Browse Source

actor: minor style fixes

rdb 5 years ago
parent
commit
2960b67c7a
1 changed files with 72 additions and 72 deletions
  1. 72 72
      direct/src/actor/Actor.py

+ 72 - 72
direct/src/actor/Actor.py

@@ -212,7 +212,7 @@ class Actor(DirectObject, NodePath):
         self.__LODCenter = Point3(0, 0, 0)
         self.__LODCenter = Point3(0, 0, 0)
         self.switches = None
         self.switches = None
 
 
-        if (other == None):
+        if other is None:
             # act like a normal constructor
             # act like a normal constructor
 
 
             # create base hierarchy
             # create base hierarchy
@@ -352,7 +352,7 @@ class Actor(DirectObject, NodePath):
             self.gotName = other.gotName
             self.gotName = other.gotName
 
 
             # copy the scene graph elements of other
             # copy the scene graph elements of other
-            if (overwrite):
+            if overwrite:
                 otherCopy = other.copyTo(NodePath())
                 otherCopy = other.copyTo(NodePath())
                 otherCopy.detachNode()
                 otherCopy.detachNode()
                 # assign these elements to ourselve (overwrite)
                 # assign these elements to ourselve (overwrite)
@@ -372,7 +372,7 @@ class Actor(DirectObject, NodePath):
             self.switches = other.switches
             self.switches = other.switches
             self.__LODNode = self.find('**/+LODNode')
             self.__LODNode = self.find('**/+LODNode')
             self.__hasLOD = 0
             self.__hasLOD = 0
-            if (not self.__LODNode.isEmpty()):
+            if not self.__LODNode.isEmpty():
                 self.__hasLOD = 1
                 self.__hasLOD = 1
 
 
 
 
@@ -418,7 +418,7 @@ class Actor(DirectObject, NodePath):
         subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
         subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
 
 
         partDef = partBundleDict.get(subpartDef.truePartName)
         partDef = partBundleDict.get(subpartDef.truePartName)
-        if partDef == None:
+        if partDef is None:
             Actor.notify.error("no part named: %s" % (partName))
             Actor.notify.error("no part named: %s" % (partName))
 
 
         self.__doListJoints(0, partDef.getBundle(),
         self.__doListJoints(0, partDef.getBundle(),
@@ -491,7 +491,7 @@ class Actor(DirectObject, NodePath):
                 for animName, file, animControl in animInfo:
                 for animName, file, animControl in animInfo:
                     print('    Anim: %s' % animName)
                     print('    Anim: %s' % animName)
                     print('      File: %s' % file)
                     print('      File: %s' % file)
-                    if animControl == None:
+                    if animControl is None:
                         print(' (not loaded)')
                         print(' (not loaded)')
                     else:
                     else:
                         print('      NumFrames: %d PlayRate: %0.2f' %
                         print('      NumFrames: %d PlayRate: %0.2f' %
@@ -557,14 +557,14 @@ class Actor(DirectObject, NodePath):
         bundles = []
         bundles = []
 
 
         for lodName, partBundleDict in self.__partBundleDict.items():
         for lodName, partBundleDict in self.__partBundleDict.items():
-            if partName == None:
+            if partName is None:
                 for partDef in partBundleDict.values():
                 for partDef in partBundleDict.values():
                     bundles.append(partDef.getBundle())
                     bundles.append(partDef.getBundle())
 
 
             else:
             else:
                 subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
                 subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
                 partDef = partBundleDict.get(subpartDef.truePartName)
                 partDef = partBundleDict.get(subpartDef.truePartName)
-                if partDef != None:
+                if partDef is not None:
                     bundles.append(partDef.getBundle())
                     bundles.append(partDef.getBundle())
                 else:
                 else:
                     Actor.notify.warning("Couldn't find part: %s" % (partName))
                     Actor.notify.warning("Couldn't find part: %s" % (partName))
@@ -635,7 +635,7 @@ class Actor(DirectObject, NodePath):
         Set the node that switches actor geometry in and out.
         Set the node that switches actor geometry in and out.
         If one is not supplied as an argument, make one
         If one is not supplied as an argument, make one
         """
         """
-        if (node == None):
+        if node is None:
             node = LODNode.makeDefaultLod("lod")
             node = LODNode.makeDefaultLod("lod")
 
