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@@ -56,9 +56,10 @@
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////////////////////////////////////////////////////////////////////
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DAEToEggConverter::
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DAEToEggConverter() {
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+ _unit_name = "meter";
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+ _unit_meters = 1.0;
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_document = NULL;
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_table = NULL;
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- _frame_rate = -1;
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_error_handler = NULL;
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_invert_transparency = false;
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}
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@@ -131,18 +132,15 @@ convert_file(const Filename &filename) {
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// Reset stuff
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clear_error();
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_joints.clear();
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- _vertex_pools.clear();
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- _skeletons.clear();
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- _frame_rate = -1;
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if (_error_handler == NULL) {
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_error_handler = new FUErrorSimpleHandler;
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}
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-
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+
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// The default coordinate system is Y-up
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if (_egg_data->get_coordinate_system() == CS_default) {
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_egg_data->set_coordinate_system(CS_yup_right);
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}
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-
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+
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// Read the file
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FCollada::Initialize();
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_document = FCollada::LoadDocument(filename.to_os_specific().c_str());
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@@ -155,201 +153,375 @@ convert_file(const Filename &filename) {
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if (_document->GetAsset() != NULL) {
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FCDocumentTools::StandardizeUpAxisAndLength(_document);
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}
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-
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- _table = new EggTable();
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- _table->set_table_type(EggTable::TT_table);
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- // Process the stuff
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+
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+ // Process the scene
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process_asset();
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- preprocess();
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+ PT(EggGroup) scene_group;
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+ string model_name = _character_name;
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+
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FCDSceneNode* visual_scene = _document->GetVisualSceneInstance();
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if (visual_scene != NULL) {
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- // First check for an <extra> tag
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- const FCDExtra* extra = visual_scene->GetExtra();
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- //FIXME: eek this looks horrid
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- if (extra != NULL) {
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- const FCDEType* etype = extra->GetDefaultType();
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- if (etype != NULL) {
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- const FCDENode* enode = (const FCDENode*) etype->FindTechnique("MAX3D");
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- if (enode != NULL) {
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- enode = enode->FindChildNode("frame_rate");
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- if (enode != NULL && !string_to_int(enode->GetContent(), _frame_rate)) {
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- daeegg_cat.warning() << "Invalid integer in <frame_rate> tag: '" << enode->GetContent() << "'" << endl;
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- } } } }
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- // Now loop through the children
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+ if (model_name.empty()) {
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+ // By lack of anything better...
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+ model_name = FROM_FSTRING(visual_scene->GetName());
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+ }
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+ scene_group = new EggGroup(model_name);
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+ _egg_data->add_child(scene_group);
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+
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for (size_t ch = 0; ch < visual_scene->GetChildrenCount(); ++ch) {
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- process_node(DCAST(EggGroupNode, _egg_data), visual_scene->GetChild(ch));
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+ process_node(scene_group, visual_scene->GetChild(ch));
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}
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+ } else {
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+ daeegg_cat.warning()
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+ << "No visual scene instance found in COLLADA document.\n";
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}
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- SAFE_DELETE(visual_scene);
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-
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- _egg_data->add_child(_table);
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-
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+
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+ // Now process the characters. This depends on information from collected
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+ // joints, which is why it's done in a second step.
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+ if (get_animation_convert() != AC_none) {
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+ Characters::iterator it;
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+ DaeCharacter *character;
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+ for (it = _characters.begin(); it != _characters.end(); ++it) {
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+ character = *it;
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+ if (get_animation_convert() != AC_chan) {
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+ character->bind_joints(_joints);
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+
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+ const FCDGeometryMesh *mesh = character->_skin_mesh;
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+
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+ if (mesh != NULL) {
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+ PT(DaeMaterials) materials = new DaeMaterials(character->_instance);
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+ daeegg_cat.spam() << "Processing mesh for controller\n";
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+ process_mesh(character->_node_group, mesh, materials, character);
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+ }
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+ }
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+ }
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+
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+ // Put the joints in bind pose.
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+ for (size_t ch = 0; ch < visual_scene->GetChildrenCount(); ++ch) {
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+ character->adjust_joints(visual_scene->GetChild(ch), _joints, LMatrix4d::ident_mat());
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+ }
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+
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+ if (scene_group != NULL) {
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+ // Mark the scene as character.
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+ if (get_animation_convert() == AC_chan) {
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+ _egg_data->remove_child(scene_group);
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+ } else {
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+ scene_group->set_dart_type(EggGroup::DT_default);
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+ }
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+ }
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+
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+ if (get_animation_convert() != AC_model) {
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+ _table = new EggTable();
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+ _table->set_table_type(EggTable::TT_table);
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+ _egg_data->add_child(_table);
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+
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+ PT(EggTable) bundle = new EggTable(model_name);
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+ bundle->set_table_type(EggTable::TT_bundle);
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+ _table->add_child(bundle);
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+
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+ PT(EggTable) skeleton = new EggTable("<skeleton>");
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+ skeleton->set_table_type(EggTable::TT_table);
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+ bundle->add_child(skeleton);
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+
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+ pset<float> keys;
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+
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+ Characters::iterator it;
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+ DaeCharacter *character;
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+ for (it = _characters.begin(); it != _characters.end(); ++it) {
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+ DaeCharacter *character = *it;
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+
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+ // Collect key frame timings.
