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add CollisionLine, compute normals for ray, line, and segment intersection tests

David Rose 21 years ago
parent
commit
347c04032b

+ 9 - 4
panda/src/collide/Sources.pp

@@ -18,11 +18,12 @@
     collisionHandlerPhysical.I collisionHandlerPhysical.h  \
     collisionHandlerPusher.I collisionHandlerPusher.h  \
     collisionHandlerQueue.h \
+    collisionLine.I collisionLine.h \
     collisionLevelState.I collisionLevelState.h \
     collisionNode.I collisionNode.h \
     collisionPlane.I collisionPlane.h  \
-    collisionPolygon.I collisionPolygon.h collisionRay.I  \
-    collisionRay.h \
+    collisionPolygon.I collisionPolygon.h \
+    collisionRay.I collisionRay.h \
     collisionRecorder.I collisionRecorder.h \
     collisionSegment.I collisionSegment.h  \
     collisionSolid.I collisionSolid.h \
@@ -42,9 +43,11 @@
     collisionHandlerPusher.cxx \
     collisionHandlerQueue.cxx  \
     collisionLevelState.cxx \
+    collisionLine.cxx \
     collisionNode.cxx \
     collisionPlane.cxx  \
-    collisionPolygon.cxx collisionRay.cxx \
+    collisionPolygon.cxx \
+    collisionRay.cxx \
     collisionRecorder.cxx \
     collisionSegment.cxx  \
     collisionSolid.cxx \
@@ -64,9 +67,11 @@
     collisionHandlerPusher.I collisionHandlerPusher.h \
     collisionHandlerQueue.h \
     collisionLevelState.I collisionLevelState.h \
+    collisionLine.I collisionLine.h \
     collisionNode.I collisionNode.h \
     collisionPlane.I collisionPlane.h \
-    collisionPolygon.I collisionPolygon.h collisionRay.I collisionRay.h \
+    collisionPolygon.I collisionPolygon.h \
+    collisionRay.I collisionRay.h \
     collisionRecorder.I collisionRecorder.h \
     collisionSegment.I collisionSegment.h \
     collisionSolid.I collisionSolid.h \

+ 1 - 0
panda/src/collide/collide_composite1.cxx

@@ -8,5 +8,6 @@
 #include "collisionHandlerPusher.cxx"
 #include "collisionHandlerQueue.cxx"
 #include "collisionLevelState.cxx"
+#include "collisionLine.cxx"
 #include "collisionNode.cxx"
 

+ 64 - 0
panda/src/collide/collisionLine.I

@@ -0,0 +1,64 @@
+// Filename: collisionLine.I
+// Created by:  drose (05Jan05)
+//
+////////////////////////////////////////////////////////////////////
+//
+// PANDA 3D SOFTWARE
+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
+//
+// All use of this software is subject to the terms of the Panda 3d
+// Software license.  You should have received a copy of this license
+// along with this source code; you will also find a current copy of
+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
+//
+// To contact the maintainers of this program write to
+// [email protected] .
+//
+////////////////////////////////////////////////////////////////////
+
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::Default Constructor
+//       Access: Public
+//  Description: Creates an invalid line.  This isn't terribly useful;
+//               it's expected that the user will subsequently adjust
+//               the line via set_origin()/set_direction() or
+//               set_from_lens().
+////////////////////////////////////////////////////////////////////
+INLINE CollisionLine::
+CollisionLine() {
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::Constructor
+//       Access: Public
+//  Description:
+////////////////////////////////////////////////////////////////////
+INLINE CollisionLine::
+CollisionLine(const LPoint3f &origin, const LVector3f &direction) :
+  CollisionRay(origin, direction)
+{
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::Constructor
+//       Access: Public
+//  Description:
+////////////////////////////////////////////////////////////////////
+INLINE CollisionLine::
+CollisionLine(float ox, float oy, float oz,
+              float dx, float dy, float dz) :
+  CollisionRay(ox, oy, oz, dx, dy, dz)
+{
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::Copy Constructor
+//       Access: Public
+//  Description:
+////////////////////////////////////////////////////////////////////
+INLINE CollisionLine::
+CollisionLine(const CollisionLine &copy) :
+  CollisionRay(copy)
+{
+}

