@@ -1703,7 +1703,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
}
- into += i * 4;
+ into += 4;
// Apply the default OpenGL lights otherwise.
// Special exception for light 0, which defaults to white.
@@ -1719,7 +1719,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
into[1].set(1, 0, 0, 0);
into[2].set(0, 0, 0, 0);
into[3].set(0, 0, 0, 0);
return;