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+ if (get_animation_convert() == AC_both ||
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+ get_animation_convert() == AC_chan) {
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+ character->collect_keys(keys);
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+ }
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+ }
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+
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+ if (_frame_inc != 0.0) {
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+ // A frame increment was given, this means that we have to sample the
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+ // animation.
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+ float start, end;
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+ if (_end_frame != _start_frame) {
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+ start = _start_frame;
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+ end = _end_frame;
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+ } else {
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+ // No range was given. Infer the frame range from the keys.
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+ start = *keys.begin();
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+ end = *keys.rbegin();
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+ }
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+ keys.clear();
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+
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+ for (float t = start; t <= end; t += _frame_inc) {
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+ keys.insert(t);
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+ }
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+ } else {
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+ // No sampling parameters given; not necessarily a failure, since the
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+ // animation may already be sampled. We use the key frames as animation
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+ // frames.
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+ if (_end_frame != 0.0) {
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+ // An end frame was given, chop off all keys after that.
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+ float end = _end_frame;
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+ pset<float>::iterator ki;
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+ for (ki = keys.begin(); ki != keys.end(); ++ki) {
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+ if (*ki > end && !IS_THRESHOLD_EQUAL(*ki, end, 0.001)) {
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+ keys.erase(ki, keys.end());
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+ break;
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+ }
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+ }
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+ }
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+ if (_start_frame != 0.0) {
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+ // A start frame was given, chop off all keys before that.
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+ float start = _start_frame;
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+ pset<float>::iterator ki;
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+ for (ki = keys.begin(); ki != keys.end(); ++ki) {
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+ if (*ki > start && !IS_THRESHOLD_EQUAL(*ki, start, 0.001)) {
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+ keys.erase(keys.begin(), ki);
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+ break;
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+ }
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+ }
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+ }
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+
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+ // Check that this does indeed look like a sampled animation; if not,
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+ // issue an appropriate warning.
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+ pset<float>::const_iterator ki = keys.begin();
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+ if (ki != keys.end()) {
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+ float last = *ki;
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+ float diff = 0;
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+
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+ for (++ki; ki != keys.end(); ++ki) {
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+ if (diff != 0 && !IS_THRESHOLD_EQUAL((*ki - last), diff, 0.001)) {
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+ daeegg_cat.error()
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+ << "This does not appear to be a sampled animation.\n"
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+ << "Specify the -sf, -ef and -if options to indicate how the "
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+ << "animations should be sampled.\n";
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+ break;
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+ }
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+ diff = (*ki - last);
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+ last = *ki;
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+ }
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+ }
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+ }
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+
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+ // It doesn't really matter which character we grab for this as
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+ // it'll iterate over the whole graph right now anyway.
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+ for (size_t ch = 0; ch < visual_scene->GetChildrenCount(); ++ch) {
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+ character->build_table(skeleton, visual_scene->GetChild(ch), keys);
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+ }
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+ }
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+ }
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+
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// Clean up and return
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+ SAFE_DELETE(visual_scene);
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SAFE_DELETE(_document);
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FCollada::Release();
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return true;
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}
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-void DAEToEggConverter::process_asset() {
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- if (_document->GetAsset() == NULL) return;
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+////////////////////////////////////////////////////////////////////
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+// Function: DAEToEggConverter::get_input_units
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+// Access: Public, Virtual
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+// Description: This may be called after convert_file() has been
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+// called and returned true, indicating a successful
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+// conversion. It will return the distance units
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+// represented by the converted egg file, if known, or
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+// DU_invalid if not known.
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+////////////////////////////////////////////////////////////////////
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+DistanceUnit DAEToEggConverter::
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+get_input_units() {
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+ if (IS_NEARLY_EQUAL(_unit_meters, 0.001)) {
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+ return DU_millimeters;
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+ }
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+ if (IS_NEARLY_EQUAL(_unit_meters, 0.01)) {
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+ return DU_centimeters;
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+ }
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+ if (IS_NEARLY_EQUAL(_unit_meters, 1.0)) {
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+ return DU_meters;
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+ }
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+ if (IS_NEARLY_EQUAL(_unit_meters, 1000.0)) {
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+ return DU_kilometers;
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+ }
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+ if (IS_NEARLY_EQUAL(_unit_meters, 3.0 * 12.0 * 0.0254)) {
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+ return DU_yards;
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+ }
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+ if (IS_NEARLY_EQUAL(_unit_meters, 12.0 * 0.0254)) {
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+ return DU_feet;
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+ }
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+ if (IS_NEARLY_EQUAL(_unit_meters, 0.0254)) {
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+ return DU_inches;
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+ }
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+ if (IS_NEARLY_EQUAL(_unit_meters, 1852.0)) {
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+ return DU_nautical_miles;
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+ }
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+ if (IS_NEARLY_EQUAL(_unit_meters, 5280.0 * 12.0 * 0.0254)) {
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+ return DU_statute_miles;
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+ }
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+
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+ // Whatever.