 
         if self.__LODNode:
         if self.__LODNode:
@@ -685,7 +685,7 @@ class Actor(DirectObject, NodePath):
         self.switches[lodName] = [inDist, outDist]
         self.switches[lodName] = [inDist, outDist]
         # add the switch distance info
         # add the switch distance info
         self.__LODNode.node().addSwitch(inDist, outDist)
         self.__LODNode.node().addSwitch(inDist, outDist)
-        if center != None:
+        if center is not None:
             self.setCenter(center)
             self.setCenter(center)
 
 
     def setLOD(self, lodName, inDist=0, outDist=0):
     def setLOD(self, lodName, inDist=0, outDist=0):
@@ -724,7 +724,7 @@ class Actor(DirectObject, NodePath):
         return self.__hasLOD
         return self.__hasLOD
 
 
     def setCenter(self, center):
     def setCenter(self, center):
-        if center == None:
+        if center is None:
             center = Point3(0, 0, 0)
             center = Point3(0, 0, 0)
         self.__LODCenter = center
         self.__LODCenter = center
         if self.__LODNode:
         if self.__LODNode:
@@ -782,7 +782,7 @@ class Actor(DirectObject, NodePath):
         Returns True if any joint has changed as a result of this,
         Returns True if any joint has changed as a result of this,
         False otherwise. """
         False otherwise. """
 
 
-        if lodName == None:
+        if lodName is None:
             lodNames = self.getLODNames()
             lodNames = self.getLODNames()
         else:
         else:
             lodNames = [lodName]
             lodNames = [lodName]
@@ -790,7 +790,7 @@ class Actor(DirectObject, NodePath):
         anyChanged = False
         anyChanged = False
         if lod < len(lodNames):
         if lod < len(lodNames):
             lodName = lodNames[lod]
             lodName = lodNames[lod]
-            if partName == None:
+            if partName is None:
                 partBundleDict = self.__partBundleDict[lodName]
                 partBundleDict = self.__partBundleDict[lodName]
                 partNames = list(partBundleDict.keys())
                 partNames = list(partBundleDict.keys())
             else:
             else:
@@ -906,11 +906,11 @@ class Actor(DirectObject, NodePath):
             return
             return
 
 
         lodName, animControlDict = next(iter(self.__animControlDict.items()))
         lodName, animControlDict = next(iter(self.__animControlDict.items()))
-        if partName == None:
+        if partName is None:
             partName, animDict = next(iter(animControlDict.items()))
             partName, animDict = next(iter(animControlDict.items()))
         else:
         else:
             animDict = animControlDict.get(partName)
             animDict = animControlDict.get(partName)
-            if animDict == None:
+            if animDict is None:
                 # part was not present
                 # part was not present
                 Actor.notify.warning("couldn't find part: %s" % (partName))
                 Actor.notify.warning("couldn't find part: %s" % (partName))
                 return None
                 return None
@@ -931,11 +931,11 @@ class Actor(DirectObject, NodePath):
         in dictionary.  NOTE: only returns info for an arbitrary LOD
         in dictionary.  NOTE: only returns info for an arbitrary LOD
         """
         """
         lodName, animControlDict = next(iter(self.__animControlDict.items()))
         lodName, animControlDict = next(iter(self.__animControlDict.items()))
-        if partName == None:
+        if partName is None:
             partName, animDict = next(iter(animControlDict.items()))
             partName, animDict = next(iter(animControlDict.items()))
         else:
         else:
             animDict = animControlDict.get(partName)
             animDict = animControlDict.get(partName)
-            if animDict == None:
+            if animDict is None:
                 # part was not present
                 # part was not present
                 Actor.notify.warning("couldn't find part: %s" % (partName))
                 Actor.notify.warning("couldn't find part: %s" % (partName))
                 return None
                 return None
@@ -969,7 +969,7 @@ class Actor(DirectObject, NodePath):
             return None
             return None
         subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
         subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
         partDef = partBundleDict.get(subpartDef.truePartName)
         partDef = partBundleDict.get(subpartDef.truePartName)
-        if partDef != None:
+        if partDef is not None:
             return partDef.partBundleNP
             return partDef.partBundleNP
         return None
         return None
 
