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texture: support uint/float/half/sRGB textures in TexturePeeker

rdb 8 years ago
parent
commit
348b1c344d

+ 55 - 0
panda/src/gobj/texture.I

@@ -2324,6 +2324,61 @@ get_unsigned_short(const unsigned char *&p) {
   return (double)v.us / 65535.0;
   return (double)v.us / 65535.0;
 }
 }
 
 
+/**
+ * This is used by store() to retrieve the next consecutive component value
+ * from the indicated element of the array, which is taken to be an array of
+ * unsigned ints.
+ */
+INLINE double Texture::
+get_unsigned_int(const unsigned char *&p) {
+  union {
+    unsigned int ui;
+    uchar uc[4];
+  } v;
+  v.uc[0] = (*p++);
+  v.uc[1] = (*p++);
+  v.uc[2] = (*p++);
+  v.uc[3] = (*p++);
+  return (double)v.ui / 4294967295.0;
+}
+
+/**
+ * This is used by store() to retrieve the next consecutive component value
+ * from the indicated element of the array, which is taken to be an array of
+ * floats.
+ */
+INLINE double Texture::
+get_float(const unsigned char *&p) {
+  double v = *((float *)p);
+  p += 4;
+  return v;
+}
+
+/**
+ * This is used by store() to retrieve the next consecutive component value
+ * from the indicated element of the array, which is taken to be an array of
+ * half-floats.
+ */
+INLINE double Texture::
+get_half_float(const unsigned char *&p) {
+  union {
+    uint32_t ui;
+    float uf;
+  } v;
+  uint16_t in = *(uint16_t *)p;
+  p += 2;
+  uint32_t t1 = in & 0x7fff; // Non-sign bits
+  uint32_t t2 = in & 0x8000; // Sign bit
+  uint32_t t3 = in & 0x7c00; // Exponent
+  t1 <<= 13; // Align mantissa on MSB
+  t2 <<= 16; // Shift sign bit into position
+  t1 += 0x38000000; // Adjust bias
+  t1 = (t3 == 0 ? 0 : t1); // Denormals-as-zero
+  t1 |= t2; // Re-insert sign bit
+  v.ui = t1;
+  return v.uf;
+}
+
 /**
 /**
  * Returns true if the indicated filename ends in .txo or .txo.pz or .txo.gz,
  * Returns true if the indicated filename ends in .txo or .txo.pz or .txo.gz,
  * false otherwise.
  * false otherwise.

+ 3 - 0
panda/src/gobj/texture.h

@@ -856,6 +856,9 @@ private:
   INLINE static void store_scaled_short(unsigned char *&p, int value, double scale);
   INLINE static void store_scaled_short(unsigned char *&p, int value, double scale);
   INLINE static double get_unsigned_byte(const unsigned char *&p);
   INLINE static double get_unsigned_byte(const unsigned char *&p);
   INLINE static double get_unsigned_short(const unsigned char *&p);
   INLINE static double get_unsigned_short(const unsigned char *&p);
+  INLINE static double get_unsigned_int(const unsigned char *&p);
+  INLINE static double get_float(const unsigned char *&p);
+  INLINE static double get_half_float(const unsigned char *&p);
 
 
   INLINE static bool is_txo_filename(const Filename &fullpath);
   INLINE static bool is_txo_filename(const Filename &fullpath);
   INLINE static bool is_dds_filename(const Filename &fullpath);
   INLINE static bool is_dds_filename(const Filename &fullpath);

+ 55 - 2
panda/src/gobj/texturePeeker.cxx

@@ -82,6 +82,18 @@ TexturePeeker(Texture *tex, Texture::CData *cdata) {
     _get_component = Texture::get_unsigned_short;
     _get_component = Texture::get_unsigned_short;
     break;
     break;
 
 
+  case Texture::T_unsigned_int:
+    _get_component = Texture::get_unsigned_int;
+    break;
+
+  case Texture::T_float:
+    _get_component = Texture::get_float;
+    break;
+
+  case Texture::T_half_float:
+    _get_component = Texture::get_half_float;
+    break;
+
   default:
   default:
     // Not supported.
     // Not supported.
     _image.clear();
     _image.clear();
@@ -123,7 +135,6 @@ TexturePeeker(Texture *tex, Texture::CData *cdata) {
     break;
     break;
 
 
   case Texture::F_rgb:
   case Texture::F_rgb:
-  case Texture::F_srgb:
   case Texture::F_rgb5:
   case Texture::F_rgb5:
   case Texture::F_rgb8:
   case Texture::F_rgb8:
   case Texture::F_rgb12:
   case Texture::F_rgb12:
@@ -135,7 +146,6 @@ TexturePeeker(Texture *tex, Texture::CData *cdata) {
     break;
     break;
 