+ 161 - 0
panda/src/collide/collisionLine.cxx

@@ -0,0 +1,161 @@
+// Filename: collisionLine.cxx
+// Created by:  drose (05Jan05)
+//
+////////////////////////////////////////////////////////////////////
+//
+// PANDA 3D SOFTWARE
+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
+//
+// All use of this software is subject to the terms of the Panda 3d
+// Software license.  You should have received a copy of this license
+// along with this source code; you will also find a current copy of
+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
+//
+// To contact the maintainers of this program write to
+// [email protected] .
+//
+////////////////////////////////////////////////////////////////////
+
+#include "collisionLine.h"
+#include "collisionHandler.h"
+#include "collisionEntry.h"
+#include "config_collide.h"
+#include "geom.h"
+#include "geomNode.h"
+#include "geomLinestrip.h"
+#include "boundingLine.h"
+#include "lensNode.h"
+#include "lens.h"
+#include "datagram.h"
+#include "datagramIterator.h"
+#include "bamReader.h"
+#include "bamWriter.h"
+
+TypeHandle CollisionLine::_type_handle;
+
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::make_copy
+//       Access: Public, Virtual
+//  Description:
+////////////////////////////////////////////////////////////////////
+CollisionSolid *CollisionLine::
+make_copy() {
+  return new CollisionLine(*this);
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::test_intersection
+//       Access: Public, Virtual
+//  Description:
+////////////////////////////////////////////////////////////////////
+PT(CollisionEntry) CollisionLine::
+test_intersection(const CollisionEntry &entry) const {
+  return entry.get_into()->test_intersection_from_line(entry);
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::output
+//       Access: Public, Virtual
+//  Description:
+////////////////////////////////////////////////////////////////////
+void CollisionLine::
+output(ostream &out) const {
+  out << "line, o (" << get_origin() << "), d (" << get_direction() << ")";
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::fill_viz_geom
+//       Access: Protected, Virtual
+//  Description: Fills the _viz_geom GeomNode up with Geoms suitable
+//               for rendering this solid.
+////////////////////////////////////////////////////////////////////
+void CollisionLine::
+fill_viz_geom() {
+  if (collide_cat.is_debug()) {
+    collide_cat.debug()
+      << "Recomputing viz for " << *this << "\n";
+  }
+
+  GeomLinestrip *line = new GeomLinestrip;
+  PTA_Vertexf verts;
+  PTA_Colorf colors;
+  PTA_int lengths;
+
+  static const int num_points = 100;
+  static const double scale = 100.0;
+
+  verts.reserve(num_points);
+  colors.reserve(num_points);
+
+  for (int i = 0; i < num_points; i++) {
+    double t = ((double)i / (double)num_points - 0.5) * 2.0;
+    verts.push_back(get_origin() + t * scale * get_direction());
+
+    colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f) +
+                     fabs(t) * Colorf(0.0f, 0.0f, 0.0f, -1.0f));
+  }
+  line->set_coords(verts);
+  line->set_colors(colors, G_PER_VERTEX);
+
+  lengths.push_back(num_points-1);
+  line->set_lengths(lengths);
+
+  line->set_num_prims(1);
+
+  _viz_geom->add_geom(line, get_other_viz_state());
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::register_with_read_factory
+//       Access: Public, Static
+//  Description: Tells the BamReader how to create objects of type
+//               CollisionLine.
+////////////////////////////////////////////////////////////////////
+void CollisionLine::
+register_with_read_factory() {
+  BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::write_datagram
+//       Access: Public, Virtual
+//  Description: Writes the contents of this object to the datagram
+//               for shipping out to a Bam file.
+////////////////////////////////////////////////////////////////////
+void CollisionLine::
+write_datagram(BamWriter *manager, Datagram &dg) {
+  CollisionRay::write_datagram(manager, dg);
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::make_from_bam
+//       Access: Protected, Static
+//  Description: This function is called by the BamReader's factory
+//               when a new object of type CollisionLine is encountered
+//               in the Bam file.  It should create the CollisionLine
+//               and extract its information from the file.
+////////////////////////////////////////////////////////////////////
+TypedWritable *CollisionLine::
+make_from_bam(const FactoryParams &params) {
+  CollisionLine *node = new CollisionLine();
+  DatagramIterator scan;
+  BamReader *manager;
+
+  parse_params(params, scan, manager);
+  node->fillin(scan, manager);
+
+  return node;
+}
+
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionLine::fillin
+//       Access: Protected
+//  Description: This internal function is called by make_from_bam to
+//               read in all of the relevant data from the BamFile for
+//               the new CollisionLine.
+////////////////////////////////////////////////////////////////////
+void CollisionLine::
+fillin(DatagramIterator &scan, BamReader *manager) {
+  CollisionRay::fillin(scan, manager);
+}