 
@@ -984,7 +984,7 @@ class Actor(DirectObject, NodePath):
             return None
             return None
         subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
         subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
         partDef = partBundleDict.get(subpartDef.truePartName)
         partDef = partBundleDict.get(subpartDef.truePartName)
-        if partDef != None:
+        if partDef is not None:
             return partDef.getBundle()
             return partDef.getBundle()
         return None
         return None
 
 
@@ -1001,9 +1001,9 @@ class Actor(DirectObject, NodePath):
             return
             return
 
 
         # remove the part
         # remove the part
-        if (partName in partBundleDict):
+        if partName in partBundleDict:
             partBundleDict[partName].partBundleNP.removeNode()
             partBundleDict[partName].partBundleNP.removeNode()
-            del(partBundleDict[partName])
+            del partBundleDict[partName]
 
 
         # find the corresponding anim control dict
         # find the corresponding anim control dict
         if self.mergeLODBundles:
         if self.mergeLODBundles:
@@ -1014,8 +1014,8 @@ class Actor(DirectObject, NodePath):
             return
             return
 
 
         # remove the animations
         # remove the animations
-        if (partName in partDict):
-            del(partDict[partName])
+        if partName in partDict:
+            del partDict[partName]
 
 
     def hidePart(self, partName, lodName="lodRoot"):
     def hidePart(self, partName, lodName="lodRoot"):
         """
         """
@@ -1093,7 +1093,7 @@ class Actor(DirectObject, NodePath):
         if node is None:
         if node is None:
             node = partDef.partBundleNP.attachNewNode(jointName)
             node = partDef.partBundleNP.attachNewNode(jointName)
 
 
-        if (joint):
+        if joint:
             if localTransform:
             if localTransform:
                 joint.addLocalTransform(node.node())
                 joint.addLocalTransform(node.node())
             else:
             else:
@@ -1125,7 +1125,7 @@ class Actor(DirectObject, NodePath):
         # Get a handle to the joint.
         # Get a handle to the joint.
         joint = bundle.findChild(jointName)
         joint = bundle.findChild(jointName)
 
 
-        if (joint):
+        if joint:
             joint.clearNetTransforms()
             joint.clearNetTransforms()
             joint.clearLocalTransforms()
             joint.clearLocalTransforms()
         else:
         else:
@@ -1139,11 +1139,11 @@ class Actor(DirectObject, NodePath):
         joints=[]
         joints=[]
         pattern = GlobPattern(jointName)
         pattern = GlobPattern(jointName)
 
 
-        if lodName == None and self.mergeLODBundles:
+        if lodName is None and self.mergeLODBundles:
             # Get the common bundle.
             # Get the common bundle.
             partBundleDicts = [self.__commonBundleHandles]
             partBundleDicts = [self.__commonBundleHandles]
 
 
-        elif lodName == None:
+        elif lodName is None:
             # Get all LOD's.
             # Get all LOD's.
             partBundleDicts = self.__partBundleDict.values()
             partBundleDicts = self.__partBundleDict.values()
         else:
         else:
@@ -1232,7 +1232,7 @@ class Actor(DirectObject, NodePath):
             return None
             return None
 
 
         joint = bundle.findChild(jointName)
         joint = bundle.findChild(jointName)
-        if joint == None:
+        if joint is None:
             Actor.notify.warning("no joint named %s!" % (jointName))
             Actor.notify.warning("no joint named %s!" % (jointName))
             return None
             return None
         return joint.getDefaultValue()
         return joint.getDefaultValue()
@@ -1252,7 +1252,7 @@ class Actor(DirectObject, NodePath):
             return None
             return None
 
