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@@ -256,12 +256,6 @@ ConfigVariableBool retransform_sprites
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"re-transformed back into the original object space, which is "
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"re-transformed back into the original object space, which is "
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"necessary in order for fog to work correctly on the sprites."));
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"necessary in order for fog to work correctly on the sprites."));
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-ConfigVariableBool support_fade_lod
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-("support-fade-lod", true,
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- PRC_DESC("Set this false to make FadeLOD nodes behave like regular LOD nodes "
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- "(ignoring the fade time). This may be useful, for instance, to "
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- "test the performance impact of using FadeLOD nodes."));
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-
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ConfigVariableBool depth_offset_decals
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ConfigVariableBool depth_offset_decals
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("depth-offset-decals", false,
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("depth-offset-decals", false,
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PRC_DESC("Set this true to allow decals to be implemented via the advanced "
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PRC_DESC("Set this true to allow decals to be implemented via the advanced "
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@@ -334,35 +328,6 @@ ConfigVariableBool polylight_info
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PRC_DESC("Set this true to view some info statements regarding the polylight. "
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PRC_DESC("Set this true to view some info statements regarding the polylight. "
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"It is helpful for debugging."));
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"It is helpful for debugging."));
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-ConfigVariableDouble lod_fade_time
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-("lod-fade-time", 0.5,
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- PRC_DESC("The default amount of time (in seconds) over which a FadeLODNode "
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- "transitions between its different levels."));
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-
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-ConfigVariableString lod_fade_bin_name
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-("lod-fade-bin-name", "fixed",
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- PRC_DESC("The default bin name in which to place the fading part of a "
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- "FadeLODNode transition."));
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-
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-ConfigVariableInt lod_fade_bin_draw_order
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-("lod-fade-bin-draw-order", 0,
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- PRC_DESC("The default bin draw order to assign the fading part of a "
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- "FadeLODNode transition."));
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-
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-ConfigVariableInt lod_fade_state_override
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-("lod-fade-state-override", 1000,
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- PRC_DESC("The default override value to assign to the fade attribs "
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- "in order to effect a FadeLODNode transition."));
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-
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-ConfigVariableBool verify_lods
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-("verify-lods", false,
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- PRC_DESC("When this is true, LODNodes will test when they are rendered to "
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- "ensure that each child's geometry fits entirely within the radius "
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- "defined by its switch-out distance. When it is false, LODNodes "
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- "may have any switch in and out distances, regardless of the "
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- "actual size of their geometry. This test is only made in NDEBUG "
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- "mode (the variable is ignored in a production build)."));
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-
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ConfigVariableBool show_vertex_animation
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ConfigVariableBool show_vertex_animation
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("show-vertex-animation", false,
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("show-vertex-animation", false,
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PRC_DESC("Set this true to flash any objects whose vertices are animated "
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PRC_DESC("Set this true to flash any objects whose vertices are animated "
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