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@@ -0,0 +1,45 @@
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+import pytest
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+# Skip these tests if we can't import bullet.
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+bullet = pytest.importorskip("panda3d.bullet")
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+
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+from panda3d.bullet import BulletWorld, BulletRigidBodyNode, ZUp
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+from panda3d.bullet import BulletHeightfieldShape, BulletSphereShape
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+from panda3d.core import NodePath, PNMImage
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+
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+
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+def make_node(name, BulletShape, *args):
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+ # Returns a BulletRigidBodyNode for the given shape
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+ shape = BulletShape(*args)
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+ node = BulletRigidBodyNode(name)
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+ node.add_shape(shape)
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+ return node
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+
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+
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+def test_sphere_into_heightfield():
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+ root = NodePath("root")
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+ world = BulletWorld()
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+ # Create PNMImage to construct Heightfield with
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+ img = PNMImage(10, 10, 1)
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+ img.fill_val(255)
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+ # Make our nodes
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+ heightfield = make_node("Heightfield", BulletHeightfieldShape, img, 1, ZUp)
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+ sphere = make_node("Sphere", BulletSphereShape, 1)
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+ # Attach to world
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+ np1 = root.attach_new_node(sphere)
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+ np1.set_pos(0, 0, 1)
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+ world.attach(sphere)
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+
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+ np2 = root.attach_new_node(heightfield)
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+ np2.set_pos(0, 0, 0)
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+ world.attach(heightfield)
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+
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+ assert world.get_num_rigid_bodies() == 2
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+ test = world.contact_test_pair(sphere, heightfield)
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+ assert test.get_num_contacts() > 0
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+ assert test.get_contact(0).get_node0() == sphere
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+ assert test.get_contact(0).get_node1() == heightfield
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+
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+ # Increment sphere's Z coordinate, no longer colliding
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+ np1.set_pos(0, 0, 2)
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+ test = world.contact_test_pair(sphere, heightfield)
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+ assert test.get_num_contacts() == 0
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