 
         joint = bundle.findChild(jointName)
         joint = bundle.findChild(jointName)
-        if joint == None:
+        if joint is None:
             Actor.notify.warning("no joint named %s!" % (jointName))
             Actor.notify.warning("no joint named %s!" % (jointName))
             return None
             return None
         return joint.getTransformState()
         return joint.getTransformState()
@@ -1277,7 +1277,7 @@ class Actor(DirectObject, NodePath):
         anyGood = False
         anyGood = False
         for bundleDict in self.__partBundleDict.values():
         for bundleDict in self.__partBundleDict.values():
             bundle = bundleDict[trueName].getBundle()
             bundle = bundleDict[trueName].getBundle()
-            if node == None:
+            if node is None:
                 node = self.attachNewNode(ModelNode(jointName))
                 node = self.attachNewNode(ModelNode(jointName))
                 joint = bundle.findChild(jointName)
                 joint = bundle.findChild(jointName)
                 if joint and isinstance(joint, MovingPartMatrix):
                 if joint and isinstance(joint, MovingPartMatrix):
@@ -1299,7 +1299,7 @@ class Actor(DirectObject, NodePath):
         optimal than controlJoint() for cases in which the transform
         optimal than controlJoint() for cases in which the transform
         is not intended to be animated during the lifetime of the
         is not intended to be animated during the lifetime of the
         Actor. """
         Actor. """
-        if transform == None:
+        if transform is None:
             transform = TransformState.makePosHprScale(pos, hpr, scale)
             transform = TransformState.makePosHprScale(pos, hpr, scale)
 
 
         subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
         subpartDef = self.__subpartDict.get(partName, Actor.SubpartDef(partName))
@@ -1330,7 +1330,7 @@ class Actor(DirectObject, NodePath):
             partDef = partBundleDict.get(subpartDef.truePartName)
             partDef = partBundleDict.get(subpartDef.truePartName)
             if partDef:
             if partDef:
                 joint = partDef.partBundleNP.find("**/" + jointName)
                 joint = partDef.partBundleNP.find("**/" + jointName)
-                if (joint.isEmpty()):
+                if joint.isEmpty():
                     Actor.notify.warning("%s not found!" % (jointName))
                     Actor.notify.warning("%s not found!" % (jointName))
                 else:
                 else:
                     return path.instanceTo(joint)
                     return path.instanceTo(joint)
@@ -1350,7 +1350,7 @@ class Actor(DirectObject, NodePath):
                 anotherPartDef = partBundleDict.get(anotherPartName)
                 anotherPartDef = partBundleDict.get(anotherPartName)
                 if anotherPartDef:
                 if anotherPartDef:
                     joint = anotherPartDef.partBundleNP.find("**/" + jointName)
                     joint = anotherPartDef.partBundleNP.find("**/" + jointName)
-                    if (joint.isEmpty()):
+                    if joint.isEmpty():
                         Actor.notify.warning("%s not found!" % (jointName))
                         Actor.notify.warning("%s not found!" % (jointName))
                     else:
                     else:
                         partDef.partBundleNP.reparentTo(joint)
                         partDef.partBundleNP.reparentTo(joint)
@@ -1395,10 +1395,10 @@ class Actor(DirectObject, NodePath):
         root under the given lod.
         root under the given lod.
         """
         """
         # check to see if we are working within an lod
         # check to see if we are working within an lod
-        if lodName != None:
+        if lodName is not None:
             # find the named lod node
             # find the named lod node
             lodRoot = self.__LODNode.find(str(lodName))
             lodRoot = self.__LODNode.find(str(lodName))
-            if root == None:
+            if root is None:
                 # no need to look further
                 # no need to look further
                 root = lodRoot
                 root = lodRoot
             else:
             else:
@@ -1406,7 +1406,7 @@ class Actor(DirectObject, NodePath):
                 root = lodRoot.find("**/" + root)
                 root = lodRoot.find("**/" + root)
         else:
         else:
             # start search from self if no root and no lod given
             # start search from self if no root and no lod given
-            if root == None:
+            if root is None:
                 root = self
                 root = self
 
 
         frontParts = root.findAllMatches("**/" + frontPartName)
         frontParts = root.findAllMatches("**/" + frontPartName)
@@ -1426,7 +1426,7 @@ class Actor(DirectObject, NodePath):
 
 
         # Find the back part.
         # Find the back part.
         backPart = root.find("**/" + backPartName)
         backPart = root.find("**/" + backPartName)
-        if (backPart.isEmpty()):
+        if backPart.isEmpty():
             Actor.notify.warning("no part named %s!" % (backPartName))
             Actor.notify.warning("no part named %s!" % (backPartName))
             return
             return
 
