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@@ -502,7 +502,7 @@ operator < (const ShaderInput &other) const {
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if (_stored_vector[3] != other._stored_vector[3]) {
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if (_stored_vector[3] != other._stored_vector[3]) {
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return _stored_vector[3] < other._stored_vector[3];
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return _stored_vector[3] < other._stored_vector[3];
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}
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}
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- return 0;
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+ return false;
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case M_numeric:
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case M_numeric:
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return _stored_ptr._ptr < other._stored_ptr._ptr;
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return _stored_ptr._ptr < other._stored_ptr._ptr;
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