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@@ -6754,8 +6754,10 @@ get_texture_memory_size(Texture *tex) {
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_INTENSITY_SIZE, &intensity_size);
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if (_supports_depth_texture) {
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- GLP(GetTexLevelParameteriv)(page_target, 0,
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- GL_TEXTURE_DEPTH_SIZE, &depth_size);
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+ // Actually, this seems to cause problems on some Mesa versions,
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+ // even though they advertise GL_ARB_depth_texture. Who needs it.
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+ // GLP(GetTexLevelParameteriv)(page_target, 0,
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+ // GL_TEXTURE_DEPTH_SIZE, &depth_size);
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}
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GLint width = 1, height = 1, depth = 1;
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