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+// Filename: audioVolumeAttrib.cxx
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+// Created by: darren (15Dec06)
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+//
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+////////////////////////////////////////////////////////////////////
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+//
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+// PANDA 3D SOFTWARE
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+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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+//
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+// All use of this software is subject to the terms of the Panda 3d
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+// Software license. You should have received a copy of this license
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+// along with this source code; you will also find a current copy of
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+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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+//
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+// To contact the maintainers of this program write to
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+// [email protected] .
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+//
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+////////////////////////////////////////////////////////////////////
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+
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+#include "audioVolumeAttrib.h"
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+#include "attribSlots.h"
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+#include "graphicsStateGuardianBase.h"
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+#include "dcast.h"
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+#include "bamReader.h"
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+#include "bamWriter.h"
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+#include "datagram.h"
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+#include "datagramIterator.h"
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+#include "config_pgraph.h"
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+
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+TypeHandle AudioVolumeAttrib::_type_handle;
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+CPT(RenderAttrib) AudioVolumeAttrib::_identity_attrib;
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::Constructor
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+// Access: Protected
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+// Description: Use AudioVolumeAttrib::make() to construct a new
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+// AudioVolumeAttrib object.
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+////////////////////////////////////////////////////////////////////
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+AudioVolumeAttrib::
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+AudioVolumeAttrib(bool off, float volume) :
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+ _off(off),
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+ _volume(volume)
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+{
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+ nassertv(_volume >= 0.f);
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+ _has_volume = !IS_NEARLY_EQUAL(_volume, 1.0f);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::make_identity
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+// Access: Published, Static
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+// Description: Constructs an identity audio volume attrib.
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+////////////////////////////////////////////////////////////////////
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+CPT(RenderAttrib) AudioVolumeAttrib::
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+make_identity() {
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+ // We make identity a special case and store a pointer forever once
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+ // we find it the first time.
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+ if (_identity_attrib == (AudioVolumeAttrib *)NULL) {
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+ AudioVolumeAttrib *attrib = new AudioVolumeAttrib(false, 1.0f);;
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+ _identity_attrib = return_new(attrib);
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+ }
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+
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+ return _identity_attrib;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::make
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+// Access: Published, Static
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+// Description: Constructs a new AudioVolumeAttrib object that indicates
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+// audio volume should be scaled by the indicated factor.
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+////////////////////////////////////////////////////////////////////
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+CPT(RenderAttrib) AudioVolumeAttrib::
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+make(float volume) {
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+ AudioVolumeAttrib *attrib = new AudioVolumeAttrib(false, volume);
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+ return return_new(attrib);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::make_off
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+// Access: Published, Static
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+// Description: Constructs a new AudioVolumeAttrib object that ignores
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+// any AudioVolumeAttrib inherited from above. You may
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+// also specify an additional volume scale to apply to
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+// geometry below (using set_volume()).
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+////////////////////////////////////////////////////////////////////
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+CPT(RenderAttrib) AudioVolumeAttrib::
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+make_off() {
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+ AudioVolumeAttrib *attrib =
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+ new AudioVolumeAttrib(true, 1.0f);
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+ return return_new(attrib);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::set_volume
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+// Access: Published
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+// Description: Returns a new AudioVolumeAttrib, just like this one, but
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+// with the volume changed to the indicated value.
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+////////////////////////////////////////////////////////////////////
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+CPT(RenderAttrib) AudioVolumeAttrib::
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+set_volume(float volume) const {
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+ AudioVolumeAttrib *attrib = new AudioVolumeAttrib(*this);
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+ assert(volume >= 0.f);
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+ attrib->_volume = volume;
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+ attrib->_has_volume = !IS_NEARLY_EQUAL(volume, 1.0f);
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+ return return_new(attrib);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::output
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+// Access: Public, Virtual
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+// Description:
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+////////////////////////////////////////////////////////////////////
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+void AudioVolumeAttrib::
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+output(ostream &out) const {
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+ out << get_type() << ":";
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+ if (is_off()) {
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+ out << "off";
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+ }
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+ if (has_volume()) {
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+ out << "(" << get_volume() << ")";
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+
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+ } else if (!is_off()) {
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+ out << "identity";
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+ }
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::compare_to_impl
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+// Access: Protected, Virtual
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+// Description: Intended to be overridden by derived AudioVolumeAttrib
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+// types to return a unique number indicating whether
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+// this AudioVolumeAttrib is equivalent to the other one.
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+//
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+// This should return 0 if the two AudioVolumeAttrib objects
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+// are equivalent, a number less than zero if this one
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+// should be sorted before the other one, and a number
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+// greater than zero otherwise.
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+//
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+// This will only be called with two AudioVolumeAttrib
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+// objects whose get_type() functions return the same.
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+////////////////////////////////////////////////////////////////////
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+int AudioVolumeAttrib::
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+compare_to_impl(const RenderAttrib *other) const {
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+ const AudioVolumeAttrib *ta;
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+ DCAST_INTO_R(ta, other, 0);
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+
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+ if (is_off() != ta->is_off()) {
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+ if (pgraph_cat.is_spam()) {
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+ pgraph_cat.spam()
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+ << "Comparing " << (int)is_off() << " to " << (int)ta->is_off() << " result = "
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+ << (int)is_off() - (int)ta->is_off() << "\n";
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+ }
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+
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+ return (int)is_off() - (int)ta->is_off();
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+ }
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+
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+ int result = int(_volume * 1000.0f) - int(ta->_volume * 1000.0f);
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+ if (pgraph_cat.is_spam()) {
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+ pgraph_cat.spam()
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+ << "Comparing " << _volume << " to " << ta->_volume << " result = "
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+ << result << "\n";
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+ }
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+
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+ return result;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::compose_impl
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+// Access: Protected, Virtual
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+// Description: Intended to be overridden by derived RenderAttrib
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+// types to specify how two consecutive RenderAttrib
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+// objects of the same type interact.
