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@@ -753,6 +753,10 @@ end_scene() {
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// Put the state into the 'unknown' state, forcing a reload.
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_last_state = 0;
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_state.clear_to_zero();
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+
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+ // We need to reset this to force a dynamic texture to be reloaded
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+ // next frame even if it is the only texture in the scene.
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+ _current_texture = DCAST(TextureAttrib, TextureAttrib::make_all_off());
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}
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////////////////////////////////////////////////////////////////////
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