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@@ -427,6 +427,9 @@ reset() {
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_glDrawRangeElements = null_glDrawRangeElements;
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}
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+ _supports_depth_texture =
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+ has_extension("GL_ARB_depth_texture") || is_at_least_version(1, 4);
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+
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_supports_3d_texture = false;
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if (is_at_least_version(1, 2)) {
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@@ -6674,7 +6677,7 @@ upload_texture_image(CLP(TextureContext) *gtc,
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// currently-selected texture).
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////////////////////////////////////////////////////////////////////
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size_t CLP(GraphicsStateGuardian)::
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-get_texture_memory_size(Texture *tex) const {
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+get_texture_memory_size(Texture *tex) {
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GLenum target = get_texture_target(tex->get_texture_type());
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GLenum page_target = target;
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@@ -6691,6 +6694,8 @@ get_texture_memory_size(Texture *tex) const {
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GLint internal_format;
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GLP(GetTexLevelParameteriv)(page_target, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format);
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+ report_my_gl_errors();
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+
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if (is_compressed_format(internal_format)) {
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// Try to get the compressed size.
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GLint image_size;
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@@ -6699,23 +6704,27 @@ get_texture_memory_size(Texture *tex) const {
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GLenum error_code = GLP(GetError)();
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if (error_code != GL_NO_ERROR) {
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- const GLubyte *error_string = GLUP(ErrorString)(error_code);
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- GLCAT.debug()
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- << "Couldn't get compressed size for " << tex->get_name();
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- if (error_string != (const GLubyte *)NULL) {
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- GLCAT.error(false)
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- << " : " << error_string;
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+ if (GLCAT.is_debug()) {
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+ const GLubyte *error_string = GLUP(ErrorString)(error_code);
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+ GLCAT.debug()
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+ << "Couldn't get compressed size for " << tex->get_name();
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+ if (error_string != (const GLubyte *)NULL) {
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+ GLCAT.debug(false)
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+ << " : " << error_string;
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+ }
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+ GLCAT.debug(false)
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+ << "\n";
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}
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- GLCAT.debug(false)
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- << "\n";
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+ // Fall through to the noncompressed case.
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} else {
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return image_size * scale;
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}
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}
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// OK, get the noncompressed size.
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- GLint red_size, green_size, blue_size, alpha_size, luminance_size,
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- depth_size, intensity_size;
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+ GLint red_size, green_size, blue_size, alpha_size,
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+ luminance_size, intensity_size;
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+ GLint depth_size = 0;
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_RED_SIZE, &red_size);
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GLP(GetTexLevelParameteriv)(page_target, 0,
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@@ -6726,10 +6735,12 @@ get_texture_memory_size(Texture *tex) const {
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GL_TEXTURE_ALPHA_SIZE, &alpha_size);
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_LUMINANCE_SIZE, &luminance_size);
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- GLP(GetTexLevelParameteriv)(page_target, 0,
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- GL_TEXTURE_DEPTH_SIZE, &depth_size);
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GLP(GetTexLevelParameteriv)(page_target, 0,
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GL_TEXTURE_INTENSITY_SIZE, &intensity_size);
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+ if (_supports_depth_texture) {
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+ GLP(GetTexLevelParameteriv)(page_target, 0,
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+ GL_TEXTURE_DEPTH_SIZE, &depth_size);
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+ }
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GLint width = 1, height = 1, depth = 1;
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GLP(GetTexLevelParameteriv)(page_target, 0, GL_TEXTURE_WIDTH, &width);
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@@ -6738,7 +6749,9 @@ get_texture_memory_size(Texture *tex) const {
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GLP(GetTexLevelParameteriv)(page_target, 0, GL_TEXTURE_DEPTH, &depth);
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}
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- size_t num_bits = (red_size + green_size + blue_size + alpha_size + luminance_size + depth_size + intensity_size);
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+ report_my_gl_errors();
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+
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+ size_t num_bits = (red_size + green_size + blue_size + alpha_size + luminance_size + intensity_size + depth_size);
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size_t num_bytes = (num_bits + 7) / 8;
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size_t result = num_bytes * width * height * depth * scale;
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