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@@ -123,14 +123,14 @@ OpenALAudioManager() {
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if (!_device) {
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// this is a unique kind of error
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audio_error("OpenALAudioManager: alcOpenDevice(NULL): ALC couldn't open device");
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- } else {
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+ } else {
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alcGetError(_device); // clear errors
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_context=alcCreateContext(_device,NULL);
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alc_audio_errcheck("alcCreateContext(_device,NULL)",_device);
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if (_context!=NULL) {
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_openal_active = true;
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}
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- }
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+ }
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}
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// We increment _active_managers regardless of possible errors above.
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// The shutdown call will do the right thing when it's called,
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@@ -142,7 +142,9 @@ OpenALAudioManager() {
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audio_error("OpenALAudioManager: No open device or context");
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_is_valid = false;
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} else {
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- make_current();
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+ alcGetError(_device); // clear errors
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+ alcMakeContextCurrent(_context);
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+ alc_audio_errcheck("alcMakeContextCurrent(_context)",_device);
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// set 3D sound characteristics as they are given in the configrc
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audio_3d_set_doppler_factor(audio_doppler_factor);
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@@ -208,9 +210,7 @@ is_valid() {
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////////////////////////////////////////////////////////////////////
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void OpenALAudioManager::
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make_current() const {
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- alcGetError(_device); // clear errors
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- alcMakeContextCurrent(_context);
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- alc_audio_errcheck("alcMakeContextCurrent(_context)",_device);
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+ // Since we only use one context, this is now a no-op.
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}
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////////////////////////////////////////////////////////////////////
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