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@@ -436,7 +436,7 @@ lookup_bilinear(LColor &color, PN_stdfloat u, PN_stdfloat v) const {
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* rectangle defined by the specified coordinate range.
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* rectangle defined by the specified coordinate range.
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*
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*
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* The texel color is linearly filtered over the entire region. u, v, and w
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* The texel color is linearly filtered over the entire region. u, v, and w
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- * will wrap around regardless of the texture's wrap mode.
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+ * must be in the range [0, 1].
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*/
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*/
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void TexturePeeker::
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void TexturePeeker::
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filter_rect(LColor &color,
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filter_rect(LColor &color,
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@@ -464,7 +464,7 @@ filter_rect(LColor &color,
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* rectangle defined by the specified coordinate range.
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* rectangle defined by the specified coordinate range.
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*
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*
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* The texel color is linearly filtered over the entire region. u, v, and w
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* The texel color is linearly filtered over the entire region. u, v, and w
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- * will wrap around regardless of the texture's wrap mode.
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+ * must be in the range [0, 1].
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*/
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*/
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void TexturePeeker::
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void TexturePeeker::
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filter_rect(LColor &color,
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filter_rect(LColor &color,
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