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+//
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+// This should return the result of applying the other
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+// RenderAttrib to a node in the scene graph below this
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+// RenderAttrib, which was already applied. In most
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+// cases, the result is the same as the other
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+// RenderAttrib (that is, a subsequent RenderAttrib
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+// completely replaces the preceding one). On the other
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+// hand, some kinds of RenderAttrib (for instance,
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+// ColorTransformAttrib) might combine in meaningful
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+// ways.
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+////////////////////////////////////////////////////////////////////
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+CPT(RenderAttrib) AudioVolumeAttrib::
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+compose_impl(const RenderAttrib *other) const {
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+ const AudioVolumeAttrib *ta;
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+ DCAST_INTO_R(ta, other, 0);
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+
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+ if (ta->is_off()) {
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+ return ta;
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+ }
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+
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+ AudioVolumeAttrib *attrib = new AudioVolumeAttrib(is_off(), ta->_volume * _volume);
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+ return return_new(attrib);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::invert_compose_impl
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+// Access: Protected, Virtual
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+// Description: Intended to be overridden by derived RenderAttrib
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+// types to specify how two consecutive RenderAttrib
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+// objects of the same type interact.
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+//
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+// See invert_compose() and compose_impl().
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+////////////////////////////////////////////////////////////////////
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+CPT(RenderAttrib) AudioVolumeAttrib::
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+invert_compose_impl(const RenderAttrib *other) const {
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+ if (is_off()) {
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+ return other;
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+ }
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+ const AudioVolumeAttrib *ta;
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+ DCAST_INTO_R(ta, other, 0);
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+ float new_volume = _volume == 0.0f ? 1.0f : ta->_volume / _volume;
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+
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+ AudioVolumeAttrib *attrib = new AudioVolumeAttrib(false, new_volume);
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+ return return_new(attrib);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::make_default_impl
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+// Access: Protected, Virtual
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+// Description: Intended to be overridden by derived AudioVolumeAttrib
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+// types to specify what the default property for a
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+// AudioVolumeAttrib of this type should be.
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+//
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+// This should return a newly-allocated AudioVolumeAttrib of
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+// the same type that corresponds to whatever the
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+// standard default for this kind of AudioVolumeAttrib is.
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+////////////////////////////////////////////////////////////////////
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+RenderAttrib *AudioVolumeAttrib::
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+make_default_impl() const {
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+ return new AudioVolumeAttrib(false, 1.0f);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::store_into_slot
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+// Access: Public, Virtual
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+// Description: Stores this attrib into the appropriate slot of
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+// an object of class AttribSlots.
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+////////////////////////////////////////////////////////////////////
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+void AudioVolumeAttrib::
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+store_into_slot(AttribSlots *slots) const {
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+ slots->_audio_volume = this;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::register_with_read_factory
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+// Access: Public, Static
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+// Description: Tells the BamReader how to create objects of type
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+// AudioVolumeAttrib.
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+////////////////////////////////////////////////////////////////////
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+void AudioVolumeAttrib::
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+register_with_read_factory() {
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+ BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::write_datagram
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+// Access: Public, Virtual
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+// Description: Writes the contents of this object to the datagram
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+// for shipping out to a Bam file.
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+////////////////////////////////////////////////////////////////////
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+void AudioVolumeAttrib::
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+write_datagram(BamWriter *manager, Datagram &dg) {
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+ RenderAttrib::write_datagram(manager, dg);
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+
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+ // We cheat, and modify the bam stream without upping the bam
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+ // version. We can do this since we know that no existing bam files
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+ // have an AudioVolumeAttrib in them.
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+ dg.add_bool(_off);
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+ dg.add_float32(_volume);
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::make_from_bam
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+// Access: Protected, Static
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+// Description: This function is called by the BamReader's factory
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+// when a new object of type AudioVolumeAttrib is encountered
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+// in the Bam file. It should create the AudioVolumeAttrib
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+// and extract its information from the file.
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+////////////////////////////////////////////////////////////////////
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+TypedWritable *AudioVolumeAttrib::
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+make_from_bam(const FactoryParams ¶ms) {
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+ AudioVolumeAttrib *attrib = new AudioVolumeAttrib(false, 1.0f);
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+ DatagramIterator scan;
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+ BamReader *manager;
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+
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+ parse_params(params, scan, manager);
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+ attrib->fillin(scan, manager);
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+
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+ return attrib;
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+}
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+
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+////////////////////////////////////////////////////////////////////
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+// Function: AudioVolumeAttrib::fillin
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+// Access: Protected
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+// Description: This internal function is called by make_from_bam to
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+// read in all of the relevant data from the BamFile for
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+// the new AudioVolumeAttrib.
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+////////////////////////////////////////////////////////////////////
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+void AudioVolumeAttrib::
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+fillin(DatagramIterator &scan, BamReader *manager) {
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+ RenderAttrib::fillin(scan, manager);
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+
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+ _off = scan.get_bool();
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+ _volume = scan.get_float32();
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+ nassertv(_volume >= 0.f);
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+ _has_volume = !IS_NEARLY_EQUAL(_volume, 1.0f);
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+}
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