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+ return DU_invalid;
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+}
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+
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+void DAEToEggConverter::
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+process_asset() {
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+ const FCDAsset *asset = _document->GetAsset();
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+ if (_document->GetAsset() == NULL) {
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+ return;
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+ }
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+
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+ _unit_name = FROM_FSTRING(asset->GetUnitName());
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+ _unit_meters = asset->GetUnitConversionFactor();
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+
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// Read out the coordinate system
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- FMVector3 up_axis (_document->GetAsset()->GetUpAxis());
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+ FMVector3 up_axis = asset->GetUpAxis();
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+
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if (up_axis == FMVector3(0, 1, 0)) {
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_egg_data->set_coordinate_system(CS_yup_right);
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+
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} else if (up_axis == FMVector3(0, 0, 1)) {
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_egg_data->set_coordinate_system(CS_zup_right);
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+
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} else {
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_egg_data->set_coordinate_system(CS_invalid);
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daeegg_cat.warning() << "Unrecognized coordinate system!\n";
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}
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}
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-// This function lists all the joints and referenced skeletons
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-void DAEToEggConverter::preprocess(const FCDSceneNode* node) {
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- // If the node is NULL, take the visual scene instance.
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- if (node == NULL) {
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- assert(_document != NULL);
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- _skeletons.clear();
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- _joints.clear();
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- node = _document->GetVisualSceneInstance();
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- }
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- if (node == NULL) return;
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- if (node->IsJoint()) {
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- _joints[FROM_FSTRING(node->GetDaeId())] = NULL;
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- }
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- // Loop through the instances first.
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- for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
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- if (node->GetInstance(in)->GetType() == FCDEntityInstance::CONTROLLER) {
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- // Loop through the skeleton roots now.
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-#if FCOLLADA_VERSION < 0x00030005
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- FCDSceneNodeList roots = ((FCDControllerInstance*) node->GetInstance(in))->FindSkeletonNodes();
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-#else
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- FCDSceneNodeList roots;
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- ((FCDControllerInstance*) node->GetInstance(in))->FindSkeletonNodes(roots);
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-#endif
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- for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
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- daeegg_cat.spam() << "Found referenced skeleton root " << FROM_FSTRING((*it)->GetDaeId()) << endl;
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- _skeletons.push_back(FROM_FSTRING((*it)->GetDaeId()));
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- }
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- }
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- }
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- // Now loop through the children and recurse.
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- for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
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- preprocess(node->GetChild(ch));
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- }
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-}
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-
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// Process the node. If forced is true, it will even process it if its known to be a skeleton root.
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-void DAEToEggConverter::process_node(PT(EggGroupNode) parent, const FCDSceneNode* node, bool forced) {
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+void DAEToEggConverter::
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+process_node(EggGroupNode *parent, const FCDSceneNode* node, bool forced) {
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nassertv(node != NULL);
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string node_id = FROM_FSTRING(node->GetDaeId());
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daeegg_cat.spam() << "Processing node with ID '" << node_id << "'" << endl;
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- // Important! If it's known to be a skeleton root, ignore it for now, unless we're processing forced.
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- if (!forced && count(_skeletons.begin(), _skeletons.end(), node_id) > 0) {
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- daeegg_cat.spam() << "Ignoring skeleton root node with ID '" << node_id << "', we'll process it later" << endl;
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- return;
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- }
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+
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// Create an egg group for this node
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- PT(EggGroup) node_group = new EggGroup(FROM_FSTRING(node->GetName()));
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+ PT(EggGroup) node_group = new EggGroup(FROM_FSTRING(node->GetDaeId()));
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process_extra(node_group, node->GetExtra());
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parent->add_child(node_group);
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+
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// Check if its a joint
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if (node->IsJoint()) {
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+ string sid = FROM_FSTRING(node->GetSubId());
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node_group->set_group_type(EggGroup::GT_joint);
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- _joints[node_id] = node_group;
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+
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+ if (!_joints.insert(DaeCharacter::JointMap::value_type(sid,
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+ DaeCharacter::Joint(node_group, node))).second) {
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+ daeegg_cat.error()
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+ << "Joint with sid " << sid << " occurs more than once!\n";
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+ }
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}
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- // Loop through the transforms and apply them
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- for (size_t tr = 0; tr < node->GetTransformCount(); ++tr) {
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- apply_transform(node_group, node->GetTransform(tr));
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+
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+ // Loop through the transforms and apply them (in reverse order)
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+ for (size_t tr = node->GetTransformCount(); tr > 0; --tr) {
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+ apply_transform(node_group, node->GetTransform(tr - 1));
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}
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+ //node_group->set_transform3d(convert_matrix(node->ToMatrix()));
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+
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// Loop through the instances and process them
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for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
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process_instance(node_group, node->GetInstance(in));
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}
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+
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// Loop through the children and recursively process them
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for (size_t ch = 0; ch < node->GetChildrenCount(); ++ch) {
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process_node(DCAST(EggGroupNode, node_group), node->GetChild(ch));
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}
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+
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// Loop through any possible scene node instances and process those, too.