 
@@ -1442,7 +1442,7 @@ class Actor(DirectObject, NodePath):
 
 
 
 
     def fixBounds(self, partName = None):
     def fixBounds(self, partName = None):
-        if(partName == None):
+        if partName is None:
             #iterate through everything
             #iterate through everything
             for lodData in self.__partBundleDict.values():
             for lodData in self.__partBundleDict.values():
                 for partData in lodData.values():
                 for partData in lodData.values():
@@ -1473,7 +1473,7 @@ class Actor(DirectObject, NodePath):
         in this actor
         in this actor
         """
         """
         # if no part name specified fix all parts
         # if no part name specified fix all parts
-        if (part==None):
+        if part is None:
             part = self
             part = self
 
 
         # update all characters first
         # update all characters first
@@ -1531,12 +1531,12 @@ class Actor(DirectObject, NodePath):
         Play the given animation on the given part of the actor.
         Play the given animation on the given part of the actor.
         If no part is specified, try to play on all parts. NOTE:
         If no part is specified, try to play on all parts. NOTE:
         plays over ALL LODs"""
         plays over ALL LODs"""
-        if fromFrame == None:
+        if fromFrame is None:
             for control in self.getAnimControls(animName, partName):
             for control in self.getAnimControls(animName, partName):
                 control.play()
                 control.play()
         else:
         else:
             for control in self.getAnimControls(animName, partName):
             for control in self.getAnimControls(animName, partName):
-                if toFrame == None:
+                if toFrame is None:
                     control.play(fromFrame, control.getNumFrames() - 1)
                     control.play(fromFrame, control.getNumFrames() - 1)
                 else:
                 else:
                     control.play(fromFrame, toFrame)
                     control.play(fromFrame, toFrame)
@@ -1550,12 +1550,12 @@ class Actor(DirectObject, NodePath):
         all LOD's
         all LOD's
         """
         """
 
 
-        if fromFrame == None:
+        if fromFrame is None:
             for control in self.getAnimControls(animName, partName):
             for control in self.getAnimControls(animName, partName):
                 control.loop(restart)
                 control.loop(restart)
         else:
         else:
             for control in self.getAnimControls(animName, partName):
             for control in self.getAnimControls(animName, partName):
-                if toFrame == None:
+                if toFrame is None:
                     control.loop(restart, fromFrame, control.getNumFrames() - 1)
                     control.loop(restart, fromFrame, control.getNumFrames() - 1)
                 else:
                 else:
                     control.loop(restart, fromFrame, toFrame)
                     control.loop(restart, fromFrame, toFrame)
@@ -1567,11 +1567,11 @@ class Actor(DirectObject, NodePath):
         restarting at zero frame if requested. If no part name
         restarting at zero frame if requested. If no part name
         is given then try to loop on all parts. NOTE: loops on
         is given then try to loop on all parts. NOTE: loops on
         all LOD's"""
         all LOD's"""
-        if fromFrame == None:
+        if fromFrame is None:
             fromFrame = 0
             fromFrame = 0
 
 
         for control in self.getAnimControls(animName, partName):
         for control in self.getAnimControls(animName, partName):
-            if toFrame == None:
+            if toFrame is None:
                 control.pingpong(restart, fromFrame, control.getNumFrames() - 1)
                 control.pingpong(restart, fromFrame, control.getNumFrames() - 1)
             else:
             else:
                 control.pingpong(restart, fromFrame, toFrame)
                 control.pingpong(restart, fromFrame, toFrame)
@@ -1623,11 +1623,11 @@ class Actor(DirectObject, NodePath):
         Config.prc variable.
         Config.prc variable.
         """
         """
         for bundle in self.getPartBundles(partName = partName):
         for bundle in self.getPartBundles(partName = partName):
-            if blendType != None:
+            if blendType is not None:
                 bundle.setBlendType(blendType)
                 bundle.setBlendType(blendType)
-            if animBlend != None:
+            if animBlend is not None:
                 bundle.setAnimBlendFlag(animBlend)
                 bundle.setAnimBlendFlag(animBlend)
-            if frameBlend != None:
+            if frameBlend is not None:
                 bundle.setFrameBlendFlag(frameBlend)
                 bundle.setFrameBlendFlag(frameBlend)
 
