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@@ -762,12 +762,16 @@ reset() {
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_shader_caps._active_fprofile = (int)cgGLGetLatestProfile(CG_GL_FRAGMENT);
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_shader_caps._active_fprofile = (int)cgGLGetLatestProfile(CG_GL_FRAGMENT);
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#ifdef CG_CL_GEOMETRY
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#ifdef CG_CL_GEOMETRY
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_shader_caps._active_gprofile = (int)cgGLGetLatestProfile(CG_GL_GEOMETRY); // CG2 CHANGE
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_shader_caps._active_gprofile = (int)cgGLGetLatestProfile(CG_GL_GEOMETRY); // CG2 CHANGE
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+#else
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+ _shader_caps._active_gprofile = (int)0;
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#endif
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#endif
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}
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}
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_shader_caps._ultimate_vprofile = (int)CG_PROFILE_VP40;
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_shader_caps._ultimate_vprofile = (int)CG_PROFILE_VP40;
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_shader_caps._ultimate_fprofile = (int)CG_PROFILE_FP40;
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_shader_caps._ultimate_fprofile = (int)CG_PROFILE_FP40;
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#ifdef CG_PROFILE_GPU_CP
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#ifdef CG_PROFILE_GPU_CP
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_shader_caps._ultimate_gprofile = (int)CG_PROFILE_GPU_GP; // CG2 CHANGE
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_shader_caps._ultimate_gprofile = (int)CG_PROFILE_GPU_GP; // CG2 CHANGE
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+#else
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+ _shader_caps._ultimate_gprofile = (int)0;
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#endif
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#endif
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_glBindProgram = (PFNGLBINDPROGRAMARBPROC)
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_glBindProgram = (PFNGLBINDPROGRAMARBPROC)
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get_extension_func(GLPREFIX_QUOTED, "BindProgramARB");
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get_extension_func(GLPREFIX_QUOTED, "BindProgramARB");
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