Browse Source

changed to ray start global

Dave Schuyler 21 years ago
parent
commit
2092a17028

+ 1 - 1
direct/src/showbase/GravityWalker.py

@@ -175,7 +175,7 @@ class GravityWalker(DirectObject.DirectObject):
         # a higher or lower value depending on whether you want an avatar
         # that is outside of the world to step up to the floor when they
         # get under valid floor:
-        cRay = CollisionRay(0.0, 0.0, 4000.0, 0.0, 0.0, -1.0)
+        cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0)
         cRayNode = CollisionNode('GW.cRayNode')
         cRayNode.addSolid(cRay)
         self.cRayNodePath = self.avatarNodePath.attachNewNode(cRayNode)

+ 1 - 1
direct/src/showbase/NonPhysicsWalker.py

@@ -74,7 +74,7 @@ class NonPhysicsWalker(DirectObject.DirectObject):
         # a higher or lower value depending on whether you want an avatar
         # that is outside of the world to step up to the floor when they
         # get under valid floor:
-        self.cRay = CollisionRay(0.0, 0.0, 4000.0, 0.0, 0.0, -1.0)
+        self.cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0)
         cRayNode = CollisionNode('NPW.cRayNode')
         cRayNode.addSolid(self.cRay)
         self.cRayNodePath = avatarNodePath.attachNewNode(cRayNode)

+ 1 - 1
direct/src/showbase/PhysicsWalker.py

@@ -120,7 +120,7 @@ class PhysicsWalker(DirectObject.DirectObject):
     def setupRay(self, floorBitmask, floorOffset):
         # This is a ray cast from your head down to detect floor polygons
         # A toon is about 4.0 feet high, so start it there
-        self.cRay = CollisionRay(0.0, 0.0, 4.0, 0.0, 0.0, -1.0)
+        self.cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0)
         cRayNode = CollisionNode('PW.cRayNode')
         cRayNode.addSolid(self.cRay)
         self.cRayNodePath = self.avatarNodePath.attachNewNode(cRayNode)