+ 81 - 0
panda/src/collide/collisionLine.h

@@ -0,0 +1,81 @@
+// Filename: collisionLine.h
+// Created by:  drose (05Jan05)
+//
+////////////////////////////////////////////////////////////////////
+//
+// PANDA 3D SOFTWARE
+// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
+//
+// All use of this software is subject to the terms of the Panda 3d
+// Software license.  You should have received a copy of this license
+// along with this source code; you will also find a current copy of
+// the license at http://etc.cmu.edu/panda3d/docs/license/ .
+//
+// To contact the maintainers of this program write to
+// [email protected] .
+//
+////////////////////////////////////////////////////////////////////
+
+#ifndef COLLISIONLINE_H
+#define COLLISIONLINE_H
+
+#include "pandabase.h"
+
+#include "collisionRay.h"
+
+///////////////////////////////////////////////////////////////////
+//       Class : CollisionLine
+// Description : An infinite line, similar to a CollisionRay, except
+//               that it extends in both directions.  It is, however,
+//               directional.
+////////////////////////////////////////////////////////////////////
+class EXPCL_PANDA CollisionLine : public CollisionRay {
+PUBLISHED:
+  INLINE CollisionLine();
+  INLINE CollisionLine(const LPoint3f &origin, const LVector3f &direction);
+  INLINE CollisionLine(float ox, float oy, float oz,
+                       float dx, float dy, float dz);
+
+public:
+  INLINE CollisionLine(const CollisionLine &copy);
+  virtual CollisionSolid *make_copy();
+
+  virtual PT(CollisionEntry)
+  test_intersection(const CollisionEntry &entry) const;
+
+  virtual void output(ostream &out) const;
+
+protected:
+  virtual void fill_viz_geom();
+
+public:
+  static void register_with_read_factory();
+  virtual void write_datagram(BamWriter *manager, Datagram &dg);
+
+protected:
+  static TypedWritable *make_from_bam(const FactoryParams &params);
+  void fillin(DatagramIterator &scan, BamReader *manager);
+
+public:
+  static TypeHandle get_class_type() {
+    return _type_handle;
+  }
+  static void init_type() {
+    CollisionRay::init_type();
+    register_type(_type_handle, "CollisionLine",
+                  CollisionRay::get_class_type());
+  }
+  virtual TypeHandle get_type() const {
+    return get_class_type();
+  }
+  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
+
+private:
+  static TypeHandle _type_handle;
+};
+
+#include "collisionLine.I"
+
+#endif
+
+

+ 87 - 2
panda/src/collide/collisionPlane.cxx

@@ -21,7 +21,9 @@
 #include "collisionHandler.h"
 #include "collisionEntry.h"
 #include "collisionSphere.h"
+#include "collisionLine.h"
 #include "collisionRay.h"
+#include "collisionSegment.h"
 #include "config_collide.h"
 
 #include "pointerToArray.h"
@@ -138,6 +140,44 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
   return new_entry;
 }
 
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionPlane::test_intersection_from_line
+//       Access: Public, Virtual
+//  Description:
+////////////////////////////////////////////////////////////////////
+PT(CollisionEntry) CollisionPlane::
+test_intersection_from_line(const CollisionEntry &entry) const {
+  const CollisionLine *line;
+  DCAST_INTO_R(line, entry.get_from(), 0);
+
+  const LMatrix4f &wrt_mat = entry.get_wrt_mat();
+
+  LPoint3f from_origin = line->get_origin() * wrt_mat;
+  LVector3f from_direction = line->get_direction() * wrt_mat;
+
+  float t;
+  if (!_plane.intersects_line(t, from_origin, from_direction)) {
+    // No intersection.
+    return NULL;
+  }
+
+  if (collide_cat.is_debug()) {
+    collide_cat.debug()
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
+  }
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
+
+  LPoint3f into_intersection_point = from_origin + t * from_direction;
+
+  LVector3f normal = (has_effective_normal() && line->get_respect_effective_normal()) ? get_effective_normal() : get_normal();
+
+  new_entry->set_surface_normal(normal);
+  new_entry->set_surface_point(into_intersection_point);
+
+  return new_entry;
+}
+
 ////////////////////////////////////////////////////////////////////
 //     Function: CollisionPlane::test_intersection_from_ray
 //       Access: Public, Virtual
@@ -166,8 +206,8 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
 
