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@@ -6401,7 +6401,7 @@ prepare_shader_buffer(ShaderBuffer *data) {
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if (_use_object_labels) {
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if (_use_object_labels) {
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string name = data->get_name();
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string name = data->get_name();
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- _glObjectLabel(GL_SHADER_STORAGE_BUFFER, gbc->_index, name.size(), name.data());
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+ _glObjectLabel(GL_BUFFER, gbc->_index, name.size(), name.data());
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}
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}
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// Some drivers require the buffer to be padded to 16 byte boundary.
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// Some drivers require the buffer to be padded to 16 byte boundary.
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