فهرست منبع

Remove unnecessary "pass" statements from DistributedCamera code

rdb 10 سال پیش
والد
کامیت
378030e9b9

+ 0 - 47
direct/src/distributed/DistributedCamera.py

@@ -24,7 +24,6 @@ class Fixture(NodePath, FSM):
         self.scaleIval = None
         self.recordingInProgress = False
         self.dirty = False
-        pass
 
     def __str__(self):
         return 'Fixture(%d, \'%s\', %s, %s, %s)' % (self.id, self.state, self.getPos(), self.getHpr(), self.getFov())
@@ -34,7 +33,6 @@ class Fixture(NodePath, FSM):
 
     def setId(self, id):
         self.id = id
-        pass
 
     def setFov(self, fov):
         """
@@ -42,15 +40,12 @@ class Fixture(NodePath, FSM):
         """
         if fov != VBase2(0):
             self.lens.setFov(fov)
-            pass
         self.setupFrustum()
-        pass
 
     def adjustFov(self, x, y):
         fov = self.lens.getFov()
         self.lens.setFov(fov[0]+x, fov[1]+y)
         self.dirty = True
-        pass
     
     def getFov(self):
         return self.lens.getFov()
@@ -59,40 +54,30 @@ class Fixture(NodePath, FSM):
         oldFrustum = self.find('frustum')
         if oldFrustum:
             oldFrustum.detachNode()
-            pass
         
         self.attachNewNode(GeomNode('frustum')).node().addGeom(self.lens.makeGeometry())
-        pass
-        
         
     def setRecordingInProgress(self, inProgress):
         self.recordingInProgress = inProgress
         if self.recordingInProgress and \
            base.config.GetInt('camera-id', -1) >= 0:
             self.hide()
-            pass
         else:
             self.show()
-            pass
-        pass
         
     def show(self):
         if base.config.GetBool('aware-of-cameras',0) and \
            not self.recordingInProgress:
             NodePath.show(self)
-            pass
-        pass
 
     def getScaleIval(self):
         if not self.scaleIval:
             self.scaleIval = Sequence(LerpScaleInterval(self.getChild(0), 0.25, 2, startScale = 1, blendType = 'easeInOut'),
                                       LerpScaleInterval(self.getChild(0), 0.25, 1, startScale = 2, blendType = 'easeInOut'))
-            pass
         return self.scaleIval
     
     def setState(self, state):
         self.request(state)
-        pass
 
     def defaultFilter(self, request, args):
         if request == self.getCurrentOrNextState():
@@ -101,7 +86,6 @@ class Fixture(NodePath, FSM):
 
     def exitOff(self):
         self.accept('recordingInProgress', self.setRecordingInProgress)
-        pass
 
     def enterOff(self):
         self.ignore('recordingInProgress')
@@ -109,10 +93,8 @@ class Fixture(NodePath, FSM):
         if self.scaleIval:
             self.scaleIval.finish()
             self.scaleIval = None
-            pass
 
         self.hide()
-        pass
         
     def enterStandby(self):
         self.show()
@@ -122,37 +104,27 @@ class Fixture(NodePath, FSM):
         else:
             self.setColorScale(3,3,0,1)
             self.getScaleIval().finish()
-            pass
-        pass
     
     def enterBlinking(self):
         self.show()
         self.setColorScale(0,3,0,1)
         self.getScaleIval().loop()
-        pass        
 
     def exitBlinking(self):
         if self.scaleIval:
             self.scaleIval.finish()
-            pass
-        pass
 
     def enterRecording(self):
         if base.config.GetInt('camera-id', -1) == self.id:
             self.demand('Using')
-            pass
         else:
             self.show()
             self.setColorScale(3,0,0,1)
             self.getScaleIval().loop()
-            pass
-        pass
 
     def exitRecording(self):
         if self.scaleIval:
             self.scaleIval.finish()
-            pass
-        pass
 
     def enterUsing(self, args = []):
         localAvatar.b_setGameState('Camera')
@@ -178,8 +150,6 @@ class Fixture(NodePath, FSM):
         lodNodes = render.findAllMatches('**/+LODNode')
         for i in xrange(0,lodNodes.getNumPaths()):
             lodNodes[i].node().forceSwitch(lodNodes[i].node().getHighestSwitch())
-            pass
-        pass
     
     
     def exitUsing(self):
@@ -199,9 +169,6 @@ class Fixture(NodePath, FSM):
         if self.dirty:
             messenger.send('refresh-fixture', [self.id, self.pack()])
             self.dirty = False
-            pass
-        
-        pass
     
 
 class DistributedCamera(DistributedObject):
@@ -211,8 +178,6 @@ class DistributedCamera(DistributedObject):
         self.fixtures = {}
         self.cameraId = base.config.GetInt('camera-id',0)
 
-        pass
-
     def __getitem__(self, index):
         return self.fixtures.get(index)
 
@@ -236,7 +201,6 @@ class DistributedCamera(DistributedObject):
         for fixture in self.fixtures.itervalues():
             fixture.cleanup()
             fixture.detachNode()
-            pass
         self.fixtures = {}
         