   if (collide_cat.is_debug()) {
     collide_cat.debug()
-      << "intersection detected from " << entry.get_from_node_path() << " into "
-      << entry.get_into_node_path() << "\n";
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
   }
   PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
@@ -181,6 +221,51 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
   return new_entry;
 }
 
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionPlane::test_intersection_from_segment
+//       Access: Public, Virtual
+//  Description:
+////////////////////////////////////////////////////////////////////
+PT(CollisionEntry) CollisionPlane::
+test_intersection_from_segment(const CollisionEntry &entry) const {
+  const CollisionSegment *segment;
+  DCAST_INTO_R(segment, entry.get_from(), 0);
+
+  const LMatrix4f &wrt_mat = entry.get_wrt_mat();
+
+  LPoint3f from_a = segment->get_point_a() * wrt_mat;
+  LPoint3f from_b = segment->get_point_b() * wrt_mat;
+  LVector3f from_direction = from_b - from_a;
+
+  float t;
+  if (!_plane.intersects_line(t, from_a, from_direction)) {
+    // No intersection.
+    return NULL;
+  }
+
+  if (t < 0.0f || t > 1.0f) {
+    // The intersection point is before the start of the segment or
+    // after the end of the segment.
+    return NULL;
+  }
+
+  if (collide_cat.is_debug()) {
+    collide_cat.debug()
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
+  }
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
+
+  LPoint3f into_intersection_point = from_a + t * from_direction;
+
+  LVector3f normal = (has_effective_normal() && segment->get_respect_effective_normal()) ? get_effective_normal() : get_normal();
+
+  new_entry->set_surface_normal(normal);
+  new_entry->set_surface_point(into_intersection_point);
+
+  return new_entry;
+}
+
 ////////////////////////////////////////////////////////////////////
 //     Function: CollisionPlane::fill_viz_geom
 //       Access: Protected, Virtual

+ 4 - 0
panda/src/collide/collisionPlane.h

@@ -60,7 +60,11 @@ protected:
   virtual PT(CollisionEntry)
   test_intersection_from_sphere(const CollisionEntry &entry) const;
   virtual PT(CollisionEntry)
+  test_intersection_from_line(const CollisionEntry &entry) const;
+  virtual PT(CollisionEntry)
   test_intersection_from_ray(const CollisionEntry &entry) const;
+  virtual PT(CollisionEntry)
+  test_intersection_from_segment(const CollisionEntry &entry) const;
 
   virtual void fill_viz_geom();
 

+ 69 - 4
panda/src/collide/collisionPolygon.cxx

@@ -20,6 +20,7 @@
 #include "collisionHandler.h"
 #include "collisionEntry.h"
 #include "collisionSphere.h"
+#include "collisionLine.h"
 #include "collisionRay.h"
 #include "collisionSegment.h"
 #include "config_collide.h"
@@ -552,6 +553,70 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
   return new_entry;
 }
 