 
     def enableBlend(self, blendType = PartBundle.BTNormalizedLinear, partName = None):
     def enableBlend(self, blendType = PartBundle.BTNormalizedLinear, partName = None):
@@ -1706,15 +1706,15 @@ class Actor(DirectObject, NodePath):
 
 
         partDict = self.__animControlDict.get(lodName)
         partDict = self.__animControlDict.get(lodName)
         # if this assertion fails, named lod was not present
         # if this assertion fails, named lod was not present
-        assert partDict != None
+        assert partDict is not None
 
 
         animDict = partDict.get(partName)
         animDict = partDict.get(partName)
-        if animDict == None:
+        if animDict is None:
             # part was not present
             # part was not present
             Actor.notify.warning("couldn't find part: %s" % (partName))
             Actor.notify.warning("couldn't find part: %s" % (partName))
         else:
         else:
             anim = animDict.get(animName)
             anim = animDict.get(animName)
-            if anim == None:
+            if anim is None:
                 # anim was not present
                 # anim was not present
                 assert Actor.notify.debug("couldn't find anim: %s" % (animName))
                 assert Actor.notify.debug("couldn't find anim: %s" % (animName))
                 pass
                 pass
@@ -1750,7 +1750,7 @@ class Actor(DirectObject, NodePath):
         If lodName is None or omitted, all LOD's are returned.
         If lodName is None or omitted, all LOD's are returned.
         """
         """
 
 
-        if partName == None and self.__subpartsComplete:
+        if partName is None and self.__subpartsComplete:
             # If we have the __subpartsComplete flag, and no partName
             # If we have the __subpartsComplete flag, and no partName
             # is specified, it really means to play the animation on
             # is specified, it really means to play the animation on
             # all subparts, not on the overall Actor.
             # all subparts, not on the overall Actor.
@@ -1759,12 +1759,12 @@ class Actor(DirectObject, NodePath):
         controls = []
         controls = []
         # build list of lodNames and corresponding animControlDicts
         # build list of lodNames and corresponding animControlDicts
         # requested.
         # requested.
-        if lodName == None or self.mergeLODBundles:
+        if lodName is None or self.mergeLODBundles:
             # Get all LOD's
             # Get all LOD's
             animControlDictItems = self.__animControlDict.items()
             animControlDictItems = self.__animControlDict.items()
         else:
         else:
             partDict = self.__animControlDict.get(lodName)
             partDict = self.__animControlDict.get(lodName)
-            if partDict == None:
+            if partDict is None:
                 Actor.notify.warning("couldn't find lod: %s" % (lodName))
                 Actor.notify.warning("couldn't find lod: %s" % (lodName))
                 animControlDictItems = []
                 animControlDictItems = []
             else:
             else:
@@ -1773,7 +1773,7 @@ class Actor(DirectObject, NodePath):
         for lodName, partDict in animControlDictItems:
         for lodName, partDict in animControlDictItems:
             # Now, build the list of partNames and the corresponding
             # Now, build the list of partNames and the corresponding
             # animDicts.
             # animDicts.
-            if partName == None:
+            if partName is None:
                 # Get all main parts, but not sub-parts.
                 # Get all main parts, but not sub-parts.
                 animDictItems = []
                 animDictItems = []
                 for thisPart, animDict in partDict.items():
                 for thisPart, animDict in partDict.items():
@@ -1791,14 +1791,14 @@ class Actor(DirectObject, NodePath):
 
 
                 for pName in partNameList:
                 for pName in partNameList:
                     animDict = partDict.get(pName)
                     animDict = partDict.get(pName)
-                    if animDict == None:
+                    if animDict is None:
                         # Maybe it's a subpart that hasn't been bound yet.
                         # Maybe it's a subpart that hasn't been bound yet.
                         subpartDef = self.__subpartDict.get(pName)
                         subpartDef = self.__subpartDict.get(pName)
                         if subpartDef:
                         if subpartDef:
                             animDict = {}
                             animDict = {}
                             partDict[pName] = animDict
                             partDict[pName] = animDict
 
