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@@ -94,9 +94,8 @@ INLINE_LINMATH ostream& operator<<(ostream& os, const FLOATNAME(LQuaternion)& q)
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return os;
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}
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-INLINE_LINMATH FLOATNAME(LQuaternion) invert(const FLOATNAME(LQuaternion) &a);
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-
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BEGIN_PUBLISH
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+INLINE_LINMATH FLOATNAME(LQuaternion) invert(const FLOATNAME(LQuaternion) &a);
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INLINE_LINMATH FLOATNAME(LMatrix3)
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operator * (const FLOATNAME(LMatrix3) &m, const FLOATNAME(LQuaternion) &q);
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INLINE_LINMATH FLOATNAME(LMatrix4)
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