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for (size_t in = 0; in < node->GetInstanceCount(); ++in) {
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- if (node->GetInstance(in)->GetEntity() && node->GetInstance(in)->GetEntity()->GetType() == FCDEntity::SCENE_NODE) {
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- process_node(DCAST(EggGroupNode, node_group), (const FCDSceneNode*) node->GetInstance(in)->GetEntity());
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+ const FCDEntity *entity = node->GetInstance(in)->GetEntity();
|
|
|
+ if (entity && entity->GetType() == FCDEntity::SCENE_NODE) {
|
|
|
+ process_node(node_group, (const FCDSceneNode*) entity);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void DAEToEggConverter::process_instance(PT(EggGroup) parent, const FCDEntityInstance* instance) {
|
|
|
+void DAEToEggConverter::
|
|
|
+process_instance(EggGroup *parent, const FCDEntityInstance* instance) {
|
|
|
nassertv(instance != NULL);
|
|
|
nassertv(instance->GetEntity() != NULL);
|
|
|
// Check what kind of instance this is
|
|
|
switch (instance->GetType()) {
|
|
|
- case FCDEntityInstance::GEOMETRY: {
|
|
|
- const FCDGeometry* geometry = (const FCDGeometry*) instance->GetEntity();
|
|
|
- assert(geometry != NULL);
|
|
|
- if (geometry->IsMesh()) {
|
|
|
- // Now, handle the mesh.
|
|
|
- process_mesh(parent, geometry->GetMesh(), new DaeMaterials((const FCDGeometryInstance*) instance));
|
|
|
- }
|
|
|
- if (geometry->IsSpline()) {
|
|
|
- process_spline(parent, FROM_FSTRING(geometry->GetName()), const_cast<FCDGeometrySpline*> (geometry->GetSpline()));
|
|
|
+ case FCDEntityInstance::GEOMETRY:
|
|
|
+ {
|
|
|
+ if (get_animation_convert() != AC_chan) {
|
|
|
+ const FCDGeometry* geometry = (const FCDGeometry*) instance->GetEntity();
|
|
|
+ assert(geometry != NULL);
|
|
|
+ if (geometry->IsMesh()) {
|
|
|
+ // Now, handle the mesh.
|
|
|
+ process_mesh(parent, geometry->GetMesh(), new DaeMaterials((const FCDGeometryInstance*) instance));
|
|
|
+ }
|
|
|
+ if (geometry->IsSpline()) {
|
|
|
+ process_spline(parent, FROM_FSTRING(geometry->GetName()), const_cast<FCDGeometrySpline*> (geometry->GetSpline()));
|
|
|
+ }
|
|
|
}
|
|
|
- break; }
|
|
|
- case FCDEntityInstance::CONTROLLER: {
|
|
|
- // Add the dart tag and process the controller instance
|
|
|
- parent->set_dart_type(EggGroup::DT_default);
|
|
|
- process_controller(parent, (const FCDControllerInstance*) instance);
|
|
|
- break; }
|
|
|
- case FCDEntityInstance::MATERIAL:
|
|
|
- // We don't process this directly, handled per-geometry instead.
|
|
|
- break;
|
|
|
- case FCDEntityInstance::SIMPLE: {
|
|
|
- // Grab the entity and check it's type.
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case FCDEntityInstance::CONTROLLER:
|
|
|
+ // Add the dart tag and process the controller instance
|
|
|
+ //parent->set_dart_type(EggGroup::DT_default);
|
|
|
+ process_controller(parent, (const FCDControllerInstance*) instance);
|
|
|
+ break;
|
|
|
+
|
|
|
+ case FCDEntityInstance::MATERIAL:
|
|
|
+ // We don't process this directly, handled per-geometry instead.
|
|
|
+ break;
|
|
|
+
|
|
|
+ case FCDEntityInstance::SIMPLE:
|
|
|
+ {
|
|
|
+ // Grab the entity and check its type.
|
|
|
const FCDEntity* entity = instance->GetEntity();
|
|
|
if (entity->GetType() != FCDEntity::SCENE_NODE) {
|
|
|
daeegg_cat.warning() << "Unsupported entity type found" << endl;
|
|
|
}
|
|
|
- break; }
|
|
|
- default:
|
|
|
- daeegg_cat.warning() << "Unsupported instance type found" << endl;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ daeegg_cat.warning() << "Unsupported instance type found" << endl;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
// Processes the given mesh.
|
|
|
-void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh* mesh, PT(DaeMaterials) materials) {
|
|
|
+void DAEToEggConverter::
|
|
|
+process_mesh(EggGroup *parent, const FCDGeometryMesh* mesh,
|
|
|
+ DaeMaterials *materials, DaeCharacter *character) {
|
|
|
+
|
|
|
nassertv(mesh != NULL);
|
|
|
daeegg_cat.debug() << "Processing mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << endl;
|
|
|
-
|
|
|
+
|
|
|
// Create the egg stuff to hold this mesh
|
|
|
PT(EggGroup) mesh_group = new EggGroup(FROM_FSTRING(mesh->GetDaeId()));
|
|
|
parent->add_child(mesh_group);
|
|
|
PT(EggVertexPool) mesh_pool = new EggVertexPool(FROM_FSTRING(mesh->GetDaeId()));
|
|
|
mesh_group->add_child(mesh_pool);
|
|
|
- _vertex_pools[FROM_FSTRING(mesh->GetDaeId())] = mesh_pool;
|
|
|
-
|
|
|
+
|
|
|
// First retrieve the vertex source
|
|
|
if (mesh->GetSourceCount() == 0) {
|
|
|
daeegg_cat.debug() << "Mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << " has no sources" << endl;
|
|
|
return;
|
|
|
}
|
|
|
- const FCDGeometrySource* vsource = mesh->FindSourceByType(FUDaeGeometryInput::POSITION);
|
|
|
+ const FCDGeometrySource* vsource = mesh->FindSourceByType(FUDaeGeometryInput::POSITION);
|
|
|
if (vsource == NULL) {
|
|
|
daeegg_cat.debug() << "Mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << " has no source for POSITION data" << endl;
|
|
|
return;
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
// Loop through the polygon groups and add them
|
|
|
daeegg_cat.spam() << "Mesh with id " << FROM_FSTRING(mesh->GetDaeId()) << " has " << mesh->GetPolygonsCount() << " polygon groups" << endl;
|
|
|
if (mesh->GetPolygonsCount() == 0) return;
|
|
|
-
|
|
|
+
|
|
|
// This is an array of pointers, I know. But since they are refcounted, I don't have a better idea.