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionPolygon::test_intersection_from_line
+//       Access: Protected, Virtual
+//  Description: This is part of the double-dispatch implementation of
+//               test_intersection().  It is called when the "from"
+//               object is a line.
+////////////////////////////////////////////////////////////////////
+PT(CollisionEntry) CollisionPolygon::
+test_intersection_from_line(const CollisionEntry &entry) const {
+  if (_points.size() < 3) {
+    return NULL;
+  }
+
+  const CollisionLine *line;
+  DCAST_INTO_R(line, entry.get_from(), 0);
+
+  const LMatrix4f &wrt_mat = entry.get_wrt_mat();
+
+  LPoint3f from_origin = line->get_origin() * wrt_mat;
+  LVector3f from_direction = line->get_direction() * wrt_mat;
+
+  float t;
+  if (!get_plane().intersects_line(t, from_origin, from_direction)) {
+    // No intersection.
+    return NULL;
+  }
+
+  LPoint3f plane_point = from_origin + t * from_direction;
+  LPoint2f p = to_2d(plane_point);
+
+  const ClipPlaneAttrib *cpa = entry.get_into_clip_planes();
+  if (cpa != (ClipPlaneAttrib *)NULL) {
+    // We have a clip plane; apply it.
+    Points new_points;
+    apply_clip_plane(new_points, cpa, entry.get_into_node_path().get_net_transform());
+    if (new_points.size() < 3) {
+      return NULL;
+    }
+    if (!point_is_inside(p, new_points)) {
+      return NULL;
+    }
+
+  } else {
+    // No clip plane is in effect.  Do the default test.
+    if (!point_is_inside(p, _points)) {
+      return NULL;
+    }
+  }
+
+  if (collide_cat.is_debug()) {
+    collide_cat.debug()
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
+  }
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
+
+  LVector3f normal = (has_effective_normal() && line->get_respect_effective_normal()) ? get_effective_normal() : get_normal();
+
+  new_entry->set_surface_normal(normal);
+  new_entry->set_surface_point(plane_point);
+
+  return new_entry;
+}
+
 ////////////////////////////////////////////////////////////////////
 //     Function: CollisionPolygon::test_intersection_from_ray
 //       Access: Protected, Virtual
@@ -608,8 +673,8 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
 
   if (collide_cat.is_debug()) {
     collide_cat.debug()
-      << "intersection detected from " << entry.get_from_node_path() << " into "
-      << entry.get_into_node_path() << "\n";
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
   }
   PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
@@ -679,8 +744,8 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
 
   if (collide_cat.is_debug()) {
     collide_cat.debug()
-      << "intersection detected from " << entry.get_from_node_path() << " into "
-      << entry.get_into_node_path() << "\n";
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
   }
   PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 

+ 2 - 0
panda/src/collide/collisionPolygon.h

@@ -72,6 +72,8 @@ protected:
   virtual PT(CollisionEntry)
   test_intersection_from_sphere(const CollisionEntry &entry) const;
   virtual PT(CollisionEntry)
+  test_intersection_from_line(const CollisionEntry &entry) const;
+  virtual PT(CollisionEntry)
   test_intersection_from_ray(const CollisionEntry &entry) const;
   virtual PT(CollisionEntry)
   test_intersection_from_segment(const CollisionEntry &entry) const;

+ 1 - 0
panda/src/collide/collisionRay.I

@@ -16,6 +16,7 @@
 //
 ////////////////////////////////////////////////////////////////////
 
+
 ////////////////////////////////////////////////////////////////////
 //     Function: CollisionRay::Default Constructor
 //       Access: Public

+ 21 - 17
panda/src/collide/collisionRay.cxx

@@ -87,7 +87,7 @@ get_collision_origin() const {
 ////////////////////////////////////////////////////////////////////
 void CollisionRay::
 output(ostream &out) const {
-  out << "ray, o (" << _origin << "), d (" << _direction << ")";
+  out << "ray, o (" << get_origin() << "), d (" << get_direction() << ")";
 }
 
 ////////////////////////////////////////////////////////////////////
@@ -149,29 +149,33 @@ fill_viz_geom() {
       << "Recomputing viz for " << *this << "\n";
   }
 
-  GeomLinestrip *ray = new GeomLinestrip;
+  GeomLinestrip *line = new GeomLinestrip;
   PTA_Vertexf verts;
   PTA_Colorf colors;
   PTA_int lengths;
-  
-  #define NUM_POINTS 100
-  verts.reserve(NUM_POINTS);
-  colors.reserve(NUM_POINTS);
-
-  for (int i = 0; i < NUM_POINTS; i++) {
-    verts.push_back(_origin + (double)i * _direction);
-    colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f)+
-                     ((double)i / 100.0) * Colorf(0.0f, 0.0f, 0.0f, -1.0f));
+
+  static const int num_points = 100;
+  static const double scale = 100.0;
+
+  verts.reserve(num_points);
+  colors.reserve(num_points);
+
+  for (int i = 0; i < num_points; i++) {
+    double t = ((double)i / (double)num_points);
+    verts.push_back(get_origin() + t * scale * get_direction());
+
+    colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f) +
+                     t * Colorf(0.0f, 0.0f, 0.0f, -1.0f));
   }
-  ray->set_coords(verts);
-  ray->set_colors(colors, G_PER_VERTEX);
+  line->set_coords(verts);
+  line->set_colors(colors, G_PER_VERTEX);
 
