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@@ -701,13 +701,6 @@ process_model_node(MayaNodeDesc *node_desc) {
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<< "\n";
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}
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- } else if (dag_path.hasFn(MFn::kCamera)) {
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- if (mayaegg_cat.is_debug()) {
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- mayaegg_cat.debug()
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- << "Ignoring camera node " << path
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- << "\n";
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- }
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-
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} else if (dag_path.hasFn(MFn::kLight)) {
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if (mayaegg_cat.is_debug()) {
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mayaegg_cat.debug()
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@@ -789,6 +782,29 @@ process_model_node(MayaNodeDesc *node_desc) {
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make_locator(dag_path, dag_node, egg_group);
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}
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+ } else if (dag_path.hasFn(MFn::kCamera)) {
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+ // For some reason, Maya 6.0 on the Windows build seems to report
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+ // that every node has kCamera, even if it's not a camera. This
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+ // second check is designed to filter those.
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+ MFnCamera camera(dag_path, &status);
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+ if (!status) {
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+ if (mayaegg_cat.is_debug()) {
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+ mayaegg_cat.debug()
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+ << "Node is not really a camera: " << path << "\n";
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+
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+ // Just a generic node.
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+ EggGroup *egg_group = _tree.get_egg_group(node_desc);
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+ get_transform(node_desc, dag_path, egg_group);
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+ }
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+
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+ } else {
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+ if (mayaegg_cat.is_debug()) {
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+ mayaegg_cat.debug()
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+ << "Ignoring camera node " << path
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+ << "\n";
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+ }
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+ }
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+
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} else {
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// Just a generic node.
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EggGroup *egg_group = _tree.get_egg_group(node_desc);
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