 
-                    if animDict == None:
+                    if animDict is None:
                         # part was not present
                         # part was not present
                         Actor.notify.warning("couldn't find part: %s" % (pName))
                         Actor.notify.warning("couldn't find part: %s" % (pName))
                     else:
                     else:
@@ -1824,7 +1824,7 @@ class Actor(DirectObject, NodePath):
                         names = animDict.keys()
                         names = animDict.keys()
                     for animName in names:
                     for animName in names:
                         anim = animDict.get(animName)
                         anim = animDict.get(animName)
-                        if anim == None and partName != None:
+                        if anim is None and partName is not None:
                             for pName in partNameList:
                             for pName in partNameList:
                                 # Maybe it's a subpart that hasn't been bound yet.
                                 # Maybe it's a subpart that hasn't been bound yet.
                                 subpartDef = self.__subpartDict.get(pName)
                                 subpartDef = self.__subpartDict.get(pName)
@@ -1835,14 +1835,14 @@ class Actor(DirectObject, NodePath):
                                         anim = anim.makeCopy()
                                         anim = anim.makeCopy()
                                         animDict[animName] = anim
                                         animDict[animName] = anim
 
 
-                        if anim == None:
+                        if anim is None:
                             # anim was not present
                             # anim was not present
                             assert Actor.notify.debug("couldn't find anim: %s" % (animName))
                             assert Actor.notify.debug("couldn't find anim: %s" % (animName))
                             pass
                             pass
                         else:
                         else:
                             # bind the animation first if we need to
                             # bind the animation first if we need to
                             animControl = anim.animControl
                             animControl = anim.animControl
-                            if animControl == None:
+                            if animControl is None:
                                 animControl = self.__bindAnimToPart(
                                 animControl = self.__bindAnimToPart(
                                     animName, thisPart, lodName,
                                     animName, thisPart, lodName,
                                     allowAsyncBind = allowAsyncBind)
                                     allowAsyncBind = allowAsyncBind)
@@ -1869,7 +1869,7 @@ class Actor(DirectObject, NodePath):
         if isinstance(modelPath, NodePath):
         if isinstance(modelPath, NodePath):
             # If we got a NodePath instead of a string, use *that* as
             # If we got a NodePath instead of a string, use *that* as
             # the model directly.
             # the model directly.
-            if (copy):
+            if copy:
                 model = modelPath.copyTo(NodePath())
                 model = modelPath.copyTo(NodePath())
             else:
             else:
                 model = modelPath
                 model = modelPath
@@ -1898,15 +1898,15 @@ class Actor(DirectObject, NodePath):
             if model is not None:
             if model is not None:
                 model = NodePath(model)
                 model = NodePath(model)
 
 
-        if (model == None):
+        if model is None:
             raise IOError("Could not load Actor model %s" % (modelPath))
             raise IOError("Could not load Actor model %s" % (modelPath))
 
 
-        if (model.node().isOfType(Character.getClassType())):
+        if model.node().isOfType(Character.getClassType()):
             bundleNP = model
             bundleNP = model
         else:
         else:
             bundleNP = model.find("**/+Character")
             bundleNP = model.find("**/+Character")
 
 
-        if (bundleNP.isEmpty()):
+        if bundleNP.isEmpty():
             Actor.notify.warning("%s is not a character!" % (modelPath))
             Actor.notify.warning("%s is not a character!" % (modelPath))
             model.reparentTo(self.__geomNode)
             model.reparentTo(self.__geomNode)
         else:
         else:
@@ -1923,7 +1923,7 @@ class Actor(DirectObject, NodePath):
             # Now extract out the Character and integrate it with
             # Now extract out the Character and integrate it with
             # the Actor.
             # the Actor.
 