|
|
|
PT(EggGroup) *primitive_holders = new PT(EggGroup) [mesh->GetPolygonsCount()];
|
|
|
for (size_t gr = 0; gr < mesh->GetPolygonsCount(); ++gr) {
|
|
|
const FCDGeometryPolygons* polygons = mesh->GetPolygons(gr);
|
|
|
+ string material_semantic = FROM_FSTRING(polygons->GetMaterialSemantic());
|
|
|
+
|
|
|
// Stores which group holds the primitives.
|
|
|
PT(EggGroup) primitiveholder;
|
|
|
// If we have materials, make a group for each material. Then, apply the material's per-group stuff.
|
|
|
if (materials != NULL && (!polygons->GetMaterialSemantic().empty()) && mesh->GetPolygonsCount() > 1) {
|
|
|
- primitiveholder = new EggGroup(FROM_FSTRING(mesh->GetDaeId()) + "." + FROM_FSTRING(polygons->GetMaterialSemantic()));
|
|
|
+ //primitiveholder = new EggGroup(FROM_FSTRING(mesh->GetDaeId()) + "." + material_semantic);
|
|
|
+ primitiveholder = new EggGroup;
|
|
|
mesh_group->add_child(primitiveholder);
|
|
|
} else {
|
|
|
primitiveholder = mesh_group;
|
|
|
@@ -357,7 +529,7 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
|
|
|
primitive_holders[gr] = primitiveholder;
|
|
|
// Apply the per-group data of the materials, if we have it.
|
|
|
if (materials != NULL) {
|
|
|
- materials->apply_to_group(FROM_FSTRING(polygons->GetMaterialSemantic()), primitiveholder, _invert_transparency);
|
|
|
+ materials->apply_to_group(material_semantic, primitiveholder, _invert_transparency);
|
|
|
}
|
|
|
// Find the position sources
|
|
|
const FCDGeometryPolygonsInput* pinput = polygons->FindInput(FUDaeGeometryInput::POSITION);
|
|
|
@@ -389,26 +561,47 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
|
|
|
const uint32* tindices;
|
|
|
if (tinput != NULL) tindices = tinput->GetIndices();
|
|
|
// Get a name for potential coordinate sets
|
|
|
- string tcsetname ("");
|
|
|
+ string tcsetname;
|
|
|
if (materials != NULL && tcinput != NULL) {
|
|
|
- daeegg_cat.debug() << "Assigning texcoord set " << tcinput->GetSet() << " to semantic '" << FROM_FSTRING(polygons->GetMaterialSemantic()) << "'\n";
|
|
|
- tcsetname = materials->get_uvset_name(FROM_FSTRING(polygons->GetMaterialSemantic()), FUDaeGeometryInput::TEXCOORD, tcinput->GetSet());
|
|
|
+ if (daeegg_cat.is_debug()) {
|
|
|
+ daeegg_cat.debug()
|
|
|
+ << "Assigning texcoord set " << tcinput->GetSet()
|
|
|
+ << " to semantic '" << material_semantic << "'\n";
|
|
|
+ }
|
|
|
+ tcsetname = materials->get_uvset_name(material_semantic,
|
|
|
+ FUDaeGeometryInput::TEXCOORD, tcinput->GetSet());
|
|
|
}
|
|
|
- string tbsetname ("");
|
|
|
+ string tbsetname;
|
|
|
if (materials != NULL && binput != NULL) {
|
|
|
- daeegg_cat.debug() << "Assigning texbinormal set " << binput->GetSet() << " to semantic '" << FROM_FSTRING(polygons->GetMaterialSemantic()) << "'\n";
|
|
|
- tbsetname = materials->get_uvset_name(FROM_FSTRING(polygons->GetMaterialSemantic()), FUDaeGeometryInput::TEXBINORMAL, binput->GetSet());
|
|
|
+ if (daeegg_cat.is_debug()) {
|
|
|
+ daeegg_cat.debug()
|
|
|
+ << "Assigning texbinormal set " << binput->GetSet()
|
|
|
+ << " to semantic '" << material_semantic << "'\n";
|
|
|
+ }
|
|
|
+ tbsetname = materials->get_uvset_name(material_semantic,
|
|
|
+ FUDaeGeometryInput::TEXBINORMAL, binput->GetSet());
|
|
|
}
|
|
|
- string ttsetname ("");
|
|
|
+ string ttsetname;
|
|
|
if (materials != NULL && tinput != NULL) {
|
|
|
- daeegg_cat.debug() << "Assigning textangent set " << tinput->GetSet() << " to semantic '" << FROM_FSTRING(polygons->GetMaterialSemantic()) << "'\n";
|
|
|
- ttsetname = materials->get_uvset_name(FROM_FSTRING(polygons->GetMaterialSemantic()), FUDaeGeometryInput::TEXTANGENT, tinput->GetSet());
|
|
|
+ if (daeegg_cat.is_debug()) {
|
|
|
+ daeegg_cat.debug()
|
|
|
+ << "Assigning textangent set " << tinput->GetSet()
|
|
|
+ << " to semantic '" << material_semantic << "'\n";
|
|
|
+ }
|
|
|
+ ttsetname = materials->get_uvset_name(material_semantic,
|
|
|
+ FUDaeGeometryInput::TEXTANGENT, tinput->GetSet());
|
|
|
}
|
|
|
// Loop through the indices and add the vertices.
