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Pgraph: Sources.pp config_pgraph and pgraph_composite2 corrected

Shalin Shodhan 21 лет назад
Родитель
Сommit
28473b21fe
3 измененных файлов с 0 добавлено и 9 удалено
  1. 0 3
      panda/src/pgraph/Sources.pp
  2. 0 4
      panda/src/pgraph/config_pgraph.cxx
  3. 0 2
      panda/src/pgraph/pgraph_composite2.cxx

+ 0 - 3
panda/src/pgraph/Sources.pp

@@ -78,7 +78,6 @@
     renderEffects.I renderEffects.h \
     renderEffects.I renderEffects.h \
     renderModeAttrib.I renderModeAttrib.h \
     renderModeAttrib.I renderModeAttrib.h \
     renderState.I renderState.h \
     renderState.I renderState.h \
-    seaPatchNode.I seaPatchNode.h \
     sceneGraphAnalyzer.h \
     sceneGraphAnalyzer.h \
     sceneGraphReducer.I sceneGraphReducer.h \
     sceneGraphReducer.I sceneGraphReducer.h \
     sceneSetup.I sceneSetup.h \
     sceneSetup.I sceneSetup.h \
@@ -168,7 +167,6 @@
     renderEffects.cxx \
     renderEffects.cxx \
     renderModeAttrib.cxx \
     renderModeAttrib.cxx \
     renderState.cxx \
     renderState.cxx \
-    seaPatchNode.cxx \
     sceneGraphAnalyzer.cxx \
     sceneGraphAnalyzer.cxx \
     sceneGraphReducer.cxx \
     sceneGraphReducer.cxx \
     sceneSetup.cxx \
     sceneSetup.cxx \
@@ -255,7 +253,6 @@
     renderEffects.I renderEffects.h \
     renderEffects.I renderEffects.h \
     renderModeAttrib.I renderModeAttrib.h \
     renderModeAttrib.I renderModeAttrib.h \
     renderState.I renderState.h \
     renderState.I renderState.h \
-    seaPatchNode.I seaPatchNode.h \
     sceneGraphAnalyzer.h \
     sceneGraphAnalyzer.h \
     sceneGraphReducer.I sceneGraphReducer.h \
     sceneGraphReducer.I sceneGraphReducer.h \
     sceneSetup.I sceneSetup.h \
     sceneSetup.I sceneSetup.h \

+ 0 - 4
panda/src/pgraph/config_pgraph.cxx

@@ -72,10 +72,8 @@
 #include "renderEffects.h"
 #include "renderEffects.h"
 #include "renderModeAttrib.h"
 #include "renderModeAttrib.h"
 #include "renderState.h"
 #include "renderState.h"
-#include "seaPatchNode.h"
 #include "selectiveChildNode.h"
 #include "selectiveChildNode.h"
 #include "sequenceNode.h"
 #include "sequenceNode.h"
-//#include "shaderNode.h"
 #include "showBoundsEffect.h"
 #include "showBoundsEffect.h"
 #include "spotlight.h"
 #include "spotlight.h"
 #include "switchNode.h"
 #include "switchNode.h"
@@ -226,10 +224,8 @@ init_libpgraph() {
   RenderEffects::init_type();
   RenderEffects::init_type();
   RenderModeAttrib::init_type();
   RenderModeAttrib::init_type();
   RenderState::init_type();
   RenderState::init_type();
-  SeaPatchNode::init_type();
   SelectiveChildNode::init_type();
   SelectiveChildNode::init_type();
   SequenceNode::init_type();
   SequenceNode::init_type();
- // ShaderNode::init_type();
   ShowBoundsEffect::init_type();
   ShowBoundsEffect::init_type();
   Spotlight::init_type();
   Spotlight::init_type();
   SwitchNode::init_type();
   SwitchNode::init_type();

+ 0 - 2
panda/src/pgraph/pgraph_composite2.cxx

@@ -27,12 +27,10 @@
 #include "renderEffects.cxx"
 #include "renderEffects.cxx"
 #include "renderModeAttrib.cxx"
 #include "renderModeAttrib.cxx"
 #include "renderState.cxx"
 #include "renderState.cxx"
-#include "seaPatchNode.cxx"
 #include "sceneGraphAnalyzer.cxx"
 #include "sceneGraphAnalyzer.cxx"
 #include "sceneGraphReducer.cxx"
 #include "sceneGraphReducer.cxx"
 #include "selectiveChildNode.cxx"
 #include "selectiveChildNode.cxx"
 #include "sequenceNode.cxx"
 #include "sequenceNode.cxx"
-//#include "shaderNode.cxx"
 #include "showBoundsEffect.cxx"
 #include "showBoundsEffect.cxx"
 #include "spotlight.cxx"
 #include "spotlight.cxx"
 #include "switchNode.cxx"
 #include "switchNode.cxx"