 
-            if (lodName!="lodRoot"):
+            if lodName != "lodRoot":
                 # parent to appropriate node under LOD switch
                 # parent to appropriate node under LOD switch
                 bundleNP.reparentTo(self.__LODNode.find(str(lodName)))
                 bundleNP.reparentTo(self.__LODNode.find(str(lodName)))
             else:
             else:
@@ -1965,7 +1965,7 @@ class Actor(DirectObject, NodePath):
             self.gotName = 1
             self.gotName = 1
 
 
         bundleDict = self.__partBundleDict.get(lodName, None)
         bundleDict = self.__partBundleDict.get(lodName, None)
-        if bundleDict == None:
+        if bundleDict is None:
             # make a dictionary to store these parts in
             # make a dictionary to store these parts in
             bundleDict = {}
             bundleDict = {}
             self.__partBundleDict[lodName] = bundleDict
             self.__partBundleDict[lodName] = bundleDict
@@ -2254,7 +2254,7 @@ class Actor(DirectObject, NodePath):
             for lodName in lodNames:
             for lodName in lodNames:
                 for partName in partNames:
                 for partName in partNames:
                     for animDef in self.__animControlDict[lodName][partName].values():
                     for animDef in self.__animControlDict[lodName][partName].values():
-                        if animDef.animControl != None:
+                        if animDef.animControl is not None:
                             # Try to clear any control effects before we let
                             # Try to clear any control effects before we let
                             # our handle on them go. This is especially
                             # our handle on them go. This is especially
                             # important if the anim control was blending
                             # important if the anim control was blending
@@ -2266,7 +2266,7 @@ class Actor(DirectObject, NodePath):
                 for partName in partNames:
                 for partName in partNames:
                     for anim in anims:
                     for anim in anims:
                         animDef = self.__animControlDict[lodName][partName].get(anim)
                         animDef = self.__animControlDict[lodName][partName].get(anim)
-                        if animDef and animDef.animControl != None:
+                        if animDef and animDef.animControl is not None:
                             # Try to clear any control effects before we let
                             # Try to clear any control effects before we let
                             # our handle on them go. This is especially
                             # our handle on them go. This is especially
                             # important if the anim control was blending
                             # important if the anim control was blending
@@ -2329,19 +2329,19 @@ class Actor(DirectObject, NodePath):
 
 
         partDict = self.__animControlDict[lodName]
         partDict = self.__animControlDict[lodName]
         animDict = partDict.get(partName)
         animDict = partDict.get(partName)
-        if animDict == None:
+        if animDict is None:
             # It must be a subpart that hasn't been bound yet.
             # It must be a subpart that hasn't been bound yet.
             animDict = {}
             animDict = {}
             partDict[partName] = animDict
             partDict[partName] = animDict
 
 
         anim = animDict.get(animName)
         anim = animDict.get(animName)
-        if anim == None:
+        if anim is None:
             # It must be a subpart that hasn't been bound yet.
             # It must be a subpart that hasn't been bound yet.
             anim = partDict[subpartDef.truePartName].get(animName)
             anim = partDict[subpartDef.truePartName].get(animName)
             anim = anim.makeCopy()
             anim = anim.makeCopy()
             animDict[animName] = anim
             animDict[animName] = anim
 
 
-        if anim == None:
+        if anim is None:
             Actor.notify.error("actor has no animation %s", animName)
             Actor.notify.error("actor has no animation %s", animName)
 
 
         # only bind if not already bound!
         # only bind if not already bound!
@@ -2396,7 +2396,7 @@ class Actor(DirectObject, NodePath):
 
 
                 # find the part in our tree
                 # find the part in our tree
                 bundleNP = partLod.find("**/%s%s"%(Actor.partPrefix,partName))
                 bundleNP = partLod.find("**/%s%s"%(Actor.partPrefix,partName))
-                if (bundleNP != None):
+                if bundleNP is not None:
                     # store the part bundle
                     # store the part bundle
                     self.__prepareBundle(bundleNP, partDef.partModel,
                     self.__prepareBundle(bundleNP, partDef.partModel,
                                          partName, lodName)
                                          partName, lodName)
@@ -2468,7 +2468,7 @@ class Actor(DirectObject, NodePath):
         else:
         else:
             lodNames = [lodName]
             lodNames = [lodName]
 
 
-        if partName == None and self.__subpartsComplete:
+        if partName is None and self.__subpartsComplete:
             partNames = self.__subpartDict.keys()
             partNames = self.__subpartDict.keys()
         else:
         else:
             partNames = [partName]
             partNames = [partName]