-  lengths.push_back(NUM_POINTS-1);
-  ray->set_lengths(lengths);
+  lengths.push_back(num_points-1);
+  line->set_lengths(lengths);
 
-  ray->set_num_prims(1);
+  line->set_num_prims(1);
 
-  _viz_geom->add_geom(ray, get_other_viz_state());
+  _viz_geom->add_geom(line, get_other_viz_state());
 }
 
 ////////////////////////////////////////////////////////////////////

+ 15 - 0
panda/src/collide/collisionSolid.cxx

@@ -19,6 +19,7 @@
 #include "collisionSolid.h"
 #include "config_collide.h"
 #include "collisionSphere.h"
+#include "collisionLine.h"
 #include "collisionRay.h"
 #include "collisionSegment.h"
 
@@ -154,6 +155,20 @@ test_intersection_from_sphere(const CollisionEntry &) const {
   return NULL;
 }
 
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionSolid::test_intersection_from_line
+//       Access: Protected, Virtual
+//  Description: This is part of the double-dispatch implementation of
+//               test_intersection().  It is called when the "from"
+//               object is a line.
+////////////////////////////////////////////////////////////////////
+PT(CollisionEntry) CollisionSolid::
+test_intersection_from_line(const CollisionEntry &) const {
+  report_undefined_intersection_test(CollisionLine::get_class_type(),
+                                     get_type());
+  return NULL;
+}
+
 ////////////////////////////////////////////////////////////////////
 //     Function: CollisionSolid::test_intersection_from_ray
 //       Access: Protected, Virtual

+ 3 - 0
panda/src/collide/collisionSolid.h

@@ -87,6 +87,8 @@ protected:
   virtual PT(CollisionEntry)
   test_intersection_from_sphere(const CollisionEntry &entry) const;
   virtual PT(CollisionEntry)
+  test_intersection_from_line(const CollisionEntry &entry) const;
+  virtual PT(CollisionEntry)
   test_intersection_from_ray(const CollisionEntry &entry) const;
   virtual PT(CollisionEntry)
   test_intersection_from_segment(const CollisionEntry &entry) const;
@@ -143,6 +145,7 @@ private:
   static TypeHandle _type_handle;
 
   friend class CollisionSphere;
+  friend class CollisionLine;
   friend class CollisionRay;
   friend class CollisionSegment;
 };

+ 63 - 4
panda/src/collide/collisionSphere.cxx

@@ -18,6 +18,7 @@
 
 
 #include "collisionSphere.h"
+#include "collisionLine.h"
 #include "collisionRay.h"
 #include "collisionSegment.h"
 #include "collisionHandler.h"
@@ -164,6 +165,48 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
   return new_entry;
 }
 
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionSphere::test_intersection_from_line
+//       Access: Public, Virtual
+//  Description:
+////////////////////////////////////////////////////////////////////
+PT(CollisionEntry) CollisionSphere::
+test_intersection_from_line(const CollisionEntry &entry) const {
+  const CollisionLine *line;
+  DCAST_INTO_R(line, entry.get_from(), 0);
+
+  const LMatrix4f &wrt_mat = entry.get_wrt_mat();
+
+  LPoint3f from_origin = line->get_origin() * wrt_mat;
+  LVector3f from_direction = line->get_direction() * wrt_mat;
+
+  double t1, t2;
+  if (!intersects_line(t1, t2, from_origin, from_direction)) {
+    // No intersection.
+    return NULL;
+  }
+
+  if (collide_cat.is_debug()) {
+    collide_cat.debug()
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
+  }
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
+
+  LPoint3f into_intersection_point = from_origin + t1 * from_direction;
+  new_entry->set_surface_point(into_intersection_point);
+
+  if (has_effective_normal() && line->get_respect_effective_normal()) {
+    new_entry->set_surface_normal(get_effective_normal());
+  } else {
+    LVector3f normal = into_intersection_point - _center;
+    normal.normalize();
+    new_entry->set_surface_normal(normal);
+  }
+
+  return new_entry;
+}
+
 ////////////////////////////////////////////////////////////////////
 //     Function: CollisionSphere::test_intersection_from_ray
 //       Access: Public, Virtual
@@ -192,8 +235,8 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
 