|
|
|
for (size_t ix = 0; ix < pinput->GetIndexCount(); ++ix) {
|
|
|
PT_EggVertex vertex = mesh_pool->make_new_vertex();
|
|
|
const float* data = &vsource->GetData()[indices[ix]*3];
|
|
|
vertex->set_pos(LPoint3d(data[0], data[1], data[2]));
|
|
|
+
|
|
|
+ if (character != NULL) {
|
|
|
+ // If this is skinned geometry, add the vertex influences.
|
|
|
+ character->influence_vertex(indices[ix], vertex);
|
|
|
+ }
|
|
|
+
|
|
|
// Process the normal
|
|
|
if (nsource != NULL && ninput != NULL) {
|
|
|
assert(nsource->GetStride() == 3);
|
|
|
@@ -469,26 +662,26 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
|
|
|
PT(EggPrimitive) primitive = NULL;
|
|
|
// Create a primitive that matches the fcollada type
|
|
|
switch (polygons->GetPrimitiveType()) {
|
|
|
- case FCDGeometryPolygons::LINES:
|
|
|
- primitive = new EggLine();
|
|
|
- break;
|
|
|
- case FCDGeometryPolygons::POLYGONS:
|
|
|
- primitive = new EggPolygon();
|
|
|
- break;
|
|
|
- case FCDGeometryPolygons::TRIANGLE_FANS:
|
|
|
- primitive = new EggTriangleFan();
|
|
|
- break;
|
|
|
- case FCDGeometryPolygons::TRIANGLE_STRIPS:
|
|
|
- primitive = new EggTriangleStrip();
|
|
|
- break;
|
|
|
- case FCDGeometryPolygons::POINTS:
|
|
|
- primitive = new EggPoint();
|
|
|
- break;
|
|
|
- case FCDGeometryPolygons::LINE_STRIPS:
|
|
|
- daeegg_cat.warning() << "Linestrips not yet supported!" << endl;
|
|
|
- break;
|
|
|
- default:
|
|
|
- daeegg_cat.warning() << "Unsupported primitive type found!" << endl;
|
|
|
+ case FCDGeometryPolygons::LINES:
|
|
|
+ primitive = new EggLine();
|
|
|
+ break;
|
|
|
+ case FCDGeometryPolygons::POLYGONS:
|
|
|
+ primitive = new EggPolygon();
|
|
|
+ break;
|
|
|
+ case FCDGeometryPolygons::TRIANGLE_FANS:
|
|
|
+ primitive = new EggTriangleFan();
|
|
|
+ break;
|
|
|
+ case FCDGeometryPolygons::TRIANGLE_STRIPS:
|
|
|
+ primitive = new EggTriangleStrip();
|
|
|
+ break;
|
|
|
+ case FCDGeometryPolygons::POINTS:
|
|
|
+ primitive = new EggPoint();
|
|
|
+ break;
|
|
|
+ case FCDGeometryPolygons::LINE_STRIPS:
|
|
|
+ daeegg_cat.warning() << "Linestrips not yet supported!" << endl;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ daeegg_cat.warning() << "Unsupported primitive type found!" << endl;
|
|
|
}
|
|
|
if (primitive != NULL) {
|
|
|
primitive_holders[gr]->add_child(primitive);
|
|
|
@@ -506,7 +699,8 @@ void DAEToEggConverter::process_mesh(PT(EggGroup) parent, const FCDGeometryMesh*
|
|
|
delete[] primitive_holders;
|
|
|
}
|
|
|
|
|
|
-void DAEToEggConverter::process_spline(PT(EggGroup) parent, const string group_name, FCDGeometrySpline* geometry_spline) {
|
|
|
+void DAEToEggConverter::
|
|
|
+process_spline(EggGroup *parent, const string group_name, FCDGeometrySpline* geometry_spline) {
|
|
|
assert(geometry_spline != NULL);
|
|
|
PT(EggGroup) result = new EggGroup(group_name);
|
|
|
parent->add_child(result);
|
|
|
@@ -521,7 +715,8 @@ void DAEToEggConverter::process_spline(PT(EggGroup) parent, const string group_n
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void DAEToEggConverter::process_spline(PT(EggGroup) parent, const FCDSpline* spline) {
|
|
|
+void DAEToEggConverter::
|
|
|
+process_spline(EggGroup *parent, const FCDSpline* spline) {
|
|
|
assert(spline != NULL);
|
|
|
nassertv(spline->GetSplineType() == FUDaeSplineType::NURBS);
|
|
|
// Now load in the nurbs curve to the egg library
|
|
|
@@ -542,70 +737,26 @@ void DAEToEggConverter::process_spline(PT(EggGroup) parent, const FCDSpline* spl
