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Smarter about adding textures to the renderer.

Josh Wilson 20 years ago
parent
commit
2bfc323fee
1 changed files with 2 additions and 8 deletions
  1. 2 8
      direct/src/tkpanels/ParticlePanel.py

+ 2 - 8
direct/src/tkpanels/ParticlePanel.py

@@ -2331,17 +2331,11 @@ class ParticlePanel(AppShell):
             if(widget and widget.valid):
             if(widget and widget.valid):
                 if(widget.animSourceType == SpriteAnim.STTexture):
                 if(widget.animSourceType == SpriteAnim.STTexture):
                     texSource = self.getVariable('Sprite Renderer', `x` + ' Anim Texture').get()
                     texSource = self.getVariable('Sprite Renderer', `x` + ' Anim Texture').get()
-                    if(x == 0):
-                        ren.setTextureFromFile(texSource)
-                    else:
-                        ren.addTextureFromFile(texSource)
+                    ren.addTextureFromFile(texSource)
                 else:
                 else:
                     modelSource = self.getVariable('Sprite Renderer', `x` + ' Anim Model').get()
                     modelSource = self.getVariable('Sprite Renderer', `x` + ' Anim Model').get()
                     nodeSource = self.getVariable('Sprite Renderer', `x` + ' Anim Node').get()
                     nodeSource = self.getVariable('Sprite Renderer', `x` + ' Anim Node').get()
-                    if(x == 0):
-                        ren.setTextureFromNode(modelSource,nodeSource)
-                    else:
-                        ren.addTextureFromNode(modelSource,nodeSource)
+                    ren.addTextureFromNode(modelSource,nodeSource)
     
     
     ## FORCEGROUP COMMANDS ##
     ## FORCEGROUP COMMANDS ##
     def updateForceWidgets(self):
     def updateForceWidgets(self):