const string &name, const string &gray);
   virtual bool read(const string &name, const string &gray);
   virtual bool write(const string& name = "") const;
   virtual bool write(const string& name = "") const;
 
 
+public:
   bool load( const PNMImage& pnmimage );
   bool load( const PNMImage& pnmimage );
   bool store( PNMImage& pnmimage ) const;
   bool store( PNMImage& pnmimage ) const;
 
 

+ 1 - 1
panda/src/physics/linearCylinderVortexForce.h

@@ -27,7 +27,7 @@ private:
   virtual LinearForce *make_copy(void);
   virtual LinearForce *make_copy(void);
   virtual LVector3f get_child_vector(const PhysicsObject *po);
   virtual LVector3f get_child_vector(const PhysicsObject *po);
 
 
-public:
+PUBLISHED:
   LinearCylinderVortexForce(float radius = 1.0f,
   LinearCylinderVortexForce(float radius = 1.0f,
 		      float length = 0.0f,
 		      float length = 0.0f,
 		      float coef = 1.0f,
 		      float coef = 1.0f,

+ 1 - 1
panda/src/physics/linearDistanceForce.h

@@ -21,7 +21,7 @@ class BamReader;
 // Description : Pure virtual class for sinks and sources
 // Description : Pure virtual class for sinks and sources
 ////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////
 class EXPCL_PANDAPHYSICS LinearDistanceForce : public LinearForce {
 class EXPCL_PANDAPHYSICS LinearDistanceForce : public LinearForce {
-public:
+PUBLISHED:
   INLINE void set_radius(float r);
   INLINE void set_radius(float r);
   INLINE void set_falloff_type(FalloffType ft);
   INLINE void set_falloff_type(FalloffType ft);
   INLINE void set_force_center(const LPoint3f& p);
   INLINE void set_force_center(const LPoint3f& p);

+ 1 - 1
panda/src/physics/linearForce.h

@@ -28,7 +28,7 @@ protected:
   LinearForce(float a, bool mass);
   LinearForce(float a, bool mass);
   LinearForce(const LinearForce& copy);
   LinearForce(const LinearForce& copy);
 
 
-public:
+PUBLISHED:
   ~LinearForce(void);
   ~LinearForce(void);
 
 
   INLINE void set_amplitude(const float a);
   INLINE void set_amplitude(const float a);

+ 1 - 1
panda/src/physics/linearFrictionForce.h

@@ -19,7 +19,7 @@ private:
   virtual LinearForce *make_copy(void);
   virtual LinearForce *make_copy(void);
   virtual LVector3f get_child_vector(const PhysicsObject *);
   virtual LVector3f get_child_vector(const PhysicsObject *);
 
 
-public:
+PUBLISHED:
   LinearFrictionForce(float coef = 1.0f, float a = 1.0f, bool m = false);
   LinearFrictionForce(float coef = 1.0f, float a = 1.0f, bool m = false);
   LinearFrictionForce(const LinearFrictionForce &copy);
   LinearFrictionForce(const LinearFrictionForce &copy);
   virtual ~LinearFrictionForce(void);
   virtual ~LinearFrictionForce(void);

+ 1 - 1
panda/src/physics/linearJitterForce.h

@@ -18,7 +18,7 @@ private:
   virtual LVector3f get_child_vector(const PhysicsObject *po);
   virtual LVector3f get_child_vector(const PhysicsObject *po);
   virtual LinearForce *make_copy(void);
   virtual LinearForce *make_copy(void);
 
 
-public:
+PUBLISHED:
   LinearJitterForce(float a = 1.0f, bool m = false);
   LinearJitterForce(float a = 1.0f, bool m = false);
   LinearJitterForce(const LinearJitterForce &copy);
   LinearJitterForce(const LinearJitterForce &copy);
   virtual ~LinearJitterForce(void);
   virtual ~LinearJitterForce(void);

+ 1 - 1
panda/src/physics/linearRandomForce.h

@@ -26,7 +26,7 @@ protected:
   virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
   virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
   virtual LinearForce *make_copy(void) = 0;
   virtual LinearForce *make_copy(void) = 0;
 
 
-public:
+PUBLISHED:
   virtual ~LinearRandomForce(void);
   virtual ~LinearRandomForce(void);
 
 
 public:
 public:

+ 1 - 1
panda/src/physics/linearSinkForce.h

@@ -17,7 +17,7 @@ private:
   virtual LVector3f get_child_vector(const PhysicsObject *po);
   virtual LVector3f get_child_vector(const PhysicsObject *po);
   virtual LinearForce *make_copy(void);
   virtual LinearForce *make_copy(void);
 
 
-public:
+PUBLISHED:
   LinearSinkForce(const LPoint3f& p, FalloffType f, float r, float a = 1.0f, 
   LinearSinkForce(const LPoint3f& p, FalloffType f, float r, float a = 1.0f, 
 	    bool m = true);
 	    bool m = true);
   LinearSinkForce(void);
   LinearSinkForce(void);

+ 1 - 1
panda/src/physics/linearSourceForce.h

@@ -17,7 +17,7 @@ private:
   virtual LVector3f get_child_vector(const PhysicsObject *po);
   virtual LVector3f get_child_vector(const PhysicsObject *po);
   virtual LinearForce *make_copy(void);
   virtual LinearForce *make_copy(void);
 
 
-public:
+PUBLISHED:
   LinearSourceForce(const LPoint3f& p, FalloffType f, float r, float a = 1.0f, 
   LinearSourceForce(const LPoint3f& p, FalloffType f, float r, float a = 1.0f, 
 	      bool mass = true);
 	      bool mass = true);
   LinearSourceForce(void);
   LinearSourceForce(void);

+ 1 - 1
panda/src/physics/linearUserDefinedForce.h

@@ -25,7 +25,7 @@ private:
   virtual LVector3f get_child_vector(const PhysicsObject *po);
   virtual LVector3f get_child_vector(const PhysicsObject *po);
   virtual LinearForce *make_copy(void);
   virtual LinearForce *make_copy(void);
 
 
-public:
+PUBLISHED:
   LinearUserDefinedForce(LVector3f (*proc)(const PhysicsObject *) = NULL,
   LinearUserDefinedForce(LVector3f (*proc)(const PhysicsObject *) = NULL,
 		   float a = 1.0f,
 		   float a = 1.0f,
 		   bool md = false);
 		   bool md = false);