|
@@ -3353,6 +3353,36 @@ class LevelStyleManager:
|
|
|
attribute.setList(styleLists[type])
|
|
attribute.setList(styleLists[type])
|
|
|
# Store them according to neighborhood
|
|
# Store them according to neighborhood
|
|
|
attrDict[type][neighborhood] = attribute
|
|
attrDict[type][neighborhood] = attribute
|
|
|
|
|
+
|
|
|
|
|
+ # Now create attribute entries sorted according to number of walls
|
|
|
|
|
+ attrDict = {}
|
|
|
|
|
+ # Create an attribute dictionary entry for each building height type
|
|
|
|
|
+ for i in range(1,4):
|
|
|
|
|
+ key = 'building_style_' + `i` + '_wall'
|
|
|
|
|
+ attrDict[i] = self.attributeDictionary[key] = {}
|
|
|
|
|
+ # For each neighborhood create attribute for each height type
|
|
|
|
|
+ for neighborhood in NEIGHBORHOODS:
|
|
|
|
|
+ # Temp lists to accumulate neighborhood styles
|
|
|
|
|
+ # sorted by height type
|
|
|
|
|
+ styleLists = {}
|
|
|
|
|
+ for i in range(1,4):
|
|
|
|
|
+ styleLists[i] = []
|
|
|
|
|
+
|
|
|
|
|
+ # Sort through the styles and store in separate lists
|
|
|
|
|
+ for style in styleDict[neighborhood].getList():
|
|
|
|
|
+ # Put in code for number of walls into building styles
|
|
|
|
|
+ heightType = string.strip(string.split(style.name, ':')[1])
|
|
|
|
|
+ heightList = map(string.atof, string.split(heightType, '_'))
|
|
|
|
|
+ numWalls = len(heightList)
|
|
|
|
|
+ if styleLists.has_key(numWalls):
|
|
|
|
|
+ styleLists[numWalls].append(style)
|
|
|
|
|
+
|
|
|
|
|
+ # Now put these lists in appropriate neighborhood attribute
|
|
|
|
|
+ for i in range(1,4):
|
|
|
|
|
+ attribute = LevelAttribute('building_style_' + `i` + '_wall')
|
|
|
|
|
+ attribute.setList(styleLists[i])
|
|
|
|
|
+ # Store them according to neighborhood
|
|
|
|
|
+ attrDict[i][neighborhood] = attribute
|
|
|
|
|
|
|
|
def createBuildingStyleDictionary(self, neighborhood):
|
|
def createBuildingStyleDictionary(self, neighborhood):
|
|
|
"""
|
|
"""
|