   if (collide_cat.is_debug()) {
     collide_cat.debug()
-      << "intersection detected from " << entry.get_from_node_path() << " into "
-      << entry.get_into_node_path() << "\n";
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
   }
   PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
@@ -209,6 +252,14 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
   }
   new_entry->set_surface_point(into_intersection_point);
 
+  if (has_effective_normal() && ray->get_respect_effective_normal()) {
+    new_entry->set_surface_normal(get_effective_normal());
+  } else {
+    LVector3f normal = into_intersection_point - _center;
+    normal.normalize();
+    new_entry->set_surface_normal(normal);
+  }
+
   return new_entry;
 }
 
@@ -242,8 +293,8 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
 
   if (collide_cat.is_debug()) {
     collide_cat.debug()
-      << "intersection detected from " << entry.get_from_node_path() << " into "
-      << entry.get_into_node_path() << "\n";
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
   }
   PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
@@ -259,6 +310,14 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
   }
   new_entry->set_surface_point(into_intersection_point);
 
+  if (has_effective_normal() && segment->get_respect_effective_normal()) {
+    new_entry->set_surface_normal(get_effective_normal());
+  } else {
+    LVector3f normal = into_intersection_point - _center;
+    normal.normalize();
+    new_entry->set_surface_normal(normal);
+  }
+
   return new_entry;
 }
 

+ 2 - 0
panda/src/collide/collisionSphere.h

@@ -61,6 +61,8 @@ protected:
   virtual PT(CollisionEntry)
   test_intersection_from_sphere(const CollisionEntry &entry) const;
   virtual PT(CollisionEntry)
+  test_intersection_from_line(const CollisionEntry &entry) const;
+  virtual PT(CollisionEntry)
   test_intersection_from_ray(const CollisionEntry &entry) const;
   virtual PT(CollisionEntry)
   test_intersection_from_segment(const CollisionEntry &entry) const;

+ 90 - 4
panda/src/collide/collisionTube.cxx

@@ -17,6 +17,10 @@
 ////////////////////////////////////////////////////////////////////
 
 #include "collisionTube.h"
+#include "collisionSphere.h"
+#include "collisionLine.h"
+#include "collisionRay.h"
+#include "collisionSegment.h"
 #include "collisionHandler.h"
 #include "collisionEntry.h"
 #include "config_collide.h"
@@ -186,6 +190,56 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
   return new_entry;
 }
 
+////////////////////////////////////////////////////////////////////
+//     Function: CollisionTube::test_intersection_from_line
+//       Access: Public, Virtual
+//  Description:
+////////////////////////////////////////////////////////////////////
+PT(CollisionEntry) CollisionTube::
+test_intersection_from_line(const CollisionEntry &entry) const {
+  const CollisionLine *line;
+  DCAST_INTO_R(line, entry.get_from(), 0);
+
+  const LMatrix4f &wrt_mat = entry.get_wrt_mat();
+
+  LPoint3f from_origin = line->get_origin() * wrt_mat;
+  LVector3f from_direction = line->get_direction() * wrt_mat;
+
+  double t1, t2;
+  if (!intersects_line(t1, t2, from_origin, from_direction, 0.0f)) {
+    // No intersection.
+    return NULL;
+  }
+
+  if (collide_cat.is_debug()) {
+    collide_cat.debug()
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
+  }
+  PT(CollisionEntry) new_entry = new CollisionEntry(entry);
+
+  LPoint3f into_intersection_point = from_origin + t1 * from_direction;
+  set_intersection_point(new_entry, into_intersection_point, 0.0);
+
+  if (has_effective_normal() && line->get_respect_effective_normal()) {
+    new_entry->set_surface_normal(get_effective_normal());
+
+  } else {
+    LVector3f normal = into_intersection_point * _inv_mat;
+    if (normal[1] > _length) {
+      // The point is within the top endcap.
+      normal[1] -= _length;
+    } else if (normal[1] > 0.0f) {
+      // The point is within the cylinder body.
+      normal[1] = 0;
+    }
+    normal = normalize(normal * _mat);
+    new_entry->set_surface_normal(normal);
+  }
+
+  return new_entry;
+}
+
 ////////////////////////////////////////////////////////////////////
 //     Function: CollisionTube::test_intersection_from_ray
 //       Access: Public, Virtual
@@ -214,8 +268,8 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
 
