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@@ -326,7 +326,7 @@ ConfigVariableBool gl_depth_zero_to_one
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"range from 0 to 1, matching other graphics APIs. This setting "
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"requires OpenGL 4.5, or NVIDIA GeForce 8+ hardware."));
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-ConfigVariableInt gl_texture_reload_num_threads
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+ConfigVariableInt gl_texture_transfer_num_threads
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("gl-texture-transfer-num-threads", 2,
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PRC_DESC("The number of threads that will be started to upload and download "
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"texture data asynchronously, either via the setup_async_transfer "
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