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void DAEToEggConverter::process_controller(PT(EggGroup) parent, const FCDControllerInstance* instance) {
|
|
|
+void DAEToEggConverter::
|
|
|
+process_controller(EggGroup *parent, const FCDControllerInstance *instance) {
|
|
|
assert(instance != NULL);
|
|
|
- const FCDController* controller = (const FCDController*) instance->GetEntity();
|
|
|
+ const FCDController* controller = (const FCDController *)instance->GetEntity();
|
|
|
assert(controller != NULL);
|
|
|
- PT(EggVertexPool) vertex_pool = NULL;
|
|
|
- // Add the skin geometry
|
|
|
- const FCDGeometry* geometry = controller->GetBaseGeometry();
|
|
|
- if (geometry != NULL) {
|
|
|
- if (geometry->IsMesh()) {
|
|
|
- process_mesh(parent, geometry->GetMesh(), new DaeMaterials((const FCDGeometryInstance*) instance));
|
|
|
+
|
|
|
+ if (get_animation_convert() == AC_none) {
|
|
|
+ // If we're exporting a static mesh, export the base geometry as-is.
|
|
|
+ const FCDGeometryMesh *mesh = controller->GetBaseGeometry()->GetMesh();
|
|
|
+ if (mesh != NULL) {
|
|
|
+ PT(DaeMaterials) materials = new DaeMaterials(instance);
|
|
|
daeegg_cat.spam() << "Processing mesh for controller\n";
|
|
|
- if (_vertex_pools.count(FROM_FSTRING(geometry->GetMesh()->GetDaeId()))) {
|
|
|
- daeegg_cat.debug() << "Using vertex pool " << FROM_FSTRING(geometry->GetMesh()->GetDaeId()) << "\n";
|
|
|
- vertex_pool = _vertex_pools[FROM_FSTRING(geometry->GetMesh()->GetDaeId())];
|
|
|
- }
|
|
|
- }
|
|
|
- if (geometry->IsSpline()) {
|
|
|
- process_spline(parent, FROM_FSTRING(geometry->GetName()), const_cast<FCDGeometrySpline*> (geometry->GetSpline()));
|
|
|
- }
|
|
|
- }
|
|
|
- // Add the joint hierarchy
|
|
|
-#if FCOLLADA_VERSION < 0x00030005
|
|
|
- FCDSceneNodeList roots = (const_cast<FCDControllerInstance*> (instance))->FindSkeletonNodes();
|
|
|
-#else
|
|
|
- FCDSceneNodeList roots;
|
|
|
- (const_cast<FCDControllerInstance*> (instance))->FindSkeletonNodes(roots);
|
|
|
-#endif
|
|
|
- for (FCDSceneNodeList::iterator it = roots.begin(); it != roots.end(); ++it) {
|
|
|
- process_node(DCAST(EggGroupNode, parent), *it, true);
|
|
|
- }
|
|
|
- if (controller->IsSkin()) {
|
|
|
- // Load in the vertex influences first
|
|
|
- pmap<int32, pvector<pair<PT_EggVertex, PN_stdfloat> > > influences;
|
|
|
- if (vertex_pool) {
|
|
|
- for (size_t in = 0; in < controller->GetSkinController()->GetInfluenceCount(); ++in) {
|
|
|
- assert(vertex_pool->has_vertex(in));
|
|
|
- for (size_t pa = 0; pa < controller->GetSkinController()->GetVertexInfluence(in)->GetPairCount(); ++pa) {
|
|
|
- const FCDJointWeightPair* jwpair = controller->GetSkinController()->GetVertexInfluence(in)->GetPair(pa);
|
|
|
- influences[jwpair->jointIndex].push_back(pair<PT_EggVertex, PN_stdfloat> (vertex_pool->get_vertex(in), jwpair->weight));
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- // Loop through the joints in the vertex influences
|
|
|
- for (pmap<int32, pvector<pair<PT_EggVertex, PN_stdfloat> > >::iterator it = influences.begin(); it != influences.end(); ++it) {
|
|
|
- if (it->first == -1) {
|
|
|
- daeegg_cat.warning() << "Ignoring vertex influence with negative joint index\n";
|
|
|
- //FIXME: Why are there joints with index -1
|
|
|
- } else {
|
|
|
- const string joint_id = FROM_FSTRING(controller->GetSkinController()->GetJoint(it->first)->GetId());
|
|
|
- //TODO: what if the joints have just not been defined yet?