   if (collide_cat.is_debug()) {
     collide_cat.debug()
-      << "intersection detected from " << entry.get_from_node_path() << " into "
-      << entry.get_into_node_path() << "\n";
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
   }
   PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
@@ -231,6 +285,22 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
   }
   set_intersection_point(new_entry, into_intersection_point, 0.0);
 
+  if (has_effective_normal() && ray->get_respect_effective_normal()) {
+    new_entry->set_surface_normal(get_effective_normal());
+
+  } else {
+    LVector3f normal = into_intersection_point * _inv_mat;
+    if (normal[1] > _length) {
+      // The point is within the top endcap.
+      normal[1] -= _length;
+    } else if (normal[1] > 0.0f) {
+      // The point is within the cylinder body.
+      normal[1] = 0;
+    }
+    normal = normalize(normal * _mat);
+    new_entry->set_surface_normal(normal);
+  }
+
   return new_entry;
 }
 
@@ -264,8 +334,8 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
 
   if (collide_cat.is_debug()) {
     collide_cat.debug()
-      << "intersection detected from " << entry.get_from_node_path() << " into "
-      << entry.get_into_node_path() << "\n";
+      << "intersection detected from " << entry.get_from_node_path()
+      << " into " << entry.get_into_node_path() << "\n";
   }
   PT(CollisionEntry) new_entry = new CollisionEntry(entry);
 
@@ -281,6 +351,22 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
   }
   set_intersection_point(new_entry, into_intersection_point, 0.0);
 
+  if (has_effective_normal() && segment->get_respect_effective_normal()) {
+    new_entry->set_surface_normal(get_effective_normal());
+
+  } else {
+    LVector3f normal = into_intersection_point * _inv_mat;
+    if (normal[1] > _length) {
+      // The point is within the top endcap.
+      normal[1] -= _length;
+    } else if (normal[1] > 0.0f) {
+      // The point is within the cylinder body.
+      normal[1] = 0;
+    }
+    normal = normalize(normal * _mat);
+    new_entry->set_surface_normal(normal);
+  }
+
   return new_entry;
 }
 

+ 2 - 0
panda/src/collide/collisionTube.h

@@ -70,6 +70,8 @@ protected:
   virtual PT(CollisionEntry)
   test_intersection_from_sphere(const CollisionEntry &entry) const;
   virtual PT(CollisionEntry)
+  test_intersection_from_line(const CollisionEntry &entry) const;
+  virtual PT(CollisionEntry)
   test_intersection_from_ray(const CollisionEntry &entry) const;
   virtual PT(CollisionEntry)
   test_intersection_from_segment(const CollisionEntry &entry) const;

+ 3 - 0
panda/src/collide/config_collide.cxx

@@ -25,6 +25,7 @@
 #include "collisionHandlerPhysical.h"
 #include "collisionHandlerPusher.h"
 #include "collisionHandlerQueue.h"
+#include "collisionLine.h"
 #include "collisionNode.h"
 #include "collisionPlane.h"
 #include "collisionPolygon.h"
@@ -85,6 +86,7 @@ init_libcollide() {
   CollisionHandlerPhysical::init_type();
   CollisionHandlerPusher::init_type();
   CollisionHandlerQueue::init_type();
+  CollisionLine::init_type();
   CollisionNode::init_type();
   CollisionPlane::init_type();
   CollisionPolygon::init_type();
@@ -101,6 +103,7 @@ init_libcollide() {
 
   // Registration of writeable object's creation
   // functions with BamReader's factory
+  CollisionLine::register_with_read_factory();
   CollisionNode::register_with_read_factory();
   CollisionPlane::register_with_read_factory();
   CollisionPolygon::register_with_read_factory();