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-//: collisionPlane.I
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-// Created by: drose (25Apr00)
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-//
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-////////////////////////////////////////////////////////////////////
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-//
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-// PANDA 3D SOFTWARE
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-// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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-//
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-// All use of this software is subject to the terms of the Panda 3d
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-// Software license. You should have received a copy of this license
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-// along with this source code; you will also find a current copy of
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-// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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-//
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-// To contact the maintainers of this program write to
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-// [email protected] .
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-//
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-////////////////////////////////////////////////////////////////////
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-
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: CollisionPlane::Default Constructor
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-// Access: Protected
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-// Description: This is only for the convenience of CollisionPolygon.
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-// Normally, you should not attempt to create an
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-// uninitialized CollisionPlane.
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-////////////////////////////////////////////////////////////////////
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-INLINE CollisionFloorMesh::
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-CollisionFloorMesh() {
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: CollisionFloorMesh::Copy Constructor
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-// Access: Public
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-// Description:
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-////////////////////////////////////////////////////////////////////
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-INLINE CollisionFloorMesh::
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-CollisionFloorMesh(const CollisionFloorMesh ©) :
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- CollisionSolid(copy)
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-{
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: CollisionFloorMesh::flush_level
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-// Access: Public, Static
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-// Description: Flushes the PStatCollectors used during traversal.
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-////////////////////////////////////////////////////////////////////
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-INLINE void CollisionFloorMesh::
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-flush_level() {
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- _volume_pcollector.flush_level();
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- _test_pcollector.flush_level();
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: CollisionFloorMesh::add_vertex
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-// Access: Published
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-// Description: store away a vertex to index against
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-////////////////////////////////////////////////////////////////////
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-INLINE void CollisionFloorMesh::
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-add_vertex(const LPoint3f &vert) {
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- _vertices.push_back(vert);
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-}
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-
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-INLINE const unsigned int CollisionFloorMesh::
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-get_num_vertices() const {
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- return _vertices.size();
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-}
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-
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-INLINE const unsigned int CollisionFloorMesh::
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-get_num_triangles() const {
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- return _triangles.size();
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-}
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-
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-INLINE const LPoint3d CollisionFloorMesh::
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-get_triangle(unsigned int index) const {
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- CollisionFloorMesh::TriangleIndices tri = _triangles[index];
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- return LPoint3d(tri.p1, tri.p2, tri.p3);
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-}
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-
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-
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-INLINE const LPoint3f CollisionFloorMesh::
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-get_vertex(unsigned int index) const {
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- return _vertices[index];
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-}
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