Browse Source

grutil: fix wrong method name in LineSegs docstrings

rdb 6 years ago
parent
commit
2b9cc61d04
2 changed files with 2 additions and 2 deletions
  1. 1 1
      panda/src/grutil/lineSegs.I
  2. 1 1
      panda/src/grutil/lineSegs.cxx

+ 1 - 1
panda/src/grutil/lineSegs.I

@@ -99,7 +99,7 @@ draw_to(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
  * Creates a new GeomNode that will render the series of line segments and
  * Creates a new GeomNode that will render the series of line segments and
  * points described via calls to move_to() and draw_to().  The lines and
  * points described via calls to move_to() and draw_to().  The lines and
  * points are created with the color and thickness established by calls to
  * points are created with the color and thickness established by calls to
- * set_color() and set_thick().
+ * set_color() and set_thickness().
  *
  *
  * If dynamic is true, the line segments will be created with the dynamic Geom
  * If dynamic is true, the line segments will be created with the dynamic Geom
  * setting, optimizing them for runtime vertex animation.
  * setting, optimizing them for runtime vertex animation.

+ 1 - 1
panda/src/grutil/lineSegs.cxx

@@ -164,7 +164,7 @@ get_current_position() {
  * Appends to an existing GeomNode a new Geom that will render the series of
  * Appends to an existing GeomNode a new Geom that will render the series of
  * line segments and points described via calls to move_to() and draw_to().
  * line segments and points described via calls to move_to() and draw_to().
  * The lines and points are created with the color and thickness established
  * The lines and points are created with the color and thickness established
- * by calls to set_color() and set_thick().
+ * by calls to set_color() and set_thickness().
  *
  *
  * If dynamic is true, the line segments will be created with the dynamic Geom
  * If dynamic is true, the line segments will be created with the dynamic Geom
  * setting, optimizing them for runtime vertex animation.
  * setting, optimizing them for runtime vertex animation.