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@@ -10692,6 +10692,20 @@ reissue_transforms() {
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memset(_vertex_attrib_columns, 0, sizeof(const GeomVertexColumn *) * 32);
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#endif
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+ // Some libraries (Kivy) leave their buffers bound. How clumsy of them.
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+ if (_supports_buffers) {
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+ _glBindBuffer(GL_ARRAY_BUFFER, 0);
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+ _glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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+ _current_vbuffer_index = 0;
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+ _current_ibuffer_index = 0;
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+ }
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+#ifndef OPENGLES
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+ if (_supports_glsl) {
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+ _glDisableVertexAttribArray(0);
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+ _glDisableVertexAttribArray(1);
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+ }
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+#endif
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+
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// Since this is called by clear_state_and_transform(), we also should reset
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// the states that won't automatically be respecified when clearing the
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// state mask.
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