|
@@ -2309,10 +2309,10 @@ issue_parameters(int altered) {
|
|
|
_glgsg->_glUniformMatrix3fv(p, 1, true, upper3.get_data());
|
|
_glgsg->_glUniformMatrix3fv(p, 1, true, upper3.get_data());
|
|
|
continue;
|
|
continue;
|
|
|
}
|
|
}
|
|
|
- case Shader::SMP_int: _glgsg->_glUniform1i(p, ((int *)data)[0]);
|
|
|
|
|
- case Shader::SMP_ivec2: _glgsg->_glUniform2iv(p, 1, (int *)data);
|
|
|
|
|
- case Shader::SMP_ivec3: _glgsg->_glUniform3iv(p, 1, (int *)data);
|
|
|
|
|
- case Shader::SMP_ivec4: _glgsg->_glUniform4iv(p, 1, (int *)data);
|
|
|
|
|
|
|
+ case Shader::SMP_int: _glgsg->_glUniform1i(p, ((int *)data)[0]); continue;
|
|
|
|
|
+ case Shader::SMP_ivec2: _glgsg->_glUniform2iv(p, 1, (int *)data); continue;
|
|
|
|
|
+ case Shader::SMP_ivec3: _glgsg->_glUniform3iv(p, 1, (int *)data); continue;
|
|
|
|
|
+ case Shader::SMP_ivec4: _glgsg->_glUniform4iv(p, 1, (int *)data); continue;
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|