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@@ -4148,6 +4148,7 @@ end_frame(Thread *current_thread) {
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_current_shader = nullptr;
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_current_shader = nullptr;
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_current_shader_context = nullptr;
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_current_shader_context = nullptr;
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}
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}
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+ _state_shader = nullptr;
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#endif
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#endif
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// Respecify the active texture next frame, for good measure.
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// Respecify the active texture next frame, for good measure.
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