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@@ -180,9 +180,11 @@ write_3d_face(EggPolygon *poly, ostream &out) {
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out << "0\n3DFACE\n"
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<< "8\n" << _group->get_name() << "\n";
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+ // Since DXF uses a clockwise ordering convention, we must
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+ // reverse the order in which we write out the vertices.
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int i;
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- EggPolygon::iterator vi;
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- for (i = 0, vi = poly->begin(); vi != poly->end(); ++i, ++vi) {
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+ EggPolygon::reverse_iterator vi;
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+ for (i = 0, vi = poly->rbegin(); vi != poly->rend(); ++i, ++vi) {
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EggVertex *vtx = (*vi);
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LVecBase3d pos = vtx->get_pos3() * _group->get_vertex_frame();
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out << 10 + i << "\n" << pos[0] << "\n"
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