         DistributedObject.disable(self)
@@ -250,13 +214,9 @@ class DistributedCamera(DistributedObject):
                 self.parent = render
             else:
                 self.parent = self.cr.getDo(doId)
-                pass
 
             for fix in self.fixtures.itervalues():
                 fix.reparentTo(self.parent)
-                pass
-            pass
-        pass
 
     def getCamParent(self):
         return self.parent
@@ -266,7 +226,6 @@ class DistributedCamera(DistributedObject):
             fixture = self.fixtures.pop(x)
             fixture.cleanup()
             fixture.detachNode()
-            pass
 
         recordingInProgress = False
         for x,fixture in enumerate(fixtures):
@@ -277,7 +236,6 @@ class DistributedCamera(DistributedObject):
 
             if x not in self.fixtures:
                 self.fixtures[x] = Fixture(x, self.parent, Point3(0), hpr = Point3(0), fov = VBase2(0))
-                pass
             
             fix = self.fixtures.get(x)
             fix.setId(x)
@@ -285,7 +243,6 @@ class DistributedCamera(DistributedObject):
             fix.setState(state)
             fix.setFov(fov)
             recordingInProgress |= state == 'Recording'
-            pass
         
         messenger.send('recordingInProgress', [recordingInProgress])
 
@@ -294,8 +251,6 @@ class DistributedCamera(DistributedObject):
         if fixture:
             fixture.request('Using', [True])
             self.accept('escape', self.stopTesting, [index])
-            pass
-        pass
 
     def stopTesting(self, index):
         fixture = self.fixtures.get(index)
@@ -303,5 +258,3 @@ class DistributedCamera(DistributedObject):
             self.ignore('escape')
             fixture.request('Standby')
             localAvatar.b_setGameState('LandRoam')
-        pass
-    

+ 0 - 1
direct/src/distributed/DistributedCameraAI.py

@@ -6,7 +6,6 @@ class DistributedCameraAI(DistributedObjectAI):
         DistributedObjectAI.__init__(self, air)
         self.parent = 0
         self.fixtures = []
-        pass
 
     def getCamParent(self):
         return self.parent

+ 0 - 20
direct/src/distributed/DistributedCameraOV.py

@@ -7,7 +7,6 @@ class DistributedCameraOV(DistributedObjectOV):
         self.parent = 0
         self.fixtures = []
         self.accept('refresh-fixture', self.refreshFixture)
-        pass
 
     def delete(self):
         self.ignore('escape')
@@ -19,17 +18,14 @@ class DistributedCameraOV(DistributedObjectOV):
         
     def setCamParent(self, doId):
         self.parent = doId
-        pass
     
     def setFixtures(self, fixtures):
         self.fixtures = fixtures
-        pass
 
     def storeToFile(self, name):
         f = file('cameras-%s.txt' % name, 'w')
         f.writelines(self.getObject().pack())
         f.close()
-        pass
 
     def unpackFixture(self, data):
         data = data.strip().replace('Camera','')
@@ -45,9 +41,7 @@ class DistributedCameraOV(DistributedObjectOV):
                              hpr[0],hpr[1],hpr[2],
                              fov[0],fov[1],
                              'Standby'])
-            pass
         f.close()
-        pass
 
     def refreshFixture(self, id, data):
         pos,hpr,fov = self.unpackFixture(data)
@@ -59,24 +53,20 @@ class DistributedCameraOV(DistributedObjectOV):
 
         # distributed only
         self.d_setFixtures(self.fixtures)
-        pass
         
     def b_setFixtures(self, fixtures):
         self.getObject().setFixtures(fixtures)
         self.setFixtures(fixtures)
         self.d_setFixtures(fixtures)
-        pass
 
     def d_setFixtures(self, fixtures):
         self.sendUpdate('setFixtures', [fixtures])
-        pass
 
     def addFixture(self, fixture, index = None):
         if index is not None:
             self.fixtures.insert(index, fixture)
         else:
             self.fixtures.append(fixture)
-            pass
         self.b_setFixtures(self.fixtures)
         return self.fixtures.index(fixture)
 
@@ -85,25 +75,20 @@ class DistributedCameraOV(DistributedObjectOV):
             fixture = self.fixtures[index]
             fixture[6] = 'Blinking'
             self.b_setFixtures(self.fixtures)
-            pass
-        pass
 
     def standbyFixture(self, index):
         if index < len(self.fixtures):
             fixture = self.fixtures[index]
             fixture[6] = 'Standby'
             self.b_setFixtures(self.fixtures)
-            pass
 
     def testFixture(self, index):
         if index < len(self.fixtures):
             self.getObject().testFixture(index)
-            pass
 
     def removeFixture(self, index):
         self.fixtures.pop(index)
         self.b_setFixtures(self.fixtures)
-        pass
 
     def saveFixture(self, index = None):
         """
@@ -116,20 +101,15 @@ class DistributedCameraOV(DistributedObjectOV):
                                 hpr[0], hpr[1], hpr[2],
                                 'Standby'],
                                index)
-        pass
     
     def startRecording(self):
         self.accept('escape', self.stopRecording)
         for fixture in self.fixtures:
             fixture[6] = 'Recording'
-            pass
         self.b_setFixtures(self.fixtures)
-        pass
 
     def stopRecording(self):
         self.ignore('escape')
         for fixture in self.fixtures:
             fixture[6] = 'Standby'
-            pass
         self.b_setFixtures(self.fixtures)
-        pass