@@ -2096,7 +2096,7 @@ get_bits_per_pixel(Texture::Format format, int *alphbits) {
float DXTextureContext9::
d3d_format_to_bytes_per_pixel (D3DFORMAT format)
{
- int bytes_per_pixel;
+ float bytes_per_pixel;
bytes_per_pixel = 0.0f;
switch (format)