|
|
@@ -276,8 +276,8 @@ class PhysicsWalker(DirectObject.DirectObject):
|
|
|
rotation = dt * self.__rotationSpeed
|
|
|
|
|
|
#debugTempH=self.avatarNodePath.getH()
|
|
|
- assert self.avatarNodePath.getPos()==physObject.getPosition()
|
|
|
- assert self.avatarNodePath.getHpr()==physObject.getOrientation().getHpr()
|
|
|
+ assert self.avatarNodePath.getHpr().almostEqual(physObject.getOrientation().getHpr(), 0.0001)
|
|
|
+ assert self.avatarNodePath.getPos().almostEqual(physObject.getPosition(), 0.0001)
|
|
|
|
|
|
# update pos:
|
|
|
# Take a step in the direction of our previous heading.
|
|
|
@@ -297,8 +297,8 @@ class PhysicsWalker(DirectObject.DirectObject):
|
|
|
# sync the change:
|
|
|
self.actorNode.updateTransform()
|
|
|
|
|
|
- assert self.avatarNodePath.getHpr()==physObject.getOrientation().getHpr()
|
|
|
- assert self.avatarNodePath.getPos()==physObject.getPosition()
|
|
|
+ assert self.avatarNodePath.getHpr().almostEqual(physObject.getOrientation().getHpr(), 0.0001)
|
|
|
+ assert self.avatarNodePath.getPos().almostEqual(physObject.getPosition(), 0.0001)
|
|
|
#assert self.avatarNodePath.getH()==debugTempH-rotation
|
|
|
messenger.send("avatarMoving")
|
|
|
else:
|