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@@ -91,14 +91,18 @@ add_normals_options() {
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add_option
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("tbn", "name", 48,
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"Compute tangent and binormal for the named texture coordinate "
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- "set(s). The name may include wildcard characters such as * and ?; "
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- "use \"*\" to recompute tangent and binormal for all texture coordinate "
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- "sets. "
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+ "set(s). The name may include wildcard characters such as * and ?. "
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"The normal must already exist or have been computed via one of the "
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"above options. The tangent and binormal are used to implement "
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"bump mapping and related texture-based lighting effects. This option "
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"may be repeated as necessary to name multiple texture coordinate sets.",
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&EggBase::dispatch_vector_string, NULL, &_tbn_names);
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+
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+ add_option
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+ ("tbnall", "", 48,
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+ "Compute tangent and binormal for all texture coordinate "
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+ "set(s). This is equivalent to -tbn \"*\".",
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+ &EggBase::dispatch_none, &_got_tbnall);
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}
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////////////////////////////////////////////////////////////////////
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