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@@ -38,9 +38,10 @@ eglGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe,
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DCAST_INTO_V(egl_pipe, _pipe);
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DCAST_INTO_V(egl_pipe, _pipe);
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_pbuffer = EGL_NO_SURFACE;
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_pbuffer = EGL_NO_SURFACE;
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- // Since the pbuffer never gets flipped, we get screenshots from the same
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- // buffer we draw into.
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- _screenshot_buffer_type = _draw_buffer_type;
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+ // EGL pbuffers only have a back buffer (see 2.2.2 in spec), and it is never
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+ // flipped (eglSwapBuffers is a no-op).
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+ _draw_buffer_type = RenderBuffer::T_back;
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+ _screenshot_buffer_type = RenderBuffer::T_back;
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}
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}
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/**
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/**
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