 
   case Texture::F_rgba:
   case Texture::F_rgba:
-  case Texture::F_srgb_alpha:
   case Texture::F_rgbm:
   case Texture::F_rgbm:
   case Texture::F_rgba4:
   case Texture::F_rgba4:
   case Texture::F_rgba5:
   case Texture::F_rgba5:
@@ -146,6 +156,25 @@ TexturePeeker(Texture *tex, Texture::CData *cdata) {
   case Texture::F_rgb10_a2:
   case Texture::F_rgb10_a2:
     _get_texel = get_texel_rgba;
     _get_texel = get_texel_rgba;
     break;
     break;
+
+  case Texture::F_srgb:
+    if (_component_type == Texture::T_unsigned_byte) {
+      _get_texel = get_texel_srgb;
+    } else {
+      gobj_cat.error()
+        << "sRGB texture should have component type T_unsigned_byte\n";
+    }
+    break;
+
+  case Texture::F_srgb_alpha:
+    if (_component_type == Texture::T_unsigned_byte) {
+      _get_texel = get_texel_srgba;
+    } else {
+      gobj_cat.error()
+        << "sRGB texture should have component type T_unsigned_byte\n";
+    }
+    break;
+
   default:
   default:
     // Not supported.
     // Not supported.
     gobj_cat.error() << "Unsupported texture peeker format: "
     gobj_cat.error() << "Unsupported texture peeker format: "
@@ -570,3 +599,27 @@ get_texel_rgba(LColor &color, const unsigned char *&p, GetComponentFunc *get_com
   color[0] = (*get_component)(p);
   color[0] = (*get_component)(p);
   color[3] = (*get_component)(p);
   color[3] = (*get_component)(p);
 }
 }
+
+/**
+ * Gets the color of the texel at byte p, given that the texture is in format
+ * F_srgb or similar.
+ */
+void TexturePeeker::
+get_texel_srgb(LColor &color, const unsigned char *&p, GetComponentFunc *get_component) {
+  color[2] = decode_sRGB_float(*p++);
+  color[1] = decode_sRGB_float(*p++);
+  color[0] = decode_sRGB_float(*p++);
+  color[3] = 1.0f;
+}
+
+/**
+ * Gets the color of the texel at byte p, given that the texture is in format
+ * F_srgb_alpha or similar.
+ */
+void TexturePeeker::
+get_texel_srgba(LColor &color, const unsigned char *&p, GetComponentFunc *get_component) {
+  color[2] = decode_sRGB_float(*p++);
+  color[1] = decode_sRGB_float(*p++);
+  color[0] = decode_sRGB_float(*p++);
+  color[3] = (*get_component)(p);
+}

+ 2 - 0
panda/src/gobj/texturePeeker.h

@@ -79,6 +79,8 @@ private:
   static void get_texel_la(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
   static void get_texel_la(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
   static void get_texel_rgb(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
   static void get_texel_rgb(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
   static void get_texel_rgba(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
   static void get_texel_rgba(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
+  static void get_texel_srgb(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
+  static void get_texel_srgba(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
 
 
   int _x_size;
   int _x_size;
   int _y_size;
   int _y_size;

+ 96 - 0
tests/gobj/test_texture_peek.py

@@ -0,0 +1,96 @@
+from panda3d.core import Texture, LColor
+from array import array
+
+
+def peeker_from_pixel(component_type, format, data):
+    """ Creates a 1-pixel texture with the given settings and pixel data,
+    then returns a TexturePeeker as result of calling texture.peek(). """
+
+    tex = Texture("")
+    tex.setup_1d_texture(1, component_type, format)
+    tex.set_ram_image(data)
+    peeker = tex.peek()
+    assert peeker.has_pixel(0, 0)
+    return peeker
+
+
+def test_texture_peek_ubyte():
+    maxval = 255
+    data = array('B', (2, 1, 0, maxval))
+    peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_rgba, data)
+
+    col = LColor()
+    peeker.fetch_pixel(col, 0, 0)
+    col *= maxval
+    assert col == (0, 1, 2, maxval)
+
+
+def test_texture_peek_ushort():
+    maxval = 65535
+    data = array('H', (2, 1, 0, maxval))
+    peeker = peeker_from_pixel(Texture.T_unsigned_short, Texture.F_rgba, data)
+
+    col = LColor()
+    peeker.fetch_pixel(col, 0, 0)
+    col *= maxval
+    assert col == (0, 1, 2, maxval)
+
+
+def test_texture_peek_uint():
+    maxval = 4294967295
+    data = array('I', (2, 1, 0, maxval))
+    peeker = peeker_from_pixel(Texture.T_unsigned_int, Texture.F_rgba, data)
+
+    col = LColor()
+    peeker.fetch_pixel(col, 0, 0)
+    col *= maxval
+    assert col == (0, 1, 2, maxval)
+
+
+def test_texture_peek_float():
+    data = array('f', (1.0, 0.0, -2.0, 10000.0))
+    peeker = peeker_from_pixel(Texture.T_float, Texture.F_rgba, data)
+
+    col = LColor()
+    peeker.fetch_pixel(col, 0, 0)
+    assert col == (-2.0, 0.0, 1.0, 10000.0)
+
+
+def test_texture_peek_half():
+    # Python's array class doesn't support half floats, so we hardcode the
+    # binary representation of these numbers:
+    data = array('H', (
+        0b0011110000000000, # 1.0
+        0b1100000000000000, # -2.0
+        0b0111101111111111, # 65504.0
+        0b0011010101010101, # 0.333251953125
+    ))
+    peeker = peeker_from_pixel(Texture.T_half_float, Texture.F_rgba, data)
+
+    col = LColor()
+    peeker.fetch_pixel(col, 0, 0)
+    assert col == (65504.0, -2.0, 1.0, 0.333251953125)
+
+
+def test_texture_peek_srgb():
+    # 188 = roughly middle gray
+    data = array('B', [188, 188, 188])
+    peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_srgb, data)
+
+    col = LColor()
+    peeker.fetch_pixel(col, 0, 0)
+
+    # We allow some imprecision.
+    assert col.almost_equal((0.5, 0.5, 0.5, 1.0), 1 / 255.0)
+
+
+def test_texture_peek_srgba():
+    # 188 = middle gray
+    data = array('B', [188, 188, 188, 188])
+    peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_srgb_alpha, data)
+
+    col = LColor()
+    peeker.fetch_pixel(col, 0, 0)
+
+    # We allow some imprecision.
+    assert col.almost_equal((0.5, 0.5, 0.5, 188 / 255.0), 1 / 255.0)