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shippilot2 is safe with new ships

Zachary Pavlov 19 years ago
parent
commit
304f29a4e2
1 changed files with 3 additions and 3 deletions
  1. 3 3
      direct/src/controls/ShipPilot2.py

+ 3 - 3
direct/src/controls/ShipPilot2.py

@@ -238,7 +238,7 @@ class ShipPilot2(PhysicsWalker):
 
 
             # hide other things on my ship that these spheres might collide
             # hide other things on my ship that these spheres might collide
             # with and which I dont need anyways...
             # with and which I dont need anyways...
-            shipCollWall = self.avatarNodePath.hull.find("**/collision_hull")
+            shipCollWall = self.avatarNodePath.transNode.find("**/collision_hull")
             if not shipCollWall.isEmpty():
             if not shipCollWall.isEmpty():
                 shipCollWall.stash()
                 shipCollWall.stash()
         elif self.useOneSphere:
         elif self.useOneSphere:
@@ -262,7 +262,7 @@ class ShipPilot2(PhysicsWalker):
 
 
             # hide other things on my ship that these spheres might collide
             # hide other things on my ship that these spheres might collide
             # with and which I dont need anyways...
             # with and which I dont need anyways...
-            shipCollWall = self.avatarNodePath.hull.find("**/collision_hull")
+            shipCollWall = self.avatarNodePath.transNode.find("**/collision_hull")
             if not shipCollWall.isEmpty():
             if not shipCollWall.isEmpty():
                 shipCollWall.stash()
                 shipCollWall.stash()
         elif self.useDSSolid:
         elif self.useDSSolid:
@@ -287,7 +287,7 @@ class ShipPilot2(PhysicsWalker):
 
 
             # hide other things on my ship that these spheres might collide
             # hide other things on my ship that these spheres might collide
             # with and which I dont need anyways...
             # with and which I dont need anyways...
-            shipCollWall = self.avatarNodePath.hull.find("**/collision_hull")
+            shipCollWall = self.avatarNodePath.transNode.find("**/collision_hull")
             if not shipCollWall.isEmpty():
             if not shipCollWall.isEmpty():
                 shipCollWall.stash()
                 shipCollWall.stash()