|
|
|
- if (_joints.count(joint_id) > 0) {
|
|
|
- if (_joints[joint_id]) {
|
|
|
- for (pvector<pair<PT_EggVertex, PN_stdfloat> >::iterator vi = it->second.begin(); vi != it->second.end(); ++vi) {
|
|
|
- _joints[joint_id]->ref_vertex(vi->first, vi->second);
|
|
|
- }
|
|
|
- } else {
|
|
|
- daeegg_cat.warning() << "Unprocessed joint being referenced: '" << joint_id << "'" << endl;
|
|
|
- }
|
|
|
- } else {
|
|
|
- daeegg_cat.warning() << "Unknown joint being referenced: '" << joint_id << "'" << endl;
|
|
|
- }
|
|
|
- }
|
|
|
+ process_mesh(parent, mesh, materials);
|
|
|
}
|
|
|
+ } else {
|
|
|
+ // Add a character for this to the table, the mesh is processed later
|
|
|
+ PT(DaeCharacter) character = new DaeCharacter(parent, instance);
|
|
|
+ _characters.push_back(character);
|
|
|
}
|
|
|
+
|
|
|
if (controller->IsMorph()) {
|
|
|
assert(controller != NULL);
|
|
|
const FCDMorphController* morph_controller = controller->GetMorphController();
|
|
|
@@ -628,28 +779,25 @@ void DAEToEggConverter::process_controller(PT(EggGroup) parent, const FCDControl
|
|
|
morph->add_child(target);
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
- // Get a <Bundle> for the character and add it to the table
|
|
|
- PT(DaeCharacter) character = new DaeCharacter(parent->get_name(), instance);
|
|
|
- _table->add_child(character->as_egg_bundle());
|
|
|
}
|
|
|
|
|
|
-void DAEToEggConverter::process_extra(PT(EggGroup) group, const FCDExtra* extra) {
|
|
|
+void DAEToEggConverter::
|
|
|
+process_extra(EggGroup *group, const FCDExtra* extra) {
|
|
|
if (extra == NULL) {
|
|
|
return;
|
|
|
}
|
|
|
nassertv(group != NULL);
|
|
|
-
|
|
|
+
|
|
|
const FCDEType* etype = extra->GetDefaultType();
|
|
|
if (etype == NULL) {
|
|
|
return;
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
const FCDENode* enode = (const FCDENode*) etype->FindTechnique("PANDA3D");
|
|
|
if (enode == NULL) {
|
|
|
return;
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
FCDENodeList tags;
|
|
|
enode->FindChildrenNodes("param", tags);
|
|
|
for (FCDENodeList::iterator it = tags.begin(); it != tags.end(); ++it) {
|
|
|
@@ -660,18 +808,45 @@ void DAEToEggConverter::process_extra(PT(EggGroup) group, const FCDExtra* extra)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-LMatrix4d DAEToEggConverter::convert_matrix(const FMMatrix44& matrix) {
|
|
|
- LMatrix4d result = LMatrix4d::zeros_mat();
|
|
|
- for (char x = 0; x < 4; ++x) {
|
|
|
- for (char y = 0; y < 4; ++y) {
|
|
|
- result(x, y) = matrix[x][y];
|
|
|
- }
|
|
|
- }
|
|
|
- return result;
|
|
|
+LMatrix4d DAEToEggConverter::
|
|
|
+convert_matrix(const FMMatrix44 &matrix) {
|
|
|
+ return LMatrix4d(
|
|
|
+ matrix[0][0], matrix[0][1], matrix[0][2], matrix[0][3],
|
|
|
+ matrix[1][0], matrix[1][1], matrix[1][2], matrix[1][3],
|
|
|
+ matrix[2][0], matrix[2][1], matrix[2][2], matrix[2][3],
|
|
|
+ matrix[3][0], matrix[3][1], matrix[3][2], matrix[3][3]);
|
|
|
}
|
|
|
|
|
|
-void DAEToEggConverter::apply_transform(const PT(EggGroup) to, const FCDTransform* from) {
|
|
|
+void DAEToEggConverter::
|
|
|
+apply_transform(EggGroup *to, const FCDTransform* from) {
|
|
|
assert(from != NULL);
|
|
|
assert(to != NULL);
|
|
|
- to->set_transform3d(convert_matrix(from->ToMatrix()) * to->get_transform3d());
|
|
|
+ //to->set_transform3d(convert_matrix(from->ToMatrix()) * to->get_transform3d());
|
|
|
+ switch (from->GetType()) {
|
|
|
+ case FCDTransform::TRANSLATION:
|
|
|
+ {
|
|
|
+ const FCDTTranslation *trans = (const FCDTTranslation *)from;
|
|
|
+ to->add_translate3d(TO_VEC3(trans->GetTranslation()));
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case FCDTransform::ROTATION:
|
|
|
+ {
|
|
|
+ const FCDTRotation *rot = (const FCDTRotation *)from;
|
|
|
+ to->add_rotate3d(rot->GetAngle(), TO_VEC3(rot->GetAxis()));
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case FCDTransform::SCALE:
|
|
|
+ {
|
|
|
+ const FCDTScale *scale = (const FCDTScale *)from;
|
|
|
+ to->add_scale3d(TO_VEC3(scale->GetScale()));
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ // Either a matrix, or something we can't handle.
|
|
|
+ to->add_matrix4(convert_matrix(from->ToMatrix()));
|
|
|
+ break;
|
|
|